Arma 3
ArmaForces - Medical
14 Comments
3Mydlo3  [author] 3 Mar @ 10:46am 
@wer34re Personally I've never tried healing AIs using ACE Medical. I think it's unlikely this mod breaks ability to heal them in the editor as it only adds some config tweaks to existing values.

Consider trying with ACE only first (without this mod loaded). If it works, but it doesn't after loading this mod, let me know and we might take a look. If it doesn't work in ACE itself, please report the bug to the ACE Team via GitHub.
wer34re 3 Mar @ 4:30am 
МОД РАБОТАЕТ ИЛИ НЕТ МОЖНО ЛЕЧИТЬ БОТОВ В РЕДАКТОРЕ ИЛИ НЕТ
3Mydlo3  [author] 6 Sep, 2021 @ 1:34am 
Hey, I would look into the code of treatment and check how the bandages are applied to wound, especially keeping in mind the config ACE_Medical_Treatment. If the wound classes are just read, then it's possible that adding Bruise, BruiseMinor, BruiseMedium and BruiseLarge (just as the rest of wounds is defined) would add an ability for bandage to fix this wound type.

If you find out something, please share, and we might add another item (some gel?) to fix this type of wounds.
OksmanTV 5 Sep, 2021 @ 4:42pm 
Hey dude! It's me from GitHub, I was wondering about your mod and possibly if you got an answer to another question I had. I've had issues with the PAK being a necessity because of bruises, is there another way to fix bruises or disable it?

I really wanna minimize the items needed to like bandage, blood, morph/epi, and PAK just feels so gamey, fix everything in one go and well, is a must since nothing else fixes bruises right?

Thanks for any answer and great work with this, this fits our needs too and we'll give it a try in the future!
3Mydlo3  [author] 20 Jan, 2021 @ 1:31pm 
@ash jager main It works with ACE Medical Rewrite, not with older versions. It should not break other ACE dependant mods as long as they are not touching medical stuff. If they do, we cannot guarantee everything will work as expected.

@Trustful The Apap was a bit too weak and it's power was increased in 1.1.0. Sometimes you need to take 2 at once to fight big pain quickly but we had not issues since then.

@Luftpancake Sorry for breaking KAT, we don't aim at being compatible with it as we do need to change some things in ACE config. If you know a way to prevent the issues feel free to fill in an issue on out GitHub repo.

@UEemperor @Darkest_Eclipse We don't have plans to include old medications like Fentanyl here as the "new" ACE Medical did fix some things we were irritated about before rewrite.

@jester @NordHard Thank you, I'm glad not only we can benefit from these enhancements. :)

@thalo215 It should be enabled for all connected clients (including headless) and the server.
thalo215 29 Nov, 2020 @ 5:16pm 
is this a client side mod only?
jester 23 Sep, 2020 @ 6:50pm 
"APAP is a bit weaker than morphine..."

me: *laughs in pharmacist*

Seriously though, great job!
UEemperor 20 Sep, 2020 @ 10:23pm 
I also do agree with darkest, it was an incredible model to practice/learn.
Darkest_Eclipse 5 Jun, 2020 @ 10:36am 
Hey is there a chance we can get the medications from the previous mod in this? I loved those other medications.
CyberMassacre 15 Apr, 2020 @ 6:29pm 
Breaks KAT, otherwise, amazing.
Trustful 5 Apr, 2020 @ 7:25pm 
When will the new update come out, cause Apap is broken and its a really cool idea.
Friendly Neighborhood Burglar 29 Mar, 2020 @ 10:13pm 
Seems like it doesn't work with the newest patch of ACE on the 9th.
NordHard 12 Mar, 2020 @ 4:52am 
@3Mydlo3, You`re literally a life saver. Medical Rewrite did mess things up. Thank you.
Also, thank you to ACE Team, no matter what, Arma without ACE is not the same.
@YOUR INPUT IS RAW, Yes, it`s for ACE Medical Rewrite.
Skankhunt42 27 Feb, 2020 @ 7:20am 
Is this for the new version of ace? How well does it work with other ace dependent mods?