Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Suebi - Total Cheat Mod 2.2
60 Comments
Dark Samuri 19 Mar, 2020 @ 1:20pm 
Mod does not work.... Please update.
Rizzler 27 Mar, 2018 @ 5:19pm 
Can you please update the mod? Thanks.
Mossboy 15 Feb, 2017 @ 12:34am 
it crash me help Please :steamsad:
HatlessMuffin 29 Jan, 2016 @ 3:02pm 
just click allow out of dates mods it still works
Victini 14 Jul, 2015 @ 12:48pm 
Hello, my rome 2 emperor edition, says the mod is out of date, can you please fix it?
Pereronchino 16 Jun, 2015 @ 6:43am 
You can make a fashion for Total War atilla
Wyan 23 Feb, 2015 @ 6:57pm 
MULTIPLAYER?
[SicT]Astinos 15 Jan, 2015 @ 9:00am 
O.o i feel sheepish....*baaaaahh...* thank you for updating!! lol
.takeR.  [author] 15 Jan, 2015 @ 12:54am 
Updated: 01/15/2015
[SicT]Astinos 9 Nov, 2014 @ 4:16am 
you guys for any of these mods, they prob wont be updated. unstead, when you Rome TW launcher comes up, go to mod manager, and cllick the checkmark for "allow out of date mods?" and the mod will work fine.
Totally Not Timothy McVeigh 3 Oct, 2014 @ 2:18pm 
In the name of Wodan, please update
Dan 24 Sep, 2014 @ 6:30am 
no 1 turn recruitment, no 1 turn construction etc
keets.mitch 24 Sep, 2014 @ 1:33am 
Please update this mod for emperor
Totally Not Timothy McVeigh 18 Sep, 2014 @ 2:43pm 
any chance this will get updated soon?
Valyrio 17 Sep, 2014 @ 11:29am 
Please update this mod
Hausken92 8 Sep, 2014 @ 3:18pm 
This mod is not compatible with most recent game version
Brakka 4 Sep, 2014 @ 2:18pm 
none of the stuff is working...
Dwarfinator 2 Sep, 2014 @ 1:34pm 
THANK YOU! FUROR GERMANICA!
Moloch 31 Aug, 2014 @ 9:38pm 
the new units like the woman and wolf warrior is not 1 recruit =) great mod =)
SeaFly 18 Aug, 2014 @ 12:17am 
update please
Phyrexian 16 Aug, 2014 @ 12:11am 
Please update this ASAP
FingerPuppetZombie (FPZ) 15 Aug, 2014 @ 2:50pm 
Please update!
Dahak 14 Aug, 2014 @ 7:01pm 
In my game the mod causes the Boii to have the same cheats for some reason. Their city expands instantly on the second turn and all their buildings are built in an instant.
Valyrio 12 Aug, 2014 @ 1:19pm 
The squalor doesn't work for me. It keeps sinking and leeds to rebellions :/ Would love it if you updated this mod to the latest patch. :)
Comissarandre 3 Jul, 2014 @ 10:30am 
Knossos Total cheat mod i wode love that !!!!
Wuggy 27 Jun, 2014 @ 8:57am 
Building cost is the only thing working for me :/
Brakka 17 Jun, 2014 @ 10:33am 
i am finding myself paying for full price buildings and the construction times are not shortened
.takeR.  [author] 30 May, 2014 @ 5:47pm 
Updated for Patch 1.13; please remember these mods cannot be activated together and may interfere with other major mods like Radious, DEI, etc.
srey4900 27 May, 2014 @ 3:56pm 
please update for new patch. these patches always seem to come out right in the middle of my (and everyone elses) campaign.
gilyehezkel1995 20 May, 2014 @ 11:30am 
One Turn Tech Works, but all other features are no longer affected following your update a day ago, any solutions?
.takeR.  [author] 19 May, 2014 @ 2:50pm 
Added: +4000% Growth Rate, +250% Tax Income, +75% Faster Leveling, +30 More Skillpoints and removed the Diplomatic Bonus
.takeR.  [author] 8 May, 2014 @ 10:06am 
Updated for Patch 12.0
Hrothgar 3 May, 2014 @ 8:49am 
There seems to be a problem. After conquering a city, all options (Raze/Occupy/Loot) all give 0 gold.
Epoch Pirate 12 Apr, 2014 @ 5:40am 
BOW units only have upkeep reduced to 1.
MoneyBag-Bradley 29 Mar, 2014 @ 8:42pm 
the research and building doesnt work for me
Unforsaken 28 Mar, 2014 @ 3:43pm 
says that this file is too old please update
.takeR.  [author] 26 Mar, 2014 @ 5:58pm 
Updated for Patch 11 - With the issues from the latest patch, I was unable to test this thoroughly, so please leave feedback regarding any issues that may arise and I will correct them promptly.
Lamby 26 Mar, 2014 @ 12:45pm 
it needs to be updated now cause rome 2 has justed updated
.takeR.  [author] 21 Mar, 2014 @ 9:36pm 
Patch 10.0 Compatible and now CiG Compatible.
Brakka 13 Mar, 2014 @ 9:26am 
the only problem i have with this mod is that i am paying full price for units and also they arent all being recruited in one turn. These are the vanilla units i'm talking about
Fireweed61 2 Mar, 2014 @ 11:49am 
Do you have any mods for CiG? Or are you making some? The mods for the Grand Campaign are awesome some for CiG would be nice also.
.takeR.  [author] 2 Mar, 2014 @ 11:12am 
This is meant for the Grand Campaign, not CiG.
Fireweed61 2 Mar, 2014 @ 5:47am 
In the expansion I can Research Civil Techs but not military techs in 1 turn Military techs have normal research time.
Plebian 11 Feb, 2014 @ 3:43am 
Thanks for the fast 9.1 updates to all your mods!
.takeR.  [author] 10 Feb, 2014 @ 2:22pm 
Patch 9.1 Compatible
Mischievous Rain 14 Jan, 2014 @ 8:20pm 
So...cool mods, but unfortunately it makes all the units for every faction with your units also 1 talent. Also, the Carthage mod won't work, even when it's the only mod running.
.takeR.  [author] 12 Jan, 2014 @ 2:46pm 
@Lothario
TTT edits the same files as mine which is why it unfortunately will not work together. Sorry.
Breach 12 Jan, 2014 @ 12:18pm 
.takeR. - just found that your cheat mod doesn't appear to work with the talents, traits & toadies mod. Is there any way this could be looked at and potentially amended?
🐘Longin🐘 25 Dec, 2013 @ 6:26am 
Set of armies and as their sozherzhaniye demands money and time + technology and policy on work (technologies demand time, and in policy there is no cultural proximity + 90). The same and at Carthage
.takeR.  [author] 19 Dec, 2013 @ 6:22pm 
12/19/2013 Updated for Patch 8.1