Total War: ATTILA

Total War: ATTILA

BRAN MK 1212 BATTLE AI
484 Comments
Azerbaijan Technology™ 12 May @ 1:18am 
tried editing it myself with RPFM, it's too much work to figure out because the variables are different from NTW
Azerbaijan Technology™ 12 May @ 1:17am 
can you rework morale so that they fight to the last few men, I want a 95% casualty rate
BRAN MAC BORN  [author] 25 Apr @ 11:38pm 
it should.
Asuka 25 Apr @ 2:26am 
can this work with Attila Ultimate Animations (Medieval Kingdoms 1212 AD version) ?
Tycherious 2 Dec, 2024 @ 1:59pm 
@MakeAmericaGreatAgain2024 Create buffer state is still a 1212ad function, just checked then. Hope this helps.
Tycherious 2 Dec, 2024 @ 1:58pm 
@MakeAmericaGreatAgain2024 Probably an incompatibility.
BRAN MAC BORN  [author] 23 Nov, 2024 @ 11:17pm 
You have to go on their discord channel to ask questions.
MakeAmericaGreatAgain2024 23 Nov, 2024 @ 12:57pm 
Hi Bran! I am a big fan - having been using your submods for for years :D:D :D
I didn't play the game for much of 2024 and just returned for a new campaign. There is something weird:
Did you notice that the "Release Buffer State" button is gone?
The button used to be in the neighbourhood of the current location of the "zoom in" button when pulling up a city's construction interface. (Its logo was a eagle with stretched wings as I recall.)
Now the button is gone. I originally thought it must be a glitch in my files. But even with a vanilla campaign the issue persists.
On 1212 mod's steam page, the "buffer state" feature remains in the mod's official description. There is never the mention of its being suspended or removed.
I am trying to make inquiries on 1212's official pages but creators there have eased responding a long time ago. It doesn't seem like your submod is causing the feature's disabling. Just wonder what your take on the matter is, speaking as a fan to an expert?
BRAN MAC BORN  [author] 19 Nov, 2024 @ 11:27pm 
You can look at what changes are done with the pack file manager and or just play the campaign. Thanks for the interest.
Tycherious 19 Nov, 2024 @ 3:37pm 
Hi Bran,

Your AI changes for 1212 look incredibly ambitious. Could you provide specific details about the modifications you've implemented, rather than giving a general overview of what the mod does?

I've updated and fixed the HRE mechanics and released a mod for everyone to use, but the gameplay balancing for 1212 still needs improvement.

The 1212 developers have referenced your mods and Earl's gameplay mods, but I’d like to understand exactly what changes you’ve made without diving into your script.

I hope this question isn’t too difficult to answer, as I’m very eager to try out your modifications.

Thank you.
BRAN MAC BORN  [author] 28 Oct, 2024 @ 7:09pm 
Pedro I would try using the super slaughter version of the Campaign Ai and not the two mods.
Fighting Geek 28 Oct, 2024 @ 6:35pm 
Sometimes my game crashes after a battle. This is very frustrating because I waste a lot of time in difficult battles and the game closes right after them. Does anyone know how to fix this? I just use Bran's two SUBMODS. I checked the loading order and everything is correct.
BRAN MAC BORN  [author] 6 Oct, 2024 @ 11:40pm 
Level up.
Bobby Ben 6 Oct, 2024 @ 8:03am 
ah yes i found it but AI units still have insane bonus points in stats. Still bonkers imo.
BRAN MAC BORN  [author] 5 Oct, 2024 @ 6:03pm 
Game settings. Everyone knows this.
Bobby Ben 5 Oct, 2024 @ 10:24am 
How can i play battles on normal? there is only one difficulty level possible to set up before starting campaign.
BRAN MAC BORN  [author] 4 Oct, 2024 @ 11:39pm 
Olay battles on Normal. and all AI units get chevron and some stat bonuses.
Bobby Ben 4 Oct, 2024 @ 8:58am 
Hi. I've finally got this mod working properly but there is one thing i've noticed. Enemy's units have crazy melee attack, damage and defence it's literally bonkers. Like i play lesser poland now and i'm in war with duchy of silesia. They have the same units because it's basically a poland and their spearmen have like extra 12 melee attack points. It's really insane imo, not balanced at all.
m18356551016 29 Sep, 2024 @ 3:23am 
thank you i love you
Kovac 21 Sep, 2024 @ 8:58am 
Great, thanks!
BRAN MAC BORN  [author] 20 Sep, 2024 @ 11:49pm 
yes
Kovac 20 Sep, 2024 @ 6:12pm 
Does this mod works with model 9 files ?
dreamalot062 27 Aug, 2024 @ 12:24am 
I was looking for something like this! thank you!
Velster 10 Jul, 2024 @ 9:59am 
models are updated
are u gonna uptade the mod ?
KMABoss 11 Jun, 2024 @ 10:46am 
It definitely still works - it just doesn't if you're not using Earl's 4 turn per year mod. I also got it to work with no turn per year mod.
Nef 8 Jun, 2024 @ 9:06am 
Have you talked with the creators of Mk1212?
BRAN MAC BORN  [author] 4 May, 2024 @ 8:24pm 
The Models 9 file has ruined the mod...they need to FIx the damn thing. Not wasting my time on this until they do.
Viking 4 May, 2024 @ 4:07am 
infinite loading screen after atilla update
Alfarr, the Lion 3 May, 2024 @ 4:04pm 
Bran, Thank you for update! Do you think you can make a battle mod for Anno Domini (912)?
Viking 3 May, 2024 @ 4:49am 
game dosent get to menu with this mod enabeled
BRAN MAC BORN  [author] 3 May, 2024 @ 12:16am 
removed unit files. battles are longer.
Cristian 2 May, 2024 @ 11:31pm 
what is new in this update ??
BRAN MAC BORN  [author] 2 May, 2024 @ 8:34pm 
Fixed.
Alfarr, the Lion 2 May, 2024 @ 12:54pm 
New update broke the mod so it no longers gets to the menu with it on. Needs update.

And thank you for your mod! Would really appreciate the update since it is too arcadey without it. I love the longer battles
Hawk™☆KevRockZ☆ 21 Apr, 2024 @ 2:45am 
Sry for asking again but does this also work with submods wich adds units? like this one: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2572938500
Hawk™☆KevRockZ☆ 21 Apr, 2024 @ 2:40am 
ok thx mate. :steamthumbsup:
BRAN MAC BORN  [author] 20 Apr, 2024 @ 11:32pm 
It still works.
Hawk™☆KevRockZ☆ 20 Apr, 2024 @ 7:50am 
Hey Bran, is this still working or does it also need an update like your campaign mod? :)
TalosCw 16 Apr, 2024 @ 3:51pm 
hey bran, thanks as always for your hard work on your submods, truly essential for a good campaing, do you know of any submod that removes force march from the game? its the only thing that keeps making battles too ez even when playing on hard difficulty cause the AI uses it wrong.

Thanks in advance
Tingu 2 Apr, 2024 @ 4:25am 
nice work
BRAN MAC BORN  [author] 1 Apr, 2024 @ 8:02pm 
Had to remove some files...but got it working for now.
BRAN MAC BORN  [author] 1 Apr, 2024 @ 8:01pm 
FIXED!!!!!
Rollardinho 1 Apr, 2024 @ 12:27am 
Did you talk to them?
BRAN MAC BORN  [author] 31 Mar, 2024 @ 11:27pm 
They just messed up their mod man---only they can fix that .
Rollardinho 31 Mar, 2024 @ 2:27am 
Same for me. Game will not load.
BRAN MAC BORN  [author] 31 Mar, 2024 @ 1:35am 
They did something to the main mod and none of my sub mods work except the campaign ai and i tested that again today and the game will not load.
Rollardinho 31 Mar, 2024 @ 1:16am 
Still not working huh? :(
Thanks for your work anyways.
BRAN MAC BORN  [author] 30 Mar, 2024 @ 1:44am 
not working sucks.
Lala-Bek 30 Mar, 2024 @ 1:33am 
still not working? I keep my steam offline as long as all the bugs are not fixed and can still play the older campaign
JackDeaf 28 Mar, 2024 @ 3:30pm 
Can confirm this one still doesn't work. Seems like it's mostly on 1212's end, kind of annoying that pack 9 didn't warn that it breaks compatibility with so many mods.