DayZ
Slots4Pack
40 Comments
Androno 17 Oct, 2024 @ 5:35pm 
Mod is now conflicting with worms and fishing rods. Not using any fishing mods.
m0e 12 Mar, 2022 @ 3:23am 
Is it ok to use your mod on an Bohemia Interactive approved monetized server in accordance with their rules and guidelines?
YouLoveTurd 28 Dec, 2021 @ 4:20pm 
Permission to repack into my server pack with credits to you?
⭑⭑⭑★✪Wulv✪★⭑⭑⭑ 4 Oct, 2021 @ 7:56pm 
same wont boot for me with wickedrv either
ᕦʕ •ᴥ•ʔᕤ 2 Oct, 2021 @ 1:54pm 
It looks like the mod has a conflict with the last 1.14 DayZ patch. You can't attach worms to the fish traps and the snare traps, if you are using this mod. Can you please fix it? Thank you!
Crackpot 13 Sep, 2021 @ 3:32pm 
Your mod is being used and conflicting with other mods trying to do the same job and conflicting with authors mods that dont need use these things they talk to each other to get the conflicts sorted
Crackpot 13 Sep, 2021 @ 3:20pm 
Barrels and Gerry cans do not attach please repair this
Spurgle 3 Jul, 2021 @ 6:07am 
please add the 3 lowercase water proof bags to your config, else you'll be conflicting with mine and a couple of other mods, TIA
Spurgle 3 Jul, 2021 @ 6:06am 
my entry for waterproof bag
class WaterproofBag_ColorBase: Container_Base
{
inventorySlot[]=
{
"waterproofbag",
"waterproofbag1",
"waterproofbag2",
"WaterproofBag",
"WaterproofBag0",
"WaterproofBag1",
"WaterproofBag2",
"WaterproofBag3",
"WaterproofBag4",
"WaterproofBag5",
"WaterproofBag6",
"WaterproofBag7"
};
};
Spurgle 3 Jul, 2021 @ 6:06am 
your entry for weaterproof bag
class WaterproofBag_ColorBase: Container_Base
{
inventorySlot[]=
{
"WaterproofBag",
"WaterproofBag0",
"WaterproofBag1",
"WaterproofBag2",
"WaterproofBag3",
"WaterproofBag4",
"WaterproofBag5",
"WaterproofBag6",
"WaterproofBag7"
};
};
Crackpot 3 Jul, 2021 @ 5:41am 
This also conflicts with Trolley Kart Waterproof bag slots
Crackpot 29 Jun, 2021 @ 3:34pm 
Hi Guys, Slots4Pack is a dependency for Wicked RV. When the pack is used it conflicts with RaG Tyson Hummer shovel slot and Dex boxes Teddy slot. Can this be fixed please.
Monk3y_Busin3ss 30 Mar, 2021 @ 9:49am 
Hello, I was hoping to get permission to use this mod on our monetized server ExistenceRp. We will be adhering to Bohemia's monetization rules. Your mod will not be used to make any profit.
Sandstrüm 23 Jan, 2021 @ 3:11pm 
@RIPx47 Yes! you found an issue I was having with the ammobox on 6B38!
RIPx47 16 Jan, 2021 @ 10:26pm 
is there anything i can do about Slots4Pack conflicting with mung's item pack, or is this on his side? SLots4Pack is a dependency for one of the vehicles i have on the server, but with it on, we can no longer attach the ammobox to mung's 6B38 backpacks, or the medium tents to his hiking bags. If i remove slots4pack, everything acts as normal, but the vehicle is pointless, lol. Its a minor annoyance at most, but figured i'd ask, lol
Butler 14 Jan, 2021 @ 5:15am 
Hi. We ask permission if I am allowed to put this in a server pack? :) with credits?
Spurgle 13 Jan, 2021 @ 1:01pm 
Nice one Sdar!!!
ill update my kart to include your slots also.
this should solve any conflict no matter which mod loads first.

thank you for taking the time to sort the conflict between our mods!!!

i wish all modders would cooperate like this!!!
Sdar  [author] 13 Jan, 2021 @ 11:27am 
@Spurgle Done
Spurgle 11 Jan, 2021 @ 3:40am 
Any chance you could added so more inventory slots to your bear and waterproof bag configs??

you mod is causing conflicts with my mod and a few others.
im adding your slots into my config but this will only work when my mod loads after yours. you also need to added them into your config please.

class Bear_ColorBase: Container_Base
{
inventorySlot[]=
{
"teddy",
"Bear1",
"Bear2",
"Bear3",
"Bear4",
"TeddyBear",
"TeddyBear0",
"TeddyBear1",
"TeddyBear2",
"TeddyBear3",
"TeddyBear4",
"TeddyBear5",
"TeddyBear6",
"TeddyBear7"
};
};
class WaterproofBag_ColorBase: Container_Base
{
inventorySlot[]=
{
"waterproofbag",
"waterproofbag1",
"waterproofbag2",
"WaterproofBag",
"WaterproofBag0",
"WaterproofBag1",
"WaterproofBag2",
"WaterproofBag3",
"WaterproofBag4",
"WaterproofBag5",
"WaterproofBag6",
"WaterproofBag7"
};
};
LimpnAintEzy 22 Dec, 2020 @ 6:01pm 
hahaha
Sdar  [author] 22 Dec, 2020 @ 6:00pm 
¯\_(ツ)_/¯ it should not, but this is dayz
LimpnAintEzy 22 Dec, 2020 @ 5:59pm 
If mod isn't correctly updated could it affect the banking mod at all?
LimpnAintEzy 22 Dec, 2020 @ 5:58pm 
Thanks mates will have it sorted
Sdar  [author] 22 Dec, 2020 @ 5:53pm 
I've opened a test server ,not a diag one,with the verifySignatures enabled and I've been inside several minutes without problems, just in case I checked the signatures and file integrity of the mod, no defects found and as i said working as expected on the test server.

Please verify that the SERVER has correctly updated the mod, both the pbo and bisign files and have the bikey* file inside the server keys folder.

*The bikey file can be found inside the keys folder inside the mod when you download it from steam workshop.

This are the sha-256 of the files in case you know how to verify them:
pbo:
D5B93528E331D55C30E7181AF2044E66DAE389CDEE86B5C5A344DAAAE104642E
bisign:
2127B1B68B81A44050A96DBF42ECBB236F4826491385C774E9EE14703169CDC4
bikey:
248FC8876DA94EA23D79CD05E041FC0368BC50BC6D36C87C7CBBF944B7C0A716

But i can confirm they are fine on the workshop.
LimpnAintEzy 22 Dec, 2020 @ 5:03pm 
Yeah server side has been updated
Sdar  [author] 22 Dec, 2020 @ 4:57pm 
update the mod on the server side, or downgrade the mod on the client side.

I'd suggest the first one.
LimpnAintEzy 22 Dec, 2020 @ 4:36pm 
Hi there. After the update players are getting Client contains PBO which is not part of the server data. How do you fix this?
Sdar  [author] 22 Dec, 2020 @ 12:14pm 
@Tyson-Wilder Fixed.
Sdar  [author] 21 Dec, 2020 @ 3:54pm 
@Tyson-Wilder will take a look, as i don't play the game anymore is sometimes hard to keep up with the game updates.
Deontey Ruiz 21 Dec, 2020 @ 9:57am 
Hello ,

we have a slots problem on our server. We use your mod and the WickedRV and since then we can no longer smoke meat in fireplaces or other cooking items. Do you have an idea please? thank you in advance
Sdar  [author] 15 Dec, 2020 @ 9:18am 
First, this is just a resource for moddesrs is needed for both client and server, it does nothing if you have no mods using this.

This is just a bothersome way for trying to prevent conflicts between mods that add slots... is not expansion compatible, not sure if it'll be in the future, to be honest i was hopping for this to be provisional til bohemia introduced some way to add slots without overriding the current ones (on arma3 can be done using Array+= in the cpp files but there's no support for it on dayz).

People reading this should vote for this to be implemented by bohemia so modders can't stop breaking each others mods.
https://feedback.bistudio.com/T148819
Captain_Fist 14 Dec, 2020 @ 8:49am 
Expansion compatible???
Sdar  [author] 3 Apr, 2020 @ 3:26am 
@imprus i'll try to contact them this afternoon to see if they can use this mod as dependency in case they don't want i'll add just another one compatibility layer :S
imprus 3 Apr, 2020 @ 2:08am 
@Sdar Mercedes_G65_AMG,IRP-Land-Rover-Defender-110
Sdar  [author] 3 Apr, 2020 @ 12:52am 
@imprus that's how dayz is made, and that's the reason this mod exists if you tell me which mod is causing problems i can fix it, or you can tell the other mod author to contact me so i can tell him how to use this mod as a dependency to prevent conflicts with other mods.

Extended explanation:
As it's now we can't just add inventoryslots to items but just replace the current ones so in order to fix the issues there need to be a central mod adding the slots and the rest using it (what i intended with this one but don't have time to write the documentation atm), or you need to keep adding the rest of the inventoryslots names the other mods use on one mod in order to not broke the rest, as the inventoryslots in other mods can be called with any name i can't just automatically do it cause it has to be added on config.cpp that is pretty much static, i may be able to do something using Exec/Eval but have no time right now.
imprus 2 Apr, 2020 @ 11:09pm 
Your mod conflicts with other cars correct as soon as your mod you put it is impossible to put barrels in other cars!
Lino dixon 27 Jan, 2020 @ 5:24pm 
ok good
Sdar  [author] 27 Jan, 2020 @ 1:43pm 
Yep, it's a creator resource, a dependency for some of the vehicles i worked on like the camel or the ford falcon, it works great but i'm still fixing some stuff before posting a proper wiki. i made it in hopes to prevent conflicts with similar mods.
Nica 27 Jan, 2020 @ 4:42am 
@bob_marley169 it's a creators resource, not a standalone addon. If i understood it correctly
Lino dixon 26 Jan, 2020 @ 9:09pm 
your mods don't work addons its not good thanks