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class WaterproofBag_ColorBase: Container_Base
{
inventorySlot[]=
{
"waterproofbag",
"waterproofbag1",
"waterproofbag2",
"WaterproofBag",
"WaterproofBag0",
"WaterproofBag1",
"WaterproofBag2",
"WaterproofBag3",
"WaterproofBag4",
"WaterproofBag5",
"WaterproofBag6",
"WaterproofBag7"
};
};
class WaterproofBag_ColorBase: Container_Base
{
inventorySlot[]=
{
"WaterproofBag",
"WaterproofBag0",
"WaterproofBag1",
"WaterproofBag2",
"WaterproofBag3",
"WaterproofBag4",
"WaterproofBag5",
"WaterproofBag6",
"WaterproofBag7"
};
};
ill update my kart to include your slots also.
this should solve any conflict no matter which mod loads first.
thank you for taking the time to sort the conflict between our mods!!!
i wish all modders would cooperate like this!!!
you mod is causing conflicts with my mod and a few others.
im adding your slots into my config but this will only work when my mod loads after yours. you also need to added them into your config please.
class Bear_ColorBase: Container_Base
{
inventorySlot[]=
{
"teddy",
"Bear1",
"Bear2",
"Bear3",
"Bear4",
"TeddyBear",
"TeddyBear0",
"TeddyBear1",
"TeddyBear2",
"TeddyBear3",
"TeddyBear4",
"TeddyBear5",
"TeddyBear6",
"TeddyBear7"
};
};
class WaterproofBag_ColorBase: Container_Base
{
inventorySlot[]=
{
"waterproofbag",
"waterproofbag1",
"waterproofbag2",
"WaterproofBag",
"WaterproofBag0",
"WaterproofBag1",
"WaterproofBag2",
"WaterproofBag3",
"WaterproofBag4",
"WaterproofBag5",
"WaterproofBag6",
"WaterproofBag7"
};
};
Please verify that the SERVER has correctly updated the mod, both the pbo and bisign files and have the bikey* file inside the server keys folder.
*The bikey file can be found inside the keys folder inside the mod when you download it from steam workshop.
This are the sha-256 of the files in case you know how to verify them:
pbo:
D5B93528E331D55C30E7181AF2044E66DAE389CDEE86B5C5A344DAAAE104642E
bisign:
2127B1B68B81A44050A96DBF42ECBB236F4826491385C774E9EE14703169CDC4
bikey:
248FC8876DA94EA23D79CD05E041FC0368BC50BC6D36C87C7CBBF944B7C0A716
But i can confirm they are fine on the workshop.
I'd suggest the first one.
we have a slots problem on our server. We use your mod and the WickedRV and since then we can no longer smoke meat in fireplaces or other cooking items. Do you have an idea please? thank you in advance
This is just a bothersome way for trying to prevent conflicts between mods that add slots... is not expansion compatible, not sure if it'll be in the future, to be honest i was hopping for this to be provisional til bohemia introduced some way to add slots without overriding the current ones (on arma3 can be done using Array+= in the cpp files but there's no support for it on dayz).
People reading this should vote for this to be implemented by bohemia so modders can't stop breaking each others mods.
https://feedback.bistudio.com/T148819
Extended explanation:
As it's now we can't just add inventoryslots to items but just replace the current ones so in order to fix the issues there need to be a central mod adding the slots and the rest using it (what i intended with this one but don't have time to write the documentation atm), or you need to keep adding the rest of the inventoryslots names the other mods use on one mod in order to not broke the rest, as the inventoryslots in other mods can be called with any name i can't just automatically do it cause it has to be added on config.cpp that is pretty much static, i may be able to do something using Exec/Eval but have no time right now.