Stellaris

Stellaris

Cheek's Custom Shipsets: Star Trek [Federation]
557 Comments
wintertripod 8 Jul @ 10:10pm 
The extra ship sections aren't appearing.
JorgenK1974 14 Jun @ 7:50am 
the mod is broken, the base models do appear upto Titan then it is broken, no models nothing. all the extra models do not even appear at all
JorgenK1974 8 Jun @ 8:26am 
the # need to be removed from ship sections file, of the mod in order to let destroyer icons appear in fleet mangement but they are not properly shown,. as if stellaris can't read the models.. the base models are shown and appear correct but any other addition is not shown and do no appear
rekcah84 28 May @ 2:27pm 
i also don't get other sections after unlocking destroyers
tilarium 23 May @ 2:41pm 
Unsub from the mod, wait for Stellaris to finish updating and removing it and then resub. Steam sometimes has a problem with updating mods.
Hornet 23 May @ 2:37pm 
still shows up as biological
gpoloney2001 22 May @ 4:46am 
dont get other sections after unlocking destroyers
SVaughan 11 May @ 2:42am 
@tilarium
Some of these people have the attention span of a Golden Retriever, and the reading capacity of a walnut. They'll never figure it out.
tilarium 11 May @ 1:31am 
@ZeRo It was literally updated 5 days ago
ZeRo Coo1 10 May @ 4:00pm 
? 4.0
Cross Cowboy 6 May @ 8:07pm 
Thank you so much for updating this! It works great!
MARTI3LO 6 May @ 8:01pm 
the ships now is the same, is market biological ships right now , how we change that?
rylo766 6 May @ 6:51pm 
I can't seem to save my explorer ship. pls help
Cheek  [author] 6 May @ 5:26pm 
Shipset is now correctly marked as Mechanical.
tilarium 6 May @ 1:20am 
All existing custom shipsets are classed as bio ships, due to the changes in the update. Based on how fast a lot of my shipet mods have updated, I'm guessing it's an easy fix, but Cheek hasn't been around for nearly 2 years.
MARTI3LO 5 May @ 10:15pm 
in this new update, the federation ships are now biological ships and i cant buld them
Cross Cowboy 5 May @ 9:26pm 
So to give further info, the Science ship is in game and looks right and so does the construction ship. When i look at the researched tech screen I see to 2 blank icons for the ST ships that they say are the models, but the icon is missing. Is there something else I need to DL for this to work?
Cross Cowboy 5 May @ 9:17pm 
Was wondering if this amazing mod works for anyone. For me, no matter what option i pick at the start of my game, I start with no ships at all, nor can i even create any ship other than a outpost. I cant even begin to say how much i enjoy having ST ships to fly around in, and using the normal ones just doesnt cut it for me.
Austin_Legend 1 Feb @ 11:29pm 
Coming back to this mod, half of these ship pieces if not more aren't even available in game, very much speaking from experience
tilarium 28 Nov, 2024 @ 12:34pm 
Compatibility and Patch Links
• NSC: Compatible

Amazing what you can find if you read the mods description.
atg 28 Nov, 2024 @ 11:27am 
NSC3 compatible?
Austin_Legend 2 Nov, 2024 @ 6:34pm 
I love this mod but god there are so many things wrong with the ship models. I like that its mix and match, but half of them he got the most obvious details wrong
Azurewrath 28 Oct, 2024 @ 3:20pm 
I do enjoy this mod...BUT it seems like they went out of their way to make all the best visual combinations have the WORST possible load out options. I want to make the models that look like the iconic ships...but they have the most horrible slots while the ship that looks like the Voyager when they were stuck in a temporal anomaly and the hull was being warped into spaghetti have the best slot options!

SO, either i make the ugliest dog monstrosities possible so I can have GOOD ships OR I make the ships the way I want them at one THIRD the strength they should be. Would you please FIX THIS! Give us more freedom to pick the visual options that look best without being tied to the slot options they come with. PLEASE.
Easy8ight 10 Aug, 2024 @ 9:35pm 
This mod is one of the best shipset mod out there, with so many additional ship sections.

However, I would like to report that once I have started an empire with this shipset, all the subsequent new games also have the extra sections from this shipset, even when using other vanilla or mod shipsets. (They appear as XYZ cubes)
MightyThor769 8 Aug, 2024 @ 5:50am 
can someone make a mode for the kelvin timeline ships!??? e.g. u.s.s.Kelvin and u.s.s. enterprise
danreilly42 7 Jul, 2024 @ 2:51pm 
I love this Mod but would really enjoy the Nebula class as a cruiser or battleship. Thanks for your great work!
JCLpirate 2 Jul, 2024 @ 8:51am 
could you add the TOS era USS saladin?
tilarium 18 Jun, 2024 @ 4:52am 
Well, the next step is to look at the date that the mod was last updated. In this case, it's 5 Apr, 2023. So it's NSC compatible up to the NSC version of that date. I don't use NSC anymore (Changes far to much for my liking) but pretty sure they have gone through several updates since then. Another thing that makes me thing that is right under where it says it's NSC Compatible is a link where the author recommends the NSC2:S7 Balance Patch, implying that is the most recent version of NSC when the mod was updated.
Pirate of AE 17 Jun, 2024 @ 7:14pm 
@tilarium, i ask as this like most mods that say they are compatible, aren't 100% truthful in that statement. i just looked and several of NSC's Classes (Explorer, Battle-cruiser, Dreadnought and Flagship) aren't assigned a new design. While the mod works with no other breaks so far as ive looked so far, those ships defualt down to generic hull designs
Derp pup 12 Jun, 2024 @ 12:43am 
noticed a issue while doing a couple runs with this and using other ships not sure if it's this mod thats causeing it or NSC but for some reason the NSC parts for this mod show up for vanilla and other modded ship sets.
tilarium 22 May, 2024 @ 3:23pm 
@Pirate Do you normally make a habit of using mods without reading the descriptions? Says right there in the description that it is NSC: Compatible.
Pirate of AE 22 May, 2024 @ 1:52pm 
this compatible with NSC season 3?
MightyThor769 19 Apr, 2024 @ 2:10am 
author please look at the stellaris official discord server channel.........#pc-mod-discussion
MightyThor769 19 Apr, 2024 @ 1:17am 
can you accept it so i can send you a screen shot?
MightyThor769 19 Apr, 2024 @ 1:12am 
i did already have X weapons unlocked tho
Cheek  [author] 19 Apr, 2024 @ 12:54am 
@coldspace7: To get the Crossfield Saucer, you need to unlock X-Mount weapons; it is there.
MightyThor769 18 Apr, 2024 @ 5:26am 
the battleship: there is no option to make the saucer section look like the u.s.s. discovery!
MightyThor769 18 Apr, 2024 @ 4:31am 
update please?
Mc.turdle 6 Apr, 2024 @ 9:10pm 
Anyone know any good federation portraits / clothing mods that are updated?
[CoH] Joker 21 Mar, 2024 @ 3:46pm 
I know it might be a huge ask, but is it possible to ever see a Chandley Class Destroyer in mod?
BlacKBurn 9 Mar, 2024 @ 3:34am 
hey since you already ported caitian support carrier, can you port vanguard carrier and cruiser?
Ze Kaiserreich 6 Mar, 2024 @ 8:42am 
Will there be other ship classes released like the inquiry class?
kirb 17 Feb, 2024 @ 5:28pm 
This is without a doubt my favorite shipset. Used it for years. But, uh, DS9 being the Juggernaut is one of the silliest things i've ever seen. Just a big station flying around and shooting stuff. Incredible.
Cheek  [author] 7 Feb, 2024 @ 5:05pm 
@Ocelot: I can't speak for every mod author, but in general yes. At the very least, you'll almost never have any gameplay problems, just cosmetic ones.
Ocelot 5 Feb, 2024 @ 4:38am 
is this something i can assume about most shipsets on workshop that have previously worked on nsc2?
Cheek  [author] 30 Jan, 2024 @ 4:06pm 
@Ocelot: This is already compatible with NSC:3, it's just not optimised for it. That is to say, the ships will appear, the kitbashing will just not be as varied and you'll have a lot of repeats.

NSC isn't a shipset mod, it's a ship type mod. Which means the way they do things is they just call existing ship modules to stand in as the model for their new sections. They don't care about making each model unique. They used to, in NSC:2, but they (rightfully) simplified because it was unnecessary.

But, this is a problem for shipset mods, as the sections they define call the same model over and over; and particularly for this mod where I have had to make custom components already just to incorporate how many models I have, it gets finicky.

So unless I overwrite NSC's ship component definitions, I can't get much more variety than what I already have. And overwriting NSC components is just asking for incompatibility and bug problems.
Ocelot 30 Jan, 2024 @ 1:54pm 
it would be entitled of me to demand a compatibility with nsc3, but i'm avoiding downloading this where i usually would as a result.
Max Stark 25 Sep, 2023 @ 5:04am 
i'm stuck with 22nd century shipset
PATTON-1945- 13 Sep, 2023 @ 2:47pm 
I love the ships, there are some issues tho. issues with ships not clicking together in ship designer, I HATE THE star-base model its not well thought out the OG STARBASE one would be a better design. Mega structures feel out of place, the titan looks weird. and not enough diversity of larger ships battleships and stuff. i end up having fleets of cruisers and destroyers that look really good and diverse like star fleet would actually look like and then only having battleships that look bad and not diverse. the planet killer sucks, no star fleet mega-structure models. Also why is deep space nine the juggernaut the enterprise J is larger and designed with the purpose of being a mobile star base , the J would fit better in this role.
Battlespark 5 Sep, 2023 @ 10:27pm 
Man i love the way this looks however, ive noticed in major fights many ships fire from the sun. it COULD be nsc's tons of weapons that just have a hard point in the ships and it defaults to the sun. ..least thats the old school thing.