Black Mesa

Black Mesa

Half-Life Sounds Remade (v1.2)
74 Comments
HotTips 19 Nov, 2022 @ 1:52pm 
Great sounding mod, weapons have a shit ton of punch to them now
Bobbypins&Coffee  [author] 10 Apr, 2022 @ 10:12am 
yay 2020, the years blend together now
AussieRhino85 10 Apr, 2022 @ 4:45am 
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Bobbypins&Coffee  [author] 20 Jan, 2022 @ 8:32am 
oh, cool
Termin.x 1 Jan, 2022 @ 7:48pm 
It will use a cropped ver of the lambda symbol picture you have here
Termin.x 1 Jan, 2022 @ 7:32pm 
I hope your doing all right, I think im going to make a workshop pack, when im done ill post it here!
Lambda 5 Dec, 2020 @ 6:19am 
Hey whatever your'e going through right now, stay strong.
Bobbypins&Coffee  [author] 3 Nov, 2020 @ 10:42am 
thanks
Tehlster 3 Nov, 2020 @ 10:36am 
I don't know who you are, but I hope you're doing okay and well. :Hiii:
u b i l λ m b d λ 24 Oct, 2020 @ 10:53am 
Video is unavailable :(
Glitchtopher 17 Oct, 2020 @ 9:48am 
Can't wait till a newer version where the crowbar, tau, hivehand, and egon don't have the original hl1 sounds
Bobbypins&Coffee  [author] 25 Aug, 2020 @ 10:48am 
weird, well, that's a major update for ya
DerpyDoo 25 Aug, 2020 @ 10:44am 
I ended up removing all the workshop items, validating BM and re-downloading them and that seemed to work, not sure why that happened
Bobbypins&Coffee  [author] 25 Aug, 2020 @ 10:41am 
and you tried snd_restart?
DerpyDoo 25 Aug, 2020 @ 8:46am 
It was working fine but suddenly today my game just has no firing sounds. Was there an update I wasn't aware of?
Bobbypins&Coffee  [author] 1 Jul, 2020 @ 5:50pm 
That's the way it sounded in hl1. It's unique, and I tried to flesh it out a bit more and add depth. Guess it sounds a bit too true to the original.
Jonathan 1 Jul, 2020 @ 2:51pm 
I love it,but the Shotgun sound when you pull the insurer back,it sound strange,doesn't sound like a real gun,sound like nerf or something
cole 17 Jun, 2020 @ 2:42pm 
that sucks thanks for telling me anyways
Bobbypins&Coffee  [author] 16 Jun, 2020 @ 1:45pm 
I made some, but the sound scripts didn't want to work. I'm sadly limited to the existing sound structure.
cole 16 Jun, 2020 @ 12:47pm 
I honestly love this sound back but the Crowbar doesn't have any special sound for hitting flesh which I personally dislike, if possible maybe you could fix that?
LOL DUDE 5 May, 2020 @ 10:46pm 
I really like these sounds! The vast majority of them make the weapons sound beefier, when it comes to the firearms, and nostalgic, in terms of the specialty weapons. However, I personally think that the shotgun's pumping sound leaves a bit to be desired (I think it could sound beefier and more befitting of the weapon's appearance if it was mixed with another pumping sound, possibly Black Mesa's), and I find the crowbar's hit sound to become a bit annoying after a while (perhaps you could use HL1's crowbar flesh hit sound as a base rather than the metal hit)? If you wouldn't want to mess with those, though, I'd understand.
djcj 29 Apr, 2020 @ 6:52am 
Any chance for a mod that replcaces all sounds and music with ones from classic HL1? I've been watching "Half-Life SFX" videos on Youtube lately and now I'm in a mood for such a mod.
Unusual Radio 17 Apr, 2020 @ 2:29pm 
Thanks.
Bobbypins&Coffee  [author] 17 Apr, 2020 @ 2:27pm 
Just subscribe and type snd_restart into the console whenever you launch your game. Same goes for any workshop sound replacement.
Unusual Radio 17 Apr, 2020 @ 2:24pm 
Do you need to install this? And if so could you link how?
JuniPinPan 11 Apr, 2020 @ 6:10am 
Bobbypins&Coffee  [author] 10 Apr, 2020 @ 7:56pm 
sure
JuniPinPan 10 Apr, 2020 @ 12:51pm 
with proper credit?
JuniPinPan 10 Apr, 2020 @ 12:39pm 
could I port these to garry's mod?
Aaa 8 Apr, 2020 @ 5:46am 
this is an underrated addon. Be sure that I really enjoy your work, it suits the game perfectly
Bobbypins&Coffee  [author] 3 Apr, 2020 @ 7:38pm 
The swing sound was the kf2 one edited. The hit was a mix of different half-life/hl2 samples I blended together and harmonized as well.
Bobbypins&Coffee  [author] 3 Apr, 2020 @ 7:36pm 
Go ahead, cazsu. Just say it's an edited version of mine if you have a credits list.
Eery Jan 2 Apr, 2020 @ 7:35pm 
Oh well, thanks for answering anyway
Bobbypins&Coffee  [author] 2 Apr, 2020 @ 2:48pm 
Then I wouldn't know. I didn't make the mods. I just know it is a combination of fov and animation mods.
Eery Jan 2 Apr, 2020 @ 9:23am 
Super late reply to that Shotgun origin thing: The HL1 styled animation mod shows as an error, think it got removed perhaps
cazsu 30 Mar, 2020 @ 6:08pm 
ah neat, do you mind if i use and modify the crowbar sound as a base for a weapon in a tf2 mod im working on?
Bobbypins&Coffee  [author] 30 Mar, 2020 @ 2:00am 
I took a killing floor 2 sound, pitch shifted and harmonized it to match the hl one.
cazsu 30 Mar, 2020 @ 1:51am 
if you dont mind me asking, where did you find the crowbar sound effect? is it on sounddogs somewhere?
Crowbar_XL 24 Mar, 2020 @ 7:53pm 
I see youve got broken sunshadows too, its same for me without any addons
Papaya 13 Mar, 2020 @ 11:19pm 
The SMG sound isn't working properly on my end. that aside, works great.
Bobbypins&Coffee  [author] 8 Mar, 2020 @ 1:30pm 
I don't think any pre-update mods are showing up in menu since the latest update. Mine should still load if you type snd_restart in the console.
Linus Sex Tips 8 Mar, 2020 @ 12:36pm 
its not popping up in my installed when i subscribe any clue on why?
Bobbypins&Coffee  [author] 7 Mar, 2020 @ 10:30am 
If you wanted to change viewmodel position, I'm pretty sure you would have to re-origin the animations in blender, or maybe with crowbar? Not exactly my area. Like 1v4 said, probably just a fov change possible in the scripts.
Bobbypins&Coffee  [author] 7 Mar, 2020 @ 10:26am 
ooh, yeah sorry. I've been a little busy lately. That is a combination of two mods I am subscribed to:
Higher viewmodel fov
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1400128004
and hl1 styled shotgun animations
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=820494614

I remember poking around a bit. Animations are, well, model files, but the other one is weapon scripts.
1v4n94 7 Mar, 2020 @ 8:27am 
Unless centrifuge is a developer :p
1v4n94 7 Mar, 2020 @ 8:26am 
Although maybe there's some dark code to make that happen. I doubt it regular users like he / she has access to it
1v4n94 7 Mar, 2020 @ 8:24am 
Dmx only allows for field view changes. It doesn't include to my knowledge a way to change weapon positioning
Eery Jan 6 Mar, 2020 @ 11:25pm 
@1v4n94 No no no I'm using that too, the viewmodel position itself seems centred, the shotgun looks like it's being aimed more from the hip than at the elbow in this video. I'd like if the author could tell me if this is just a personal mod or if he figured out how to tweak the positions in the dmx file. If so I'd really love to know
1v4n94 26 Feb, 2020 @ 12:57pm