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The way LC is setup, you could probably upload a sound mod add-on the way we did that plays this track instead of the credits theme we used. As long as it's in wav and uses the same name, it should work.
of course replace _DDOTSS_ by a double dot slash slash and _DOT_ with a real dot and _S_ by a real slash (god steam is annoying even though I understand the necessity of this)
However I double down on delaying the start of the music just after "We got a breach!" That would be totally cool!
But it is already the latest, "Definitive Edition" version of the map?
And apologies for the late reply.
Yes, that's right.
No, it's not compatible.
game+mod bms/custom/*
under the SearchPaths category
Script should look like this:
"name of the script"
{
"channel" "CHAN_STATIC"
"volume" "0.7"
"pitch" "100"
"soundlevel" "SNDLVL_NONE"
"wave" "#music/name of music file.wav"
}
And then in the properties of ambient_generic, in "Sound Name" write the name of your script.
Screenshot of the sequence outputs: https://imgur.com/a/1rcf2J6
They both replace the same map.
Black Mesa Theme - Entering the Anti Mass Spectrometer in AM
Black Mesa Theme (CrazyMix) - reaching the front desk in Unforseen Consequences
Unforeseen Consequences (the old pre v1.0) - Office Complex fight before final elevator shaft
Blast Pit 2 - returning to Main Cilo D in between errands to generator or fuel pumps
Apprehension (Full) - Brakes failure and Crashing into flooded cilo in Apprehension
Anomalous Materials alt version (with strings) - Surface Tension during the Osprey scurmish
Old Credits part 2 - sewer section in FAF
Leaked OAR music - Lambda Core Lazer dodging section
because i posted that this should be done on so many videos of this song