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The existence of the modern worker unit also makes this mod partially incompatible with any other mod that adds additional functions to the vanilla worker unit like Future Worlds.
Freedom Should get double penalties due to slavery
Autocracy Should get usual penalty because while some dictators (people like hitler), might have enslaved those they thought as inferior, Many others looked down on it.
Maybe make it taboo for Freedom ideologies, as it's not quite freedom with slaves but Order and Autocracy could easily keep it... XD
Some cultures even in modern times embrace slavery... :\
Would allow variance and keep your mod in tact, since there is technically nothing wrong with it.
An alternative would be to make the Slave Auction and Slave Market go obsolete. The resource would just magically disappear I believe.
A lot of the slaves in the Roman empire got that way due to conquest. In fact, it would make sense (and give a bit more reason to do it) that the amount of population a city has left when the razing begins will generate X amount of slaves.
As Venice its impossible to keep you citys happy.
Also i dont think the AI sells the buildings so they get unhappy.
However!
Rather then just complain about it, i decided to do something about it. I am a skilled enough modder myself that i was able to go into the XML code and change it... so that there is ZERO unhappiness gain, right up until the end. If i wanted to, i could change it so that it actually GIVE me happiness.
It's not that hard to do, its located in the XML file marked "policies" and open it with notepad to change the values to what you want. There are a lot of them, so be prepared to spend a few minutes at it.
Secondly, slavery may only upset your neighboring countries, not necessarily your own people. But that diplomatic hit could be assumed as part of the ideological difference. Though, if its possible, could make it so that if you have the Slave resource Freedom aligned civs will be more upset with you.
Why make a mod you cant even use?