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翻訳の問題を報告
Problem for me is that this conflicts with Eranthis Soundtrack. Specifically part 3 and 4. I was wondering if there is any way to still be able to use Eranthis Soundtrack part 3 and 4 but to trash the zombie choir music from that and have this one play instead?
Hope to hear back soon.
The maps I used for the mod showcase were:
We Don't Go To Ravenholm
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=143565981
Dark Wood (Extended)
https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=575682109
DNIEPR 2.0
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=195066313
Dam it 2!
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=183952519
Burning Down Under
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1552431601
I was originally inspired by Metro 2033 to make this mod, but I was definitely reminded of half-life as well as a real life experience I had while making this.
Thanks for the praise. Adding a sense of realism was what I was striving for when making and testing this mod.
I'd say that this is half of a zombie alerter; it doesn't do anything in respect to attacking hordes (Like the ones that attack when an alarm goes off), but it will alert the player to zombies which are standing around and haven't noticed you yet.
Glad you like the mod. Now that you mention it, the silent hill radio effect would be a great effect to use. I planned on releasing two more mods this weekend, but I suppose I can make it three.
Potentially, I imagine this method could be used to achieve a silent hill radio noise effect.