RimWorld

RimWorld

Growable Neutroamine
51 Comments
Dcarter78064 12 Jul @ 10:48am 
does this mod work for 1.6?
rune 21 May @ 6:17pm 
nice mod for convenience thanks alot:spiffo:
EtBellatorLucis 24 Sep, 2024 @ 8:15am 
Seems to work in 1.5 with about 250 other mods in modlist
Thanks you!
konstantynopolitaneczka 23 May, 2024 @ 5:34am 
1.5?
NECEROS  [author] 21 Dec, 2022 @ 6:25pm 
should work, but anyone can reupload this
-shhfiftyfive 21 Dec, 2022 @ 1:03pm 
the 1.2 version worked fine in 1.3

does it not work in 1.4?
twolf79 21 Dec, 2022 @ 10:24am 
I hope that @Neceros updates this as soon as he can. This really helps out with drugs and medicine production
submeg 5 Nov, 2022 @ 3:04am 
Does anyone know if this is working in 1.4?
L 25 Oct, 2022 @ 11:14pm 
update?
odaswifteye 23 Jul, 2022 @ 10:42am 
This mod caused some kind of weird bug where drop pods would spawn indefinitely. Luckily I still had an auto save from before I added it into the game. If you want this mod there's another one similar to this one that is up to date.
Killer Tamashi 14 May, 2022 @ 10:24pm 
...The hell is neutro flowers? @Fitgal
F1tgal911 8 May, 2022 @ 12:36pm 
Is this mod overpowered? Because it makes the process of making neutroamine from neutro flowers redundant.
jaspertomas 6 Apr, 2022 @ 11:08pm 
You said: Requires one month (5 days) to grow.
But doesn't rimworld have 15 days in a month, 4 months in a year?
Mlie 20 Dec, 2021 @ 11:19am 
Since this mod is reported working in 1.3 I've added it to the No Version Warning-mod
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2599504692
Hope it helps!
Trinity 28 Jul, 2021 @ 3:58am 
Confirmed for 1.3/ Ideology just update label.
jake 21 Jul, 2021 @ 7:27pm 
@Mattyboy0066 i think it works
Mattyboy0066 21 Jul, 2021 @ 4:53pm 
1.3? Ye or Ne?
CJB 20 Jul, 2021 @ 4:54pm 
looking forward to the update if not abandoned, love this mod
Marvin 5 Nov, 2020 @ 2:13pm 
how much do you get per plant?
Rei 28 Sep, 2020 @ 5:57am 
it doesnt show up in my growing menu. do i muss something?
Trinity_KT 23 Aug, 2020 @ 11:28am 
Thanks for answering. Yes, I commented on the wrong mod. Sorry. :steamfacepalm:
NECEROS  [author] 22 Aug, 2020 @ 7:59pm 
Did you comment on the right mod? There's no intelligence required. Crafting 10 to plant it :)
Trinity_KT 22 Aug, 2020 @ 6:27pm 
Did the mod change? Now there's a requirement of crafting 6, when the only requirement was intellect.
MrBigBoy 18 Jul, 2020 @ 6:24am 
haha yes, a new mod to add to my 249 mods already
NECEROS  [author] 6 May, 2020 @ 1:19pm 
@carnagion yes

@owlGamerBr yes :D
Mr. V 6 May, 2020 @ 4:50am 
Thanks :drug::drug:
Mr. V 6 May, 2020 @ 4:50am 
it's very frustrating when you depend on a merchant to buy neutramine that may or may not be available
Mr. V 6 May, 2020 @ 4:47am 
this is gooood :D
Carnagion 20 Apr, 2020 @ 11:30pm 
Can it be grown in hydroponic basins as well?
Hurgablurg 16 Apr, 2020 @ 2:09pm 
I like to imagine that the plant's "fruits" decay into a slurry of neutroamine and seeds at the slightest touch, rather than do anything to be eaten like other seedpods. Like a gooey cattail. That's why it drops as 'bottled' neutroamine.
Lizy_Sticks 27 Mar, 2020 @ 1:15pm 
ok goos i need that XD refineing it is takeing 2 long
NECEROS  [author] 27 Mar, 2020 @ 1:08pm 
oooh. Sorry. Yes! It just plops it on the ground as neutroamine. :)
Lizy_Sticks 27 Mar, 2020 @ 1:06pm 
i was asking if harvesting this just poops out the final product becuse other mods give you plant parts you need to use at drug labs
NECEROS  [author] 27 Mar, 2020 @ 12:30pm 
@Lisa

Nah. This is just a reupload of someone else's mod.

How would you change it?
Lizy_Sticks 27 Mar, 2020 @ 6:20am 
no extra refineing of the plants ?
Freverof 8 Mar, 2020 @ 4:00pm 
Love it so~~much
abbelsap 26 Feb, 2020 @ 3:08pm 
Thanks man!
NECEROS  [author] 26 Feb, 2020 @ 12:18pm 
done! :)
abbelsap 26 Feb, 2020 @ 4:43am 
Could u perhaps be so kind to upload a non-steam download as well? :)
Thyler 25 Feb, 2020 @ 5:01pm 
thank you
NECEROS  [author] 25 Feb, 2020 @ 10:55am 
yes
Thyler 25 Feb, 2020 @ 7:47am 
Just to confirm. Is this save compat?
Sayla Massochist 24 Feb, 2020 @ 4:12pm 
Can confirm that Growable Neutroamine no longer produces an error report upon load.
Sayla Massochist 24 Feb, 2020 @ 3:55pm 
I am glad if I helped any. Just happy to assist in making this transition to 1.1 as fluid as possible for everyone. Appreciate all your work. Please keep it up!
NECEROS  [author] 24 Feb, 2020 @ 3:55pm 
Please let me know if you get more errors!
NECEROS  [author] 24 Feb, 2020 @ 3:53pm 
Just updated it ^^
Sayla Massochist 24 Feb, 2020 @ 2:52pm 
So the same error happens with both this and More Components:

https://pastebin.com/xJBbn4nb
Airdog20 24 Feb, 2020 @ 2:26pm 
i lost so many colonists because of herbal medicine but now i can save everyone just by growing better meds thank u
NECEROS  [author] 22 Feb, 2020 @ 5:52pm 
It's already compatible, but I will update the error code so it looks fine when using 1.1
Cupears 22 Feb, 2020 @ 3:15pm 
Is there going to be a 1.1 update?