Total War: WARHAMMER II

Total War: WARHAMMER II

The End Times
851 kommentarer
The Duke  [ophavsmand] 24. mar. 2024 kl. 8:15 
Mono, Devourer of Oranges 23. mar. 2024 kl. 19:27 
this coming to WH3?
The Duke  [ophavsmand] 22. mar. 2024 kl. 17:34 
The major faction autoresolve is done with the assumption of level 12 start for major factions, this replaces autoreailvw bonuses
jusjac 26. feb. 2024 kl. 6:44 
Is there a way to disable or negate the lvl 12 + 22 points at lvl 1 thing? Unless there is a good reason for this?
The Duke  [ophavsmand] 3. mar. 2023 kl. 14:52 
I don't believe so
[16 GS] Sytrab 3. mar. 2023 kl. 11:08 
Compatible with Cinematic Battle Effects?
The Duke  [ophavsmand] 23. okt. 2022 kl. 8:39 
cboye19 20. okt. 2022 kl. 3:50 
Hi there, new to the mod. I'd like to ask some questions.
- Why does every LL start at level 12? Doesn't this take progression away from them?
- Some units have been renamed, but I assume the skill tech upgrades still refer to these units? (ex. zombie pirate upgrades upgrades refer to all pirate units).
- Is the mod compatible with Norsca and/or Chaos Warrior campaign mods?
The Duke  [ophavsmand] 16. okt. 2022 kl. 2:13 
No the mod will be renamed as The Duke's Damned Nations - I will announce release primarily on discord, the link to mine can be found in the description
快乐树骑士团 15. okt. 2022 kl. 13:20 
Is the name of your work released in Warhammer 3 still The End Times?? Where can I receive your notice at the first time???
快乐树骑士团 5. okt. 2022 kl. 7:01 
congratulate! I really hope to play your masterpiece on Warhammer 3 earlier.
The Duke  [ophavsmand] 5. okt. 2022 kl. 5:38 
SFO is very much not compatible as they are both complete overhauls. The game 3 version is nearing completion, though I don't have an exact date as it depends on other circumstances. Not entirely sure what's meant just by the word skaven
123456evanc 13. sep. 2022 kl. 19:09 
skaven?
快乐树骑士团 13. sep. 2022 kl. 8:37 
When can I play the version of Warhammer 3
Wrath_of_Janos 13. sep. 2022 kl. 6:48 
SFO available?
The Duke  [ophavsmand] 11. sep. 2022 kl. 17:35 
There are indeed, the finishing touches are currently being added to the port by me and a team of volunteers who have helped greatly - though the mod will be The Duke's Damned Nations when it comes to WH3
Mabus 11. sep. 2022 kl. 17:23 
Love this mod, any plans to send to over to WH3?
Chunky Fetus Smoothie 24. aug. 2022 kl. 9:47 
Having trouble with Grenade Launcher Outriders; when they fire, the grenades simply roll onto the floor and remain there until the unit targeted has long gone. A handful explode maybe 5-10 seconds after impact, but the majority simply stay there. Similarly, the 'timed fuse' on mortars as opposed to explode on impact makes them frustrating to use.
Wrath_of_Janos 20. aug. 2022 kl. 7:50 
Very nice!!! Can you make a mod for norsca without the chaos gods?
j.yellow28 17. aug. 2022 kl. 11:42 
why would u be imune to ambush wile ur encamped? seems like the other way around should be true. ur more likly to get ambushed in an encampment since ur stationary not ready for battle. no?
Greg Leggg 12. aug. 2022 kl. 8:29 
Is there a reason why encampment does not offer immunity to ambush?
Leomark 3. aug. 2022 kl. 20:53 
Mods that work in the extra content are as follows;
Expanded roster chaos dwarves and TET add on
Kislev reborn and TET add on
Krada Drak and TET add on
Cataph's southern realms, 2.0 assets and TET add on
Armoured saurus cohorts
Crank gunners and TET add on
Mixu's unlocker, Legendary lords 1/2 and the TET add on
Celestial Hurricanum, effects and TET add on
Chosen of Eldrazor
Griselfang and Snarclaw
Lords of Oblivion
Pierces' better sieges for end times
Morr's war altars.

It should compose of 27 mods all activated and working at the current time.
CoffeeBeans 29. juli 2022 kl. 15:03 
When using the "the end of times +extra content" collection, the game crash on startup. I don't know which mod but one of the mods are discontinued for example(Still crashed when Disabled though)
Neone8786 14. juli 2022 kl. 18:20 
Would you be interested in changing unit count to be more similar to SFO's? I don't mean for elite units, but I meant for fodder units like zombies and skaven slaves as well as increasing human infantry unit counts to 140?
The Duke  [ophavsmand] 12. juli 2022 kl. 7:15 
The AI on Legendary is tough, some factions have it incredibly tough, some that are added in other mods, like TKE's Army of the golden scarab in vortex on legendary is generally considered unwinnable
Alan 12. juli 2022 kl. 6:05 
Yes the MoD had it all - Just the economy seemed piss poor, I was looking for a very hard game on legendary where the AI has 15 stacks to my 4 stacks. Massive battles.
The Duke  [ophavsmand] 11. juli 2022 kl. 11:37 
Do you mean the building downsides? They limit snowballing and make the decisions a bit more involved but a shortage is troops is something I've neither seen nor heard in feedback
The Duke  [ophavsmand] 11. juli 2022 kl. 11:36 
The screenshots are froma regualr player, I'm not sure what he uses
The Duke  [ophavsmand] 11. juli 2022 kl. 11:36 
The state of things in campaign vary greatly from campaign to campaign, but order generally have a pretty bad day
Alan 11. juli 2022 kl. 9:57 
With this much penalty applied on camp, the armies going to very small for the player. Meh
Alan 11. juli 2022 kl. 9:18 
What was were you using for Scrn shots, GEMFX? Or rehsade?
Alan 11. juli 2022 kl. 9:17 
One question - Does this fix the order tiding dominating everything none- tide faction. To the point of there only being Men, Elves, Dwarfs and Lizardmen left on the map. That makes for a very boring Camp. SFO fixed that BUT there is to many bugs with SFO so im trying this.
Black_Baron 17. juni 2022 kl. 8:51 
Ah! Now I know, I figured I had missed something in the Mod changes. Thanks for clearing that up! (Again, a welcome challenge but now I know that I need to prep a thing or two when playing any of the Modded Lords.) :steamthumbsup:
The Duke  [ophavsmand] 17. juni 2022 kl. 8:14 
Thats part of The End Times, most LLs start at level 12 since theyre not new to command - makes times especially difficult for modded in factions - this replaces all autoresolve buffs for major factions and just gives them a leg up instead of weighting the calculation
Black_Baron 17. juni 2022 kl. 8:01 
I tried to play as Estalia recently, but noted something was off when loading in. Khazrak and Ikit both started at Rank 12?? I am uncertain if The End Times mod did this or if one of the Sub Mods changed something, trying to figure out what did that. (It is an amazing mod overall, just curious about this detail though!)
Some lad 17. juni 2022 kl. 6:25 
Playing the Empire is true suffering in my experince but good overhaul mod still
✠♠Kn1gHtFuRy♠✠ 15. juni 2022 kl. 7:06 
Thanks Duke, for the response!
I have been using SFO mostly but most of the submods are now obsolete.

Will try this.
The Duke  [ophavsmand] 14. juni 2022 kl. 16:09 
Best advice I can think of is to try Kaedrin Mod Manager
ThePhoenixLP 14. juni 2022 kl. 9:45 
Not showing in the launcher, despite applying method named
The Duke  [ophavsmand] 14. juni 2022 kl. 9:04 
Had a chat with some players of mine who also play SFO and they said the biggest differences they saw are in magic being less dominating, missiles needing more management, armour being more significant and the balance doing away with rock paper scissors. Theres no quick answer as its different designers doing different things with a common basis, but it seemed to be something to go on at least
✠♠Kn1gHtFuRy♠✠ 12. juni 2022 kl. 0:42 
So, how does this ovehaul compare with SFO?
DarkCloudOG 9. juni 2022 kl. 22:43 
my only issue is i cant see the main mod. no other mod does this. i canr see the vfx add on and all just cant see the actual end times mod in the CA launcher. the only place i use all my mods is there and despite a hefty load order i have no issues except this mod doesnt show up to activate and turn on. how do i fix it without re-downloading everything? i have too much time in my mod list to redo it. that is why i ask.
dark.sun 4. juni 2022 kl. 14:24 
I'm having problem with the download of the mod:
1) I tryed installing it normally and the launcher didn't even try to install it completly
2) I tryed deleting the moddata.dat file, but it didn't turn out helpful

what am I supposed to do, for being able to enjoy your work?
I really hope it's not about re installing all of the stuff regarding warhammer...
The Duke  [ophavsmand] 3. juni 2022 kl. 8:48 
"If you're having problems with getting mods to load at all in your game, you might have launcher disease. You can cure launcher disease by going to %appdata%\The Creative Assembly\Launcher and deleting the moddata.dat file that can be found there.

This will force the launcher to rebuild the file on the next launch, which usually fixes most launcher issues."

The modding den troubleshoot response
DarkCloudOG 3. juni 2022 kl. 3:06 
i too have the issue posted below. the VFX mod shows not the main mod anywehre
The Duke  [ophavsmand] 2. juni 2022 kl. 11:30 
Thats not something I've seen before I'm afraid
darth_9999 2. juni 2022 kl. 7:11 
After I subscribe to your mod I cannot get it to show up in the CA mod manager. I've verified that the .pack file is in the workshop folder of steam, and nothing I do can make it show up. I'm not sure if this has been asked before.
The Duke  [ophavsmand] 25. maj 2022 kl. 6:21 
Ive responded to each part, and addressed why waaagh is the way it is in there too
2guildwars 25. maj 2022 kl. 5:31 
Hey. I've posted in a "bit of feedback" discussion. Would be greatful if You comment on my reflections. By the way, Waaagh is absurdly unbalanced. Hope that realism mod will try to get rid of "gamey" buffs that make no sense.
MichaelGFI 17. maj 2022 kl. 17:39 
@The Duke Thank you, sir.