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Повідомити про проблему з перекладом
Config error in SculptureSmall2: ends with a numerical digit, which is not allowed on ThingDefs.
Verse.Log:Error(String, Boolean)
Verse.DefDatabase`1:ErrorCheckAllDefs()
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Verse.GenGeneric:InvokeStaticMethodOnGenericType(Type, Type, String)
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()
It doesn't affect gameplay but it's pretty annoying and I thought I'd report it.
having this mod is cool, however... there are probably pros and cons to both methods in reality (as i think about it some more), such as:
having 1 large block, ends up "chipping" away a lot of un-used stone, just to end up with a skinny face or vase or something
and making smaller sculptures/objects probably waste less resources because not as much needs to be chipped away - but, then making a large one from lots of small blocks, is probably more time consuming since all those smaller pieces need to be fitted together.
either way its nice to have this mod, and maybe there is room for allowing larger sculptures to be made with same time, but smaller sculptures to take longer when using blocks (just so that there is a reason to use both Chunks and Blocks)? :)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1963838109
i still have to work out the cost of getting chunks, (and making sellable stuff) vs the chemfuel costs to make several trips, but it "feels" like i will make a profit lol
btw, this mod concept of making a sculpture out of 1 big rock, makes perfect sense (especially as that is how sculpting has been portrayed wherever ive seen it :)