ARK: Survival Evolved

ARK: Survival Evolved

xLS Stacks (Medium - v316.x - +1000 -50%)
41 Comments
xLessia  [author] 8 Jun, 2021 @ 1:17pm 
Yea Gen 2 messed up alot. I have to wait again for WC like always :/
TheArchive 4 Jun, 2021 @ 8:54pm 
Hey, just so you know the new Space Dolphin is not accepting Element when using stack mod. Is there any way you can temp remove element from being touched by the mod until WC pushes ou the dev kit for you to properly fix it? FYI this seems to be an issue with most or if not all stack mods currently
xLessia  [author] 5 Oct, 2020 @ 10:12pm 
I am back and re-installing my Devkit soon. So i will be able to finally fix the counting on Genesis Items for Missions
xLessia  [author] 8 Sep, 2020 @ 6:54am 
Great :) Hehe finally we found the solution for it :P
Davos 8 Sep, 2020 @ 6:37am 
The Child_C does work - I can now fix recipes and use this mod. TY
xLessia  [author] 7 Sep, 2020 @ 7:56pm 
And yes, try to use this. I mean the game has to read those blueprints.
xLessia  [author] 7 Sep, 2020 @ 7:55pm 
Hm i need to get back to the devkit soon i think :D But the devkit isn't working for me actually... which is the annoying part... thanks to wildcard and microsoft for messing up with different updates.
Davos 7 Sep, 2020 @ 7:28pm 
So your saying use PrimalItemResource_Propellant_Child_C?
Davos 7 Sep, 2020 @ 7:27pm 
Bug - You can't craft Preserving Salt in Mortal and Pestal. It shows if you remove the mod.
xLessia  [author] 7 Sep, 2020 @ 4:12pm 
i think the game it self puts _C behind child aswell then. Because ark it self uses _C
Davos 7 Sep, 2020 @ 3:55pm 
No - I still can't get it to work. Either what I'm using as your class id isn't working or it just won't work. If I remove the mod everything works and I can the change Propellant recipe. IDK.. Guess I uninstall this mod if I want to customize recipes.
Davos 7 Sep, 2020 @ 7:45am 
ok but it isn't working. So I will test PrimalItemResource_Propellant_Child and see if that works
xLessia  [author] 7 Sep, 2020 @ 6:18am 
Normally yes. They are created as childs to the original ones, to keep their functions. Which means you can also use the code from the normal items, because they just get remapped within the Primal Game Data that loads into the game.
Davos 6 Sep, 2020 @ 7:11pm 
Heya - I'm trying to change Propellant recipe and it doesn't change - a thought is that your class names may be different that default class names. Does this mod use PrimalItemResource_Propellant_C as the class name?
xLessia  [author] 4 Sep, 2020 @ 4:24am 
Heyy. I didnt know there was an issue with mission items. I will take a look into this.
Claabu 1 Sep, 2020 @ 9:13am 
This mod has a bug with Genesis collection missions. Counts two items as three or more and in the escape part can't get the next escape check point.

If mod author can remove mission items from the mod then it should work.
xLessia  [author] 23 Jun, 2020 @ 12:10pm 
Im working on a new stack mod version were you can set your own stack sizes (i know ark has its own option for it) and weights to what ever you like. So you get tons of GUS.ini settings to play around with.

This mod will be continued, so no worrys about that. I will fix stuff if needed, but i will spend alot more time into my xLS Stacks Custom Mod, so everything will work as i hope!
xLessia  [author] 21 Jun, 2020 @ 4:39am 
Mod will be updated soon. Seems like the ovis nerf has messed up the meat stacking for raw / cooked mutton
xLessia  [author] 17 Jun, 2020 @ 3:58am 
Hm i havn't touched the game for a while. Maybe things have changed again. Probably i need to recompile the mod. But i will take a look into this.
Syotos 17 Jun, 2020 @ 1:34am 
having issue , meat is no longer Stacking at all . how do i fix this!
xLessia  [author] 24 Apr, 2020 @ 2:21am 
The Narcotic is now craftable in any Chem. Bench even in modded ones (Recovered mod compatibility)

The S+ Nanny also consumes the Honey. (She did in my test runs)
xLessia  [author] 10 Apr, 2020 @ 7:36pm 
Yes i can :) Make sure if i add the item it will be added as new item. So all your existing genesis Items will not stack but the next you start to farm.
笑嘻王 10 Apr, 2020 @ 7:36pm 
Thx,it work well,great mod
norman_ 10 Apr, 2020 @ 7:33pm 
Thank you xLessia. Can you make Ambra will stack?
xLessia  [author] 9 Apr, 2020 @ 3:59pm 
Devkit update is out. As i said i am new to the Devkit and it is my first mod, the fix will be delayed as i have to get back into the devkit and how everything works.. I forgot many things. But no worrys. I will get it to work again :P
Aenon 2 Apr, 2020 @ 11:14am 
Ok cool thx. No worries, we know it's related to Genesis and will be nice and patient :) Great mod, thanks for sharing it!
xLessia  [author] 2 Apr, 2020 @ 6:17am 
Hey. Yea it is and it is up to Wildcard currently... I wait for the dev kit to update, so i can fix all that stuff.
Aenon 2 Apr, 2020 @ 5:09am 
Hi, is it possible that regular kibble cooking is affected by the Genesis troubles? Can't get it to run (and yes, I know how it works, I do it all the time on servers without the mod).
wasrare 12 Mar, 2020 @ 4:14am 
when i put thes mod i cant craft polemer
xLessia  [author] 10 Mar, 2020 @ 6:19am 
There is no special inventory. It is a stacking mod, when you collect items they will stack higher then normal.

But this mod isnt working for now as i have to wait for the Devkit to update. They changed the way how items are handled.
HaeRin 10 Mar, 2020 @ 5:49am 
how do you go inside that inventory
Dragontail 6 Mar, 2020 @ 4:41pm 
You wont be able to power the hoverskiff until it's fixed. I had to remove the stack mod from my server to power one.
xLessia  [author] 5 Mar, 2020 @ 4:56am 
Its working. But since the Genesis update some things are broken and the devkit it self isnt working for me currently. I have to wait for the devkit to update before i can continue on this.
One Shot 5 Mar, 2020 @ 4:53am 
i wander how to use this mod. it seems that this mod doesn't work at all
FedTonyHD 1 Mar, 2020 @ 3:34pm 
Lessia, no Stress, i circumvented the bug in downloading a smoker that doesnt use oil ^^ (a lot of items got new ID's beacuse of the "ungrindable" marker) thank you for you response <3
xLessia  [author] 1 Mar, 2020 @ 12:18pm 
Since Genesis update is out, i have to wait for the devkit to update.. :/ And the devkit isnt working for me currently... So im not able to work on the mod actually.
NoMercyNoRegrets 1 Mar, 2020 @ 11:06am 
and for me the skiff doesnt take the stacked element
FedTonyHD 1 Mar, 2020 @ 12:27am 
Huhu lessia, may it be that Jerky making on Genesis broke?
xLessia  [author] 28 Jan, 2020 @ 8:44am 
Fish Meat cooking has been fixed and should work now. Also things have changed. Read patch notes for further informations :)
Luke 27 Jan, 2020 @ 5:23pm 
Thank you,

Works great now!
xLessia  [author] 26 Jan, 2020 @ 11:43am 
Spoiling Meat has been fixed now!