Prison Architect

Prison Architect

Tesla-Matic 3.0
25 Comments
🌸♡Emily♡🌸 10 May @ 8:58am 
they wont automatically zap and turn on i dont have that menu or an option to turn them on
🌸♡Emily♡🌸 10 May @ 8:57am 
no longer works, my teslas are "Asleep" all the time and wont activate, even tho they have power please help i have no idea how this mod works
murgh  [author] 5 Sep, 2024 @ 1:21pm 
Mod update:

- repositioned the research box to prevent overlapping
- fixed TeslaMatic losing powercable when cycling through the Amperage setting.
RenegadeWatermelon 31 Mar, 2023 @ 7:47am 
Sometime the wire cable powering the tesla would glitch and disappear after changing the setting on the tesla. But it definitely kill the unwanted prisoner. I couldn't get rid of my 100 year old prisoner. thanks to your mod, he is gone.
Inquisition Time! 26 May, 2022 @ 12:22pm 
Which programs are good to brainwash inmates into good citizens?
murgh  [author] 18 Nov, 2021 @ 7:10am 
Interesting, sounds like they slip through the 10 second interval indeed. I shall fix that.
XDelphi 15 Jun, 2021 @ 10:02am 
TLDR: How do I get teslas to work and help reduce my parole murder spree?

Can anyone advise what I can do to sort 'surveying' teslas not shocking misbehaving prisoners in parole rooms. I have very low paroles set, to aid my released stats, but the byproduct of that is a lot of unhappy drug addled prisoners denied patrol. They kick off a lot, yet my teslas have yet to kick in and shock them of their own accord. I've lost at least 10 parole staff to murders and I'm going to have to up guard allocation at this rate. I have set the teslas to survey, shock misbehaving, they're powered, zoned to 15m2, and the door timer is on for all hours (+ 1-2 hour overlap afterwards) parole programmes run. It could be that the 10 second sweep - which is actually quite a while - just doesn't catch them, or am I just missing something obvious? The light shows green during active hours and it looks like it sparks up periodically, but hasn't yet caught a misbehaving inmate. Any help welcome.
conneath 8 Mar, 2021 @ 1:17am 
i mean im not using the 1 hit kill option, so i just want to taze the entire prison at once i guess lol
murgh  [author] 8 Mar, 2021 @ 1:11am 
Well it's there to prevent people from killing the whole prison at once...
conneath 8 Mar, 2021 @ 12:08am 
is it possible to disable the 50-prisoner limit?
murgh  [author] 21 Jul, 2020 @ 12:51am 
No, you can't order prisoners to attend a certain reform program. If you want to punish manually then send them to a torture cell. Or create an infirmary with solitary cells as shown above, where doctors will treat injured prisoners after getting shocked.
cookiezbitz 21 Jul, 2020 @ 12:21am 
Is there a way to send prisoners to the ECT just like how you send them to solitary?
murgh  [author] 5 Jul, 2020 @ 1:33am 
Mod update:
- adjusted renderdepth and object position to be compatible with The Rock

I guess you'll need to dismantle existing tesla-matics since I had to change some stuff to make it appear ok again after the last game update... sorry for the inconvenience.
murgh  [author] 18 Apr, 2020 @ 12:00am 
I have no idea what you mean, but I guess you're right?
Winston 17 Apr, 2020 @ 10:07pm 
So, basically an Arc Pylon from Dishonored?
Lawrenceofarabia 7 Apr, 2020 @ 1:37pm 
hey thx for the mod, when it says sleep tesla inactivated what exactly does that mean? I put a few in my supermax wing in the canteen and common room. I set the door timer to be active during freetime, and the power is on but it says sleep mode is on. it is on surveillance mode, and will it shock prisoners during surveillance?
c6760h10447n1743o2010s32 5 Apr, 2020 @ 1:08pm 
nice. thanks. Ant chance of making some more execution methods? Hanging, lethal injection or maybe even guillotine
jpiccione99 16 Feb, 2020 @ 9:23am 
i think i went way to freaking far on that one(feb 8)
also the mod was not anything near what i thought it would be.
bruceczk 16 Feb, 2020 @ 12:43am 
Hi. Thanks for the great work. I've translated the text into Simplified Chinese. You can find the file here, https://pastebin.com/vrP0Ke0v
Can you put this file in the mod before next release? I've tested this out, working fine. Just put it in data/language/simplifiedchinese
Very much appreciated.
LemonsterOG 13 Feb, 2020 @ 9:19am 
LOL -- I saw this mod in the "recent" list and when I hovered over it and saw the description I actually laughed out loud. You're a wicked little creator aren't you? :ap_reallyhappy: Great work!
murgh  [author] 8 Feb, 2020 @ 4:07pm 
Well I could create a mod where dead prisoners will be brought to the Burger Factory where they are turned into pink slime before being exported as a sickpack of deepfrozen tasteful delight...
murgh  [author] 8 Feb, 2020 @ 3:31am 
I noticed that the time window of 10 seconds for surveillance mode is sometimes too big and attacked prisoners who aren't too strong might still get killed. But most of the times the tesla wil catch fighting prisoners just in time to prevent that. So I could either adjust the tesla to let it scan even more often, say every 5 or 7 seconds, or leave it this way. I opt for the latter, since killings are greatly reduced anyway.

I'm also still not too satisfied about the sprites of the energy bursts - if some talented sprite artist can do a better job then feel free to throw a modified spritesheet towards me to update this mod.
murgh  [author] 5 Feb, 2020 @ 10:31am 
Added a little video at the screenshots above to see this thing in action.
murgh  [author] 5 Feb, 2020 @ 8:12am 
Tesla-Matic 3.0 has several changes to 2.0:

- New sprites, battery is no longer used.
- It spawns a DoorTimer directly beneath, so you don't need to place a DoorTimer or Switch yourself somewhere in the room. No wiring required to make it even easier.

- Added Surveillance mode (for Parole & Visitation)

- Voltage setting is renamed to Amperage.
- To be more realistic when it comes to using electricity from your Power Station, the new Tesla spawns a hidden Metal Detector for each Amperage setting: Low amperage uses 1 Metal Detector, Ultra uses 4 Metal Detectors.

- During a sweep it will spawn additional Metal Detectors depending on Amperage to simulate peak power consumption while zapping prisoners.

- Added some Performance buttons to enable/disable stuff depending on your hardware.
- To prevent lag: during a sweep it will now cache nearby prisoners and then process them one by one during the following update ticks, instead of doing everything in 1 cpu cycle.
murgh  [author] 5 Feb, 2020 @ 8:12am 
The new Tesla is using both clocks in the game:

- the normal clock which you see in the upper corner, in order to zap prisoners at predetermined game minutes of the hours when the DoorTimer is active,

- the real-time clock which is shown below the Day button in the top bar, in order to scan for misbehaving prisoners each 10 seconds - no matter which map size or Slow Time is used.

Currently, even when setting Tesla 2.0 to 'Low' interval, it would not be able to prevent a Parole Officer from being killed by an angry prisoner when you are playing on a big map with Slow Time.

The 'Low' interval setting would still be way too big before the Tesla gets the opportunity to detect the attacking prisoner. With the new Surveillance mode enabled, the Tesla 3.0 will switch from using the Game time to using the Real time, and thus be able to catch him for sure.