XCOM 2
A Harder War: Advanced Alien Missions
76 Comments
Darquan 11 Oct, 2024 @ 5:57pm 
Been playing this mod with LWOTC and works perfectly. Had avenger assaulted in a chosen siege and cant see where to place explosives to destroy the trucks or siege cannons power generator. Any help?
michael199310 21 Nov, 2023 @ 11:40pm 
Thanks, I will give it a try!
ReshiKillim  [author] 21 Nov, 2023 @ 6:02pm 
@Michael199310 The trooper number should be fairly easily configurable, in the mod's XComMissionDefs, find the mission by the name of AHW_AA_Terror, should be the first one you see, and change the MaxSoldiers=5, \\ to whatever number you like. Just be aware that number would be per squad.
michael199310 21 Nov, 2023 @ 11:02am 
So almost a year ago I said that this mod was very cool and I liked the missions, cause I'm a sucker for pain. I stand by it, but it would be great if it could be toned down early game. I can deal with a lot of grunts and some modded enemies like bio division/pathfinders, but having advanced muton troops on first retaliation kinda makes it too much. At the very least, first retaliation shouldn't be a massacre mission (not sure if it's possible to code). Or the amount of your troops should be bigger (12-15 instead of 10).
silverleaf1 20 Jul, 2023 @ 3:02pm 
@Reshikillim That explains it. If you don't mind saying, what makes it fall short?
ReshiKillim  [author] 18 Jul, 2023 @ 10:33pm 
@silverleaf1 It's going to be overhauled sooner or later, it's not exactly one of my best mods
silverleaf1 18 Jul, 2023 @ 8:33pm 
@ReshitKillim I thought this mod had been discontinued. I was not able to find it via the mod search on Steam. I only found the link to get it via the list of mods compatible with Covert Infiltration.
Planewalker 31 Mar, 2023 @ 10:48am 
Ok tyvm
ReshiKillim  [author] 31 Mar, 2023 @ 10:34am 
@Planewalker While it can't be edited to only appear in the late game as is, you can modify the Force Level Requirements in the XComSchedules ini, to alter when the difficulty level of the mission increases.

You can also add or reduce the number of pods in it by modifiying the preplaced encounters as well.
Planewalker 30 Mar, 2023 @ 7:00pm 
Which file needs to be edited for the sieges to only appear late-game?
ErikVeland 27 Mar, 2023 @ 3:12am 
This is a great mod for destroying your will to live and your GPU at the same time 10/10
MeAMoose 13 Jan, 2023 @ 12:10pm 
Glad to see that I'm not the only one having issues with the Haven Assault in early-game. I had a Muton Ballistarii wipe half my squad and I had to pull out after killing 30 aliens (sectoids, pathfinders, priests etc) with just squaddies and rookies... at force level 1.
michael199310 30 Dec, 2022 @ 12:52am 
Haven Massacre was cool! I was not expecting to have all of the soldiers available though and the two squad selected is misleading. I was kinda hoping to start in the middle of the haven and have additional troops appearing every turn. Still, a fun mission.
Xedek 4 Oct, 2022 @ 8:37am 
This is a hard no for me, and a warning to anyone else. I restarted 3 times before digging around to figure out what mod was making the game an unplayable hell. This MIGHT be playable later on, but it makes early game just absurd. The very first Denmother Retaliation, my squad of rookies / squaddies with Tier 1 weapons and armor against 42 aliens + a Chosen Assassin? My second retaliation mission had 59 aliens, including a 22 health 2 armor Berserker. I gave up when on my third start, the Denmother mission had 38 aliens which promptly grenaded my frontline into oblivion. :steamthumbsdown:
ShinyNobody 27 May, 2022 @ 1:55pm 
Nice mod. but having the first mission with den mother having one of these is overkill. i am not ready with so many enemy + sttrong muton+ chosen XD. maybe lock the first one not being a big one
minecraft with gadget 20 Mar, 2022 @ 2:14am 
I think the Haven mission shouldn't happen at low FLs. Got it on FL 2 and it was basically impossible. I think adding more militia like someone mentioned a few pages ago does a lot to even it out though while still being challenging.
Robot Autism 14 Mar, 2022 @ 4:09pm 
I have a suggestion. Haven massacre's are a really cool idea, but they just aren't fun, and I think part of that is because they're often early-game. So you're essentially using a bunch of rookies you aren't attached to, in a part of the game where you might not even be able to fill the ten soldier slots, against way too many enemies to even prepare for.
So, my suggestion is to add some kind of setting that confines the haven massacre mission to lategame, or midgame.
ReshiKillim  [author] 26 Aug, 2021 @ 10:01pm 
@Terran No, this adds a separate version of the Chosen Avenger Defense that can be rolled for, it does not alter the vanilla Chosen Avenger Defense
bichayeva 25 Aug, 2021 @ 10:54pm 
Does this mode conflict with [WOTC] Configure Avenger Defense XCOM Reinforcement mod?
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1444829098
M0NSTER 24 Mar, 2021 @ 7:16am 
=X mission showed up in the first month on a legend playthrough.
Good Boy Authority 13 Feb, 2021 @ 4:02pm 
Is there a command to force either of these mission types to spawn?
SuperDigga 20 Jan, 2021 @ 4:13pm 
Ok if Avenger Assault takes place in a different map than the usual then wow, subbed hope it is done in a new map
ReshiKillim  [author] 14 Jul, 2020 @ 8:47am 
Unless the beta highlander significantly alters how missions work, there shouldn't be any problems with it. That being said, I haven't tested it with the beta highlander.

By any chance, do you happen to have a log file you could share in the X2 Modding discord or here?
TheAshenHat 13 Jul, 2020 @ 7:45pm 
I am guessing that this is not compatible with beta highlander? no enemy's except for chosen and raiders spawning.
SupremeMorpheus 15 May, 2020 @ 9:42am 
Brilliant, thanks!
ReshiKillim  [author] 15 May, 2020 @ 9:42am 
Yes, in the XComMissionDefs ini
SupremeMorpheus 15 May, 2020 @ 9:41am 
A'ight, thanks. I'm assuming the sizes can be changed in a config?
ReshiKillim  [author] 15 May, 2020 @ 9:40am 
Usually, 10 by default.
SupremeMorpheus 15 May, 2020 @ 8:44am 
Quick question: if I have a squad size increase already, how will these missions interact with that? If I have for instance an additional 2 squad members, for a total of 8 normally, will I get 10 in the haven massacre or 12 by default?
Tencer386 8 May, 2020 @ 9:03pm 
So with ABC+ and Increased pod size by Force Level I ended having 67 enemies spawn on a retaliation. Needless to say even with all the extra solders (I upped it to 3 teams of 5) it was just too much for my arguably very good PC to really handle as bugs started appearing with frequent freezes and pauses.

Obviously it isn't the fault of this mod, you can't account for all the different mod combination, that would be literally impossible. I just wanted to share this experience.
silverleaf1 18 Apr, 2020 @ 7:26am 
If this mod is combined with one like "The Haven" the player better really be up for a challenge. I would urge all players that use mods to consider the consequences of the mods they use. It may be that some mods individually don't jump the difficulty nearly as much as when combined in one campaign.
Retro 10 Apr, 2020 @ 10:51am 
Excellent mod! Just spent an hour repelling these bastards as I had it for my first haven defense xD thank you very much.
Gorokhan 23 Mar, 2020 @ 9:24pm 
@GargakOfTheEast I am one of those who actually likes this mod and its difficulty - it sort of reminds you that you are supposed to be fighting against a far superior enemy, with overwhelming odds stacked against you. Obviously, some people might find this unfair and not fun, no judgement.

Another reason I like this mod is that it forces you to re-learn the game and use tools which the game's powercreep, favoring the player, usually makes obsolete by mid-game such as flashbang grenade or mimic beacon. They are essential for the Haven Massacre mission.

There is also a way to "cheese" the Haven Massacre - use a reaper to grab as many civilians as you can while camping the rest of your squad in overwatch in a good defensive position and sniping away if you brought snipers. The mission gets even easier if you bring at least two psi operatives. You can also add additional militia to improve your odds, scroll to earlier posts to see how it's done.
desolationsmith 23 Mar, 2020 @ 9:20pm 
Fun, but with a high force level and Increase Pod Size by Force Level missions start taking an hour or more due to lag. Not the fault of the mod, it is a game engine issue, just a warning. (yes, I like to be challenged.)
DragonKingAbashī 23 Mar, 2020 @ 12:00pm 
@GargakOfTheEast If what Reshi noted in an earlier post is correct, you can add more militia members to the mission. I integrated the militia members from another mod into the siege mission as it and another mod of mine made it extremely painful. If a mod is too difficult for you, but you like the concept, consider downloading another mod that might ease the difficulty of it. There are several mods that can add additional reinforcements or deploy units/turrets/items to help ease such missions.
ReshiKillim  [author] 23 Mar, 2020 @ 9:46am 
@GargakOfTheEast It was made to be extremely difficult because I feel that it's more fun when the game can be very challenging. It's a personal preference. I'm sorry to hear that you didn't have fun with it.

But that's why I put up the warning that the siege missions can be unnecessarily difficult. It's intended to be.

As for the issue with hacking bugs, there shouldn't be any reason that this mod could cause any bugs with that though.
GargakOfTheEast 22 Mar, 2020 @ 7:34pm 
This mod is not very fun. I did a siege retaliation mission, and my squad was probably outnumbered by 5 to 1. There was too many enemies, it started to make bugs appear with the hacking display, and was obviously a wipe.

I don't understand why people make these "alternate mission" mods that are far more difficult than the final mission of the game.
ReshiKillim  [author] 21 Mar, 2020 @ 12:43am 
You'd have to add more numbers to the ForceSpawnTemplates @Gorokhan
EG:

ForceSpawnTemplateNames[0]="CivilianMilitiaM2", \\
ForceSpawnTemplateNames[1]="CivilianMilitiaM2", \\
ForceSpawnTemplateNames[2]="CivilianMilitiaM2", \\
ForceSpawnTemplateNames[3]="CivilianMilitiaM2", \\
Gorokhan 20 Mar, 2020 @ 9:18pm 
Hey Reshi, I would like to increase the number of militia fighters to at least 4 in haven massacre mission. To do that do I just change MaxSpawnCount from 1 to 4 in the lines below or is there more?

+ConfigurableEncounters=(EncounterID="AHWAASiegeSoloMilitia", \\
MaxSpawnCount=1, \\
TeamToSpawnInto=eTeam_Resistance, \\
ForceSpawnTemplateNames[0]="CivilianMilitiaM2", \\
)

Thanks for your work
ReshiKillim  [author] 13 Mar, 2020 @ 9:11pm 
@Lexa486 I have not personally tested any of the AHW mods with LWOTC, but I'm not aware of any reason for it to be incompatible
F1tgal911 13 Mar, 2020 @ 2:46am 
Is this compatible w/ Long War Of The Chosen beta 2?
Omega Infinita 1 Mar, 2020 @ 12:29am 
Thank you! I'll do that for my next campaign and see how things go!
ReshiKillim  [author] 28 Feb, 2020 @ 7:42am 
@Omega Infinita Yes, it is quite possible. All you need to do is comment out this line in XComMissionSources by placing a semicolon before the plus.

+arrSourceRewardMissionTypes=(MissionSource="MissionSource_Retaliation", RewardType="Reward_None", MissionFamily="AHW_AA_Terror", XPackMissionSource=true)

Doing so will prevent the mission from spawning. Just don't do it while the game is open or in the middle of a campaign, as it will break things :winter2019happyyul:
Omega Infinita 28 Feb, 2020 @ 1:02am 
Is it possible for me to remove the Haven Massacre and only have the avenger assault in the modfile? I love the idea for the Massacre but with the number of extra hard aliens I have installed to fight it goes from hard to very hard, tedious, and un-fun.
DragonKingAbashī 12 Feb, 2020 @ 4:40pm 
The recent patch to MOCX fixed the conflict.
DragonKingAbashī 11 Feb, 2020 @ 6:19pm 
Can confirm that there is some sort of Mod conflict between AHarderWar Advanced Alien Missions and [WotC] The MOCX Initiative regardless if you have the sitrep or not for the mission. I had three missions as of today that crashed at mission start due to MOCX Spawning. I posted this issue in the discord and, I would assume, both authors are aware of this issue. As such, I would advise everyone to avoid using both mods until the authors are able to investigate the issues further. Hopefully, it is something minor and can be easily addressed without a large amount of probing. Again, thank you @ReshiKillim for your help!
DragonKingAbashī 10 Feb, 2020 @ 8:20pm 
Done! I posted it in the discord under troubleshoot.
ReshiKillim  [author] 10 Feb, 2020 @ 7:49pm 
You can drop me a link here or a DM in the XCOM mod discord, just @Reshi and you'll find me
DragonKingAbashī 10 Feb, 2020 @ 10:19am 
How do you want me to send the log? I could DM you it through the Xcom mod discord. Just let me know what works for you.
DragonKingAbashī 10 Feb, 2020 @ 9:21am 
@ReshiKillim Yes, I have the log and can send it to you. When I get back home, I will work on posting it for you.