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- repositioned the research box to prevent overlapping
- fixed TeslaMatic losing powercable when cycling through the Amperage setting.
Can anyone advise what I can do to sort 'surveying' teslas not shocking misbehaving prisoners in parole rooms. I have very low paroles set, to aid my released stats, but the byproduct of that is a lot of unhappy drug addled prisoners denied patrol. They kick off a lot, yet my teslas have yet to kick in and shock them of their own accord. I've lost at least 10 parole staff to murders and I'm going to have to up guard allocation at this rate. I have set the teslas to survey, shock misbehaving, they're powered, zoned to 15m2, and the door timer is on for all hours (+ 1-2 hour overlap afterwards) parole programmes run. It could be that the 10 second sweep - which is actually quite a while - just doesn't catch them, or am I just missing something obvious? The light shows green during active hours and it looks like it sparks up periodically, but hasn't yet caught a misbehaving inmate. Any help welcome.
- adjusted renderdepth and object position to be compatible with The Rock
I guess you'll need to dismantle existing tesla-matics since I had to change some stuff to make it appear ok again after the last game update... sorry for the inconvenience.
also the mod was not anything near what i thought it would be.
Can you put this file in the mod before next release? I've tested this out, working fine. Just put it in data/language/simplifiedchinese
Very much appreciated.
I'm also still not too satisfied about the sprites of the energy bursts - if some talented sprite artist can do a better job then feel free to throw a modified spritesheet towards me to update this mod.
- New sprites, battery is no longer used.
- It spawns a DoorTimer directly beneath, so you don't need to place a DoorTimer or Switch yourself somewhere in the room. No wiring required to make it even easier.
- Added Surveillance mode (for Parole & Visitation)
- Voltage setting is renamed to Amperage.
- To be more realistic when it comes to using electricity from your Power Station, the new Tesla spawns a hidden Metal Detector for each Amperage setting: Low amperage uses 1 Metal Detector, Ultra uses 4 Metal Detectors.
- During a sweep it will spawn additional Metal Detectors depending on Amperage to simulate peak power consumption while zapping prisoners.
- Added some Performance buttons to enable/disable stuff depending on your hardware.
- To prevent lag: during a sweep it will now cache nearby prisoners and then process them one by one during the following update ticks, instead of doing everything in 1 cpu cycle.
- the normal clock which you see in the upper corner, in order to zap prisoners at predetermined game minutes of the hours when the DoorTimer is active,
- the real-time clock which is shown below the Day button in the top bar, in order to scan for misbehaving prisoners each 10 seconds - no matter which map size or Slow Time is used.
Currently, even when setting Tesla 2.0 to 'Low' interval, it would not be able to prevent a Parole Officer from being killed by an angry prisoner when you are playing on a big map with Slow Time.
The 'Low' interval setting would still be way too big before the Tesla gets the opportunity to detect the attacking prisoner. With the new Surveillance mode enabled, the Tesla 3.0 will switch from using the Game time to using the Real time, and thus be able to catch him for sure.