Total War: WARHAMMER II

Total War: WARHAMMER II

Rogue Empires
23 Comments
J 7 Oct, 2024 @ 2:17pm 
up
HughJanus69 27 Aug, 2022 @ 12:43pm 
are there any updated or planned reuploads of this?
J 14 Jun, 2022 @ 3:38pm 
up pls
XIII07 3 Feb, 2021 @ 11:58pm 
@mikmak300
Hey, thank you for your comment
Reading that gives me the motivation to activate the mod again. I just wanna say, from previous campaigns(without the mod) the rogue armies already seem to be functioning fine, settling down, taking a few cities sometimes.
mikmak300 29 Dec, 2020 @ 12:29am 
Hi all, was just having a look at this one and after checking it in RPFM, I see no reason it would cause issues currently, the only "issue" might be that any new rogue armies introduced into the game from DLC's would not be included in it and therefore would not be able to create their own little empires.
溥天之下小灵通 17 Dec, 2020 @ 11:23pm 
A setback
Latex Santa 5 Dec, 2020 @ 1:46am 
Oh god damn it, not this one, too!
"Hard Tack" Tom 11 Oct, 2020 @ 2:17am 
big sad
Hear me roar! 27 Sep, 2020 @ 6:01am 
NO~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Anyndel  [author] 21 Sep, 2020 @ 8:28am 
-THIS MOD IS DISCONTINUED-

It might still function but you are better off not trying it, as I cant test to make sure its working as intended. I havent got the time anymore to update my mods unfortunately, but they are up for grabs if anyone wants to continue them and make their own versions, anyone is allowed to do anything with any part of any mod I made.
Lone Trooper 9 Sep, 2020 @ 7:12pm 
update please
Walkabout 24 Jul, 2020 @ 10:40pm 
Newppp or is it still necessary?
Green Rabbit 16 Jun, 2020 @ 2:23am 
does this still work??
Alecthelm 6 Jun, 2020 @ 9:31pm 
for me it works well 123 mods running, no SFO on my side included( isnt that not up to date so asking it compatible is at best useless?)
Wicked 29 May, 2020 @ 2:41pm 
is this still working?
Daemon Trooper 1 May, 2020 @ 9:45am 
Safe to use with SFO ?
muddball 7 Mar, 2020 @ 3:43pm 
I hope this works well, I really like the idea
less1630 2 Feb, 2020 @ 7:40am 
thank you very much
Anyndel  [author] 29 Jan, 2020 @ 7:52pm 
This mod now fixes the bug where rogue armies would stand idle in the late game not moving or doing anything at all. Hopefully I'll also get that fix on the Community Bug Fix mod.
stompie5 29 Jan, 2020 @ 1:40pm 
I think you have become my favorite modder. You always have such good ideas
Anyndel  [author] 29 Jan, 2020 @ 8:22am 
The AI doesnt really use the recruitment buildings like a human does. basically all they get when they build a barracks or any other building that recruits units is they get ALL their recruitment unlocked. What this mod does is telling the AI rogues that with owning a settlement they can recruit any unit allowed to them, without the need for them to build barracks (which they dont even have). So they dont really need a proper building tree to function like any other faction really.
manx2007 29 Jan, 2020 @ 7:44am 
if someone make a proper buildings tree for these factions and add technology tree, then they will be a great addition for the game. i use a mod who exclude these factions from game.
Baligdur 28 Jan, 2020 @ 7:51am 
Vashnaar was actually in lore. He was mighty Slaanesh Dark Elf champion who invaded and besige Hexoatl until Mazdamundi and Krog Gar combine defeated him.