Total War: WARHAMMER II

Total War: WARHAMMER II

Resource Expansion Project: All-in-one ( S&F Updated)
85 Comments
sigmars_disciple 7 Oct, 2023 @ 3:19pm 
So this is still working for people (apart from small issues like Karak Eight Peaks)?
LiquidThicc 16 Aug, 2022 @ 10:11pm 
In Karak Eight Peaks I can see 2 copies of goats in the Resource section but I can only build & upgrade 1. Is this a problem on my end that I have double goats in KEP for some reason?
Fangvyr  [author] 4 Jul, 2022 @ 9:53am 
It should be. It doesn't edit any existing tables. The only exception would be if those mods already make changes that add resource buildings to the same locations.
HughJanus69 4 Jul, 2022 @ 5:34am 
compatible with sfo and OvN?
DevilSlayer 2 Apr, 2022 @ 10:47am 
I agree it need mod support just like this one. Only this one is now stable and safe for players to utilise mods without the worry of broken, fucking, campaigns.
Fangvyr  [author] 28 Mar, 2022 @ 2:59pm 
Thankfully, this mod adds files rather than changing them, so when the game updates, my mod doesn't usually require changes.
DevilSlayer 27 Mar, 2022 @ 12:44pm 
But the constant updates screw with all the mods. Campaigns lay in ruins.
Fangvyr  [author] 27 Mar, 2022 @ 8:41am 
I'd like to continue it in Immortal Empires WH3, whenever they release that.
DevilSlayer 27 Mar, 2022 @ 4:13am 
Will this project continue to fullfillment now CA is done with fuckupdates?
ActualFormerTeemoMain 9 Sep, 2021 @ 8:15pm 
Sweet mod, thanks for this!
Fangvyr  [author] 28 Aug, 2021 @ 7:37am 
You're welcome! I'm excited to build on this in TWWH3.
Trombonistanian 26 Aug, 2021 @ 3:35pm 
thanks for keeping this awesome mod up to date
Fangvyr  [author] 18 Jul, 2021 @ 6:20pm 
Updated for S&F. The way these work is slightly different due to some changes CA made to the game. Let me know if you run into any issues. I tested most of these and didn't notice any issues.
Fangvyr  [author] 31 Mar, 2021 @ 9:31pm 
There isn't anything to update in the files. This still works. :)
Fangvyr  [author] 27 Mar, 2021 @ 6:15pm 
I'd consider it. I'll need to check and see if Averheim is considered a unique settlement by the game in order for it to work.
Malevo 27 Mar, 2021 @ 5:34pm 
Would you consider adding pastures to Averheim? might be a bit redundant with Solland already having them next door, but Averheim is apparently famous for it's cattle markets, and has a big gory celebration every year.
''Averheim is also famous for its stockyards, where the great cattle drives end in the heat and stink of an Averlander summer. For several days, the streets are filled with cattle being brought to market and retainers of the cattle lords eager to spend their pay. The Averheim watch often hires more help during this time to keep at least some control over the "celebration."
Fangvyr  [author] 5 Mar, 2021 @ 9:10pm 
Thanks for the report. That's 3 of you now staying you're having problems on a Mac. I don't have a Mac or the ability to test on one. Additionally, I have done extensive testing since these reports started popping up, and have not had any issues with compatibility with other mods. Last, my mods don't change tables, they add them, so theoretically should be compatible with any other mod. I'll take a look this weekend and re-upload the mod in case Steam corrupted something.

Thanks.
justinbn 5 Mar, 2021 @ 8:57pm 
This mod used to work for me a few months ago, though.
justinbn 5 Mar, 2021 @ 8:56pm 
I can confirm that it doesn't seem to work for me either (I'm also on a Mac). Moreover, it seems to block any other mods that edit buildings in any way, nullifying any changes (it even seems to block the Building Progression Icons mod). Build is currently 1.10.2.
IronJack 1 Feb, 2021 @ 12:31am 
thank you
don't got the time to test it at the moment
there appears to be a difference in how the fils are read between mac and windows most of the time it works but sometimes it doesn't and it depends if the Mod is for the newest update for the beta versions this get slow role for mac (The livebuild for mac is 1.10.1 at the moment)
Fangvyr  [author] 31 Jan, 2021 @ 3:08pm 
I just did a test with Karak Kadrin and both original and additional resources were working there, Marienburg, and Karak Eight Peaks before I stopped testing.

If you aren't using any other mods like you said, I'd recommend unsubscribing and resubscribing. If that doesn't work, I'd suggest verifying your game's cache.

I don't use a Mac, so I'm wondering about that as well. I'd be curious if other mods are working on Mac for you. A Google search suggested that you may need to download the .pack file, then move it into your TWW2 Data folder manually.

I hope that helps.
IronJack 31 Jan, 2021 @ 1:05pm 
As far as i can tell all aren't working I was on Mortal Empire as Karak Kadrin
Fangvyr  [author] 30 Jan, 2021 @ 3:27pm 
@xjullrich - It's still working for me, so I have a few questions for you.
-Which location(s) aren't working for you?
-Are you in Vortex or Mortal Empires?
-Are you playing Wood Elves by chance? Resource buildings work differently for them due to the fact that expansions are outposts. I'd need to create a second mod for them, but haven't had time.
IronJack 29 Jan, 2021 @ 3:55am 
does not work atliest for mac it doesn't, no other mod active and no new resource buildings
Carnage for Khaine 6 Dec, 2020 @ 7:54pm 
thanks dude
Fangvyr  [author] 6 Dec, 2020 @ 10:02am 
Updated for Twisted & Twilight. Enjoy!

Thanks everyone for your patience. My weekends start on Sundays.
Carnage for Khaine 5 Dec, 2020 @ 9:07pm 
update?
Fangvyr  [author] 16 Sep, 2020 @ 6:13pm 
This one? Yes. The star tower one? You are definitely welcome to try it if you'd like.
Aenarion Sindar 16 Sep, 2020 @ 5:17pm 
Does it still work?
Fangvyr  [author] 16 Sep, 2020 @ 4:06pm 
The most recent DLC introduced an error elsewhere in the game code that I couldn't track down, but Star Tower no longer works as far as I'm aware. I spent hours on it and tried multiple resources, and even editing just the regular resource. No luck. You can still find the mod by going into my workshop though. It has Obsolete in front of the name for now.
Aenarion Sindar 15 Sep, 2020 @ 10:15pm 
Did you also have one for gold at star tower? what happened to that one?
Fangvyr  [author] 8 Jun, 2020 @ 6:57pm 
Correct. Skavenblight doesn't have any resource buildings otherwise. It looks like CA snuck that in without me noticing last patch. I'm out of time for tonight, but will update the description and screenshot so people aren't thrown off. Good catch.
Lampros 8 Jun, 2020 @ 6:42pm 
Also, the building icons were different. But the tier 1 building stats are exactly the same between what I see in-game and what is shown on your screenshot.
Lampros 8 Jun, 2020 @ 6:41pm 
Okay, I do see a food resource building called, progressively, Meat Sties, Flesh Farm, and Slaughter Factory. So it was just the name difference that threw me off then? ;)
Fangvyr  [author] 8 Jun, 2020 @ 6:27pm 
@Onyxian - I felt industrious tonight, so here you go: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2124509454
Fangvyr  [author] 8 Jun, 2020 @ 6:27pm 
In my testing, I did observe that CA renamed the fetid bog to a different name in Skaveblight, but it's still the food resource chain and is the only resource building that would appear in SB.
Fangvyr  [author] 8 Jun, 2020 @ 6:22pm 
@Lampros. On my end the file looks fine and I have also tested with just my mod, as well as with lots of mods and it shows up for me in-game. Just in case something got messed up with the last upload, I just forced a new update out. Let me know if that does or doesn't change the issue. Other than that I'm not sure what to do besides suggest verifying the game cache. My mod adds files, rather than changing them, so shouldn't conflict with anything anyway. The fact that you're telling me you've tried it with only this mod is confusing, but I hope it gets resolved

Is anyone else experiencing this?
Lampros 8 Jun, 2020 @ 6:08pm 
Hammer,

I tested just with this mod on, and it still doesn't show up with Ikit. I tried unsubscribe and resubscribe; and that didn't help either. All the other buildings work fine.
Onyxian 8 Jun, 2020 @ 5:34pm 
nice
Fangvyr  [author] 8 Jun, 2020 @ 5:33pm 
@Lampros - It's working when I test it. Could you try again without any other mods? I think the easiest is to try with Ikit Claw. If it doesn't work, unsubscribe and resubscribe. If it does, re-enable you mods one by one and then let me know which one conflicts and I'll look into it.

@Onyxian - That is beyond the scope of this mod, but it's an interesting idea. I'll probably look into it as a separate mod if I do it.
Lampros 8 Jun, 2020 @ 8:36am 
Hi, I see all other resources in the game but not the rice paddies or whatever in Skavenblight?
Onyxian 5 Jun, 2020 @ 10:19pm 
Could you make it so the gold mine in Khemri adds more income and has more tiers and such? or maybe a Landmark building called the kings tomb which gives growth and money and such
Fangvyr  [author] 27 May, 2020 @ 6:29pm 
Updated, although I forgot to note it here. Hope you're all enjoying!
Vaelore Onari 22 May, 2020 @ 4:24pm 
Time for an update, if you please.
Fangvyr  [author] 24 Apr, 2020 @ 3:36pm 
Awesome, I'm glad to hear it.
Mr.Necrophile 24 Apr, 2020 @ 3:32am 
Ah mate, that's shit. Well, thank you for this - no issues that I've noticed mid-way through my Empire campaign with 85 mods active :)
Fangvyr  [author] 23 Apr, 2020 @ 4:51pm 
You're welcome! It still works. I'll keep adding to it at some point, but my wife has been on bedrest for a few months and I've been busy parenting.
Mr.Necrophile 23 Apr, 2020 @ 3:10am 
Awesome, thanks for this!
Fangvyr  [author] 11 Feb, 2020 @ 2:34pm 
You're welcome. A lot of the settlements don't show up on the smaller Vortex map of course, but Fyrus and Star Tower (so far) are there. I'm thinking about adding gold to Hexoatl next.
Scribe of Nekoti 11 Feb, 2020 @ 1:40pm 
I must have missed that! Thanks!