XCOM 2
[WOTC] Muton Centurion Standalone (Pre LW Alien Pack style)
42 Comments
Deadput  [author] 31 Jul, 2020 @ 8:57am 
I don't mod Xcom 2 anymore and don't have the mod tools installed, if Claus or someone else wanted to do so then that's fine with me.
Red110 31 Jul, 2020 @ 7:26am 
How about add compibality with Muton Hunter?
nekus 25 May, 2020 @ 6:54am 
Yes it is strange, well thank you
Deadput  [author] 25 May, 2020 @ 2:01am 
Even just subbed to the mod here to look and even in this version it does not have the extra )

This is very strange.
Deadput  [author] 25 May, 2020 @ 1:57am 
Yeah I see in your comment now that it has that, but the version in my dev files for the mod it only has one ) which is why I missed it.

I don't know why that is the case since it should not be there at all since in theory what I uploaded should also be the same here.

Anyways you can fix it by removing the extra )
nekus 25 May, 2020 @ 1:31am 
I think it has one closing ) more than needed
Deadput  [author] 24 May, 2020 @ 8:08pm 
Sorry to report that right now I don't see anything wrong with the line in the files (it's part of the AI .ini), I copied it from the original mod so it should work in theory.

Can you try uninstalling and then redownloading the mod?
nekus 18 May, 2020 @ 11:09pm 
@DAhmeraAteMyDad I am using this along Harder War Fanatics , Advanced Aliens and Missions , for now and problem here
nekus 18 May, 2020 @ 11:04pm 
Thanks to you for sharing your work
Deadput  [author] 18 May, 2020 @ 9:38pm 
Thanks for the report, I'll get to it when I can.
nekus 16 May, 2020 @ 8:28am 
Bug:
Error: Redscreen: ImportText (Behaviors): Missing key name in: (BehaviorName = HasMultipleWarCryTargets, (NodeType = StatCondition, Param[0] = AbilityTargetUnitCount-WarCry, Param[1] = "> = ", Param[2] = "4")) ; Param[2] count includes self.
Deadput  [author] 4 May, 2020 @ 11:13pm 
I don't see why it shouldn't but I can't say that it does since I've never used them together.
Mansons Acid Trip 4 May, 2020 @ 7:49pm 
Does this also work with the Harder War Fanatics pack?
Deadput  [author] 17 Mar, 2020 @ 7:35pm 
The Mutons that I talk about in the mod description.
MrMister 13 Mar, 2020 @ 7:44am 
So what are the other skins/models in the penultimate and antepenultimate screenshots besides theMuton Elite?
Star¤Dagger 8 Feb, 2020 @ 10:29am 
"MUTTS!" My trooper communicating to the rest of the squad.
Nazkai 4 Feb, 2020 @ 10:46pm 
Thanks for This New alien and for the Fix as my Chosen Warlock also had the beastmaster perk but it was the normal non conflicting one. :steamhappy:
Deadput  [author] 4 Feb, 2020 @ 5:18pm 
Just posted an update to target the conflict with the Beastmaster perks.
RustyDios 28 Jan, 2020 @ 5:22pm 
Ah okay.. I see ... this mods a new ability with the same template name, 'Beastmaster', which overrides the chosen ability
Deadput  [author] 28 Jan, 2020 @ 5:17pm 
Strange, it might be because the perks have the same name or something?

I can investigate the issue in a day or two.
DukeBurger 28 Jan, 2020 @ 3:26pm 
@RustyDios yes there are two version of the beast master perk but i was getting Centurion one on the chosen .

im starting up a bunch of campaign to test spawns and it only effected a single chosen and they didnt always get the perk . so i think the Centurion Beast master perk is somehow getting added to the chosen selectable perk pool .

this is a very minor issue nothing game breaking.
RustyDios 27 Jan, 2020 @ 4:13pm 
Isn't the Chosen BeastMaster ability just one of the random 'summon' style abilities any Chosen can get on creation/level up ?

I highly doubt that this mod is 'forcing' it on chosen, just random odd co-incidence that they've got it.
Deadput  [author] 26 Jan, 2020 @ 9:37am 
Certainly not something I gave them with the mod.

I copied the vanilla code Chosen don't exist in vanilla.
DukeBurger 26 Jan, 2020 @ 6:34am 
Are the chosen supposed to be getting the Beast master perk ?
Tarsis 23 Jan, 2020 @ 6:02am 
That's *why* we are complimenting you on it. You took the time to do a relatively mundane effort. Most do not.
Thanks again. I'm building up my modlist for a new season right now.
Deadput  [author] 22 Jan, 2020 @ 7:25pm 
While I appreciate the compliment the mod compatibility stuff was simply adding more names to existing lists, nothing too complicated as long as one know's the names of the units they want to add, even a non modder can add more enemies to this mod's configs if they know how.
Star¤Dagger 22 Jan, 2020 @ 5:48pm 
It just shows 1) your deep respect for others and 2) your skill level to be ABLE to do so.
Deadput  [author] 22 Jan, 2020 @ 5:33pm 
Glad to hear that people are alright with the support for other enemy mods.
Tarsis 22 Jan, 2020 @ 3:20pm 
What's that? It works with my other already downloaded enemy mods? Well, I am astounded. And happy!
Star¤Dagger 20 Jan, 2020 @ 5:48pm 
When the modder includes support for other popular mods = Master level.

Esp Harder War!!
Deadput  [author] 19 Jan, 2020 @ 4:11pm 
This enemy not adding loot and what not so I feel like yes but can't say for sure that it will work.

This mod doesn't add much itself, just the enemy.
SpiralD 19 Jan, 2020 @ 2:47pm 
Can i add this to my current run or do i need to start again?
VoidLight 19 Jan, 2020 @ 9:28am 
Ah, thanks for the reply.
Deadput  [author] 19 Jan, 2020 @ 12:12am 
I do not have experience with playable aliens and my modding knowledge doesn't really cover heavily scripted mods like that.

I just do relatively simple mods.
VoidLight 18 Jan, 2020 @ 5:25pm 
Could you port over the rest of the playable aliens mod? So far we only have the Sectoid, Viper, Auton, and the Andromedon for WOTC.
Rockfire ✘ 18 Jan, 2020 @ 5:01pm 
I missed this guy, glad he's back.
The Magic Conch 18 Jan, 2020 @ 3:49pm 
Awesome, glad to have these boys back in the field :)
yesss been waiting for some long war enemies to make their way to wotc
Deadput  [author] 18 Jan, 2020 @ 10:51am 
Added a short description on what the Muton Centurion does.
Deadput  [author] 18 Jan, 2020 @ 10:15am 
I would imagine that those that used the Muton Centurion mod in vanilla, the LW Alien pack or Long War 2 itself would already know about what this enemy does and for those that don't they can fine the original mods on the workshops to read the descriptions.
NightNinja54 18 Jan, 2020 @ 10:01am 
very nice
Flashstriker 18 Jan, 2020 @ 9:59am 
That's cool and all but what does it actually do? XD