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As well I might add this to the FLF game mode.
the navname stuff is at the bottom...
The intended theme is a dark stormy night somewhere remote. The word 'tenebrous' means dark or gloomy. I guess you could say I didn't like any of the default skyboxes and couldn't be bothered getting a custom one but if someone had one they wanted to suggest I would be open to it.
The pink you see also it not the lighting as much as it is 'fog' and colour correction. And it is not actually pink in either case but dark purple, but just very subly applied (like 6/255) over a mostly greyish or whitish background.
Try the map out with some bots and look at it for about 10 minutes and tell me if the effect I mentioned occurs to you also...let me know if it also makes it easier for you to see!
One thing i noticed was the rain, it's coming down way too roughly, which also affects framerate. I have a pretty new pc myself, less than a year old and the rain affected framerate quite a bit and on certain areas the map itself too. If i were you, i would reduce the rain down. The current suits for single player games but in full action, that's just annoyance. Also it really needs more light.
Hope this helps you to improve your map!
After looking the map ingame, there definitely are quite a few spots where enemy is kind of hard to see. Especially that one route leading upwards (or downwards, if you look other way) is way too dark. Also you will need to simplify some indoor routes so that players are more comfortable within the map and won't get lost and be frustrated. I see some of them are as such to cut visibility but atleast they need to be wider than they are now. Players need to pass eachothers and watch out grenades. Can't be too tight.
(part 1 of the comment, couldn't fit much more in 1 message)
I know which corridor you mean, thanks!
As for the Market it will stay mostly empty for now, as there are framerate issues if you are in Bombsite A looking back at the market. Until I optimize (later in developement), I won't add anything else there in order to keep the FPS up.
There are 3-5 spots where it could possibly be hard to see someone, but truth be told I find it easier to see people on this map than a bunch of other official maps...Aztec, Ruins, Mirage, Vertigo, hell even Dust2 has a couple spots where it is hard to see people due to shadows, camoflauge, etc.
If you are really having that much trouble seeing everywhere and not just in a couple of spots, I would suggest tweaking your brightness/gamma settings both in game, in monitor, and using your GFX card.
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It was intended to be a dark map all the way back to it's incarnation in development for a Half-Life mod called Frontline Force (when it was called flf_twilight, and I will note it was before the vampire stuff), in which flares were scattered throughought the street areas to provide light. It at one point was in development for CS:Source back when there was nightvision; I intentionally left the back alleys (non-essential to gameplay) dark to actually give you incentive to buy the $1250 gadget in order to make it easier to use alternate routes to the bombsites.
Yes, the first commentor down below was saying it might be hard to see players but they often silhouette onto light backgrounds quite well, and he didn't realize there was bot capabilities so something told me he had not gone into game to check it out yet...positive feedback so far about the atmosphere so far otherwise!