Total War: WARHAMMER II

Total War: WARHAMMER II

Dwarf Juggernaut - SFO
49 comentarii
n.pedrazalis 23 oct. 2022 la 17:44 
Hello could you port it to warhammer 3 plase i beg you
Cadet Axton Carmine 11 ian. 2022 la 4:56 
*Sound of a dwarf tanker listening to Brain Stew while arrows plink off his juggernaut's armor.*
Deadcurze 11 oct. 2021 la 12:57 
Very nice. It would be nice for it to have the variable firing mode of SFO steam tanks, but that's not a huge deal - for all I know it could be difficult to do or otherwise undesirable.
The Black Kaiser 27 aug. 2021 la 5:40 
Thanks for your wonderful mod! I would like to present my mod compilation that includes your mod for others to enjoy!

ENHANCED CAMPAIGN EXPERIENCE COLLECTION:
https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=1527477447
Maal  [autor] 22 aug. 2021 la 17:24 
Everything will be slowly updated (busy week) in order of release (Population/Cost cap will be last due to requiring more work)
Hell Brothers 22 aug. 2021 la 16:52 
Please update for the last SFO patch :)
Maal  [autor] 15 iul. 2021 la 20:49 
@Cardinal Richelieu
Well, DLC is out and SFO ain't updated. Whatever the problem might have been will have to wait for that SFO update first.
In any cases, just as a general tip, unless directly specified by a mod author, use the default load order (as in, do not move them). Since mod authors usually name their mod in a way which auto-sort them in the default ordre. Cannot really suggest any other kind of fix/solution without being able to test the mod myself right now. :P
Cardinal Richelieu 15 iul. 2021 la 17:09 
Yup I do!
Maal  [autor] 1 iun. 2021 la 14:36 
@Cardinal Richelieu
Do you have both required mods enabled?
Cardinal Richelieu 1 iun. 2021 la 10:46 
This mod won't allow me to start my game :/. CTD upon start-up. I've tried re-ordering the mod, but that doesn't help. Does anyone have some advice?
Maal  [autor] 23 apr. 2021 la 16:32 
Do not need an update for The Sundering.
Maal  [autor] 25 ian. 2021 la 13:42 
Alright, found the why. The juggernaut is classified internaly as a chariot, like the steamtank, and some skills target the units class itself instead of the unit_set record which most skills use, and a chariot ain't artillery of course. Will poke Chaosrobie about it.
Maal  [autor] 25 ian. 2021 la 11:18 
@Saltmarine
l'll check and test it. But that request for addition to the mod's description should be done in the mod that actually does it, not this one, since I didn't do it. At best I'll add the line in the unit's description like SFO did for its new units.
Saltmarine 25 ian. 2021 la 5:35 
@Maal you should clarify that in the mod's description.
but i think i found a bug: no techs or skill points apply to the juggies. tried all the redline skills, none buff them.
Maal  [autor] 23 ian. 2021 la 14:39 
@Saltmarine
No idea! It was one of my first mod/patch so I never paid attention to that back then. I'll check...

it benefit from most effects which affect artillery and black powder units. I'll look into tweaking the tooltips.
Saltmarine 23 ian. 2021 la 5:31 
what unit skills and techs buff the juggernaut?
СБУ Гнидько 17 ian. 2021 la 23:36 
Thx man))
Maal  [autor] 8 oct. 2020 la 16:39 
@Krasny
The unit, probably. The cap scripts, perhaps not.
Ligma Bababooey 8 oct. 2020 la 8:06 
save game compatible ?
Maal  [autor] 30 sept. 2020 la 22:45 
@Lovebus
I cannot be bothered to check. But they should be, if the non-sfo juggernaut count as one too that is.
Lovebus 30 sept. 2020 la 11:26 
do juggernauts count as artillery for the purposes of skills?
Maal  [autor] 26 iul. 2020 la 18:25 
@Nesher666
The update was a rebalancing of the stats, making the unit version focus on melee and the ranged version focus on range.

Technically that won't break this submod, it's just that you'll still get the old balance of both unit (solo and heroes version) instead of the new deviating one. I'll update it eventually, but not right now.
Nesher666 2 iul. 2020 la 6:43 
@Maal
Original mod got updated, could you please take a look at it if this needs to be fixed?
Maal  [autor] 29 iun. 2020 la 11:20 
That's what I get for trying to go too fast. Will upload a fix in 30 minutes. Thanks.
Kaleo 29 iun. 2020 la 10:50 
Hey OP. You've made a small mistake in your tables. See the following screenshot: https://puu.sh/G1PL4/8b5a9e5393.png

This is what I changed the table to. Originally this was set to workshop_1. Presumably (did not test), only the first level of workshop would give juggernaut capacity, but then level 2, 3, and 4 did not.

I've changed it for myself, obviously, but you may wish to change it in an update. I've tested that this change fixes things, using ONLY SFO, Juggernaut, and this patch mod.
waddysjunk 27 iun. 2020 la 3:33 
ok
Maal  [autor] 27 iun. 2020 la 3:03 
@waddysjunk
I do not think the patch conflicted if you meant the "Steam Tank Mount" mod. And chaosrobie should have fixed the incompatibility on his end.
waddysjunk 27 iun. 2020 la 0:50 
@Maal does this update now allow this mod to be compatible with the steam tank or at least its sfo mount mod
Solaire 26 iun. 2020 la 20:43 
You the best
Maal  [autor] 26 iun. 2020 la 20:22 
And it is no longer stand-alone people, so you'll need chaosrobies mod too.
Solaire 26 iun. 2020 la 20:19 
Now updated boiiiis
tehalmightytaco 26 iun. 2020 la 19:05 
yeah i'd spend a point on it, the best things in life are earned, by genociding countless green skinned and rat people :steamhappy:
Arkenor 26 iun. 2020 la 18:12 
I'm quite happy to spend a skillpoint on it :D
Maal  [autor] 26 iun. 2020 la 18:07 
Yeah I'm looking at all that right now, both should be available but I dunno how SFO does its free mount thing. So if they manually added the free mount, this one won't be free.
Arkenor 26 iun. 2020 la 17:55 
I think SFO just gave Master Engineers a gyrocopter mount. Will this still work as an additional choice for them?
tehalmightytaco 20 iun. 2020 la 21:12 
thats the only reason id want a Radious version is for the Guildmaster lord the dwarves have, other than that the stats seem fine to me
tehalmightytaco 20 iun. 2020 la 21:11 
oh it is and it works great with the mod, but Radious has an extra dwarf lord called the Guildmaster thats a super version of the engineer and this would be an awesome mount for him
Maal  [autor] 20 iun. 2020 la 5:39 
Never really looked at ardious side of stuff/commmunity, sorry but I know no one. Ain't its balance fairly vanilla anyways?
tehalmightytaco 20 iun. 2020 la 4:49 
I love this mod, dwarf should have tanks always, but i gotta ask could you or do you know of someone who has or can make a compatability version for Radious, cause SFO still aint ready yet
flameshroud 7 apr. 2020 la 13:38 
thx
Maal  [autor] 7 apr. 2020 la 11:17 
I mean it is not impossible, but I do not know how to work the mesh and all. Try asking ChaosRobie on the non-sfo page, he's the one doing the actual work.
flameshroud 7 apr. 2020 la 6:38 
gotta love dwarf engineering, and the modders that mae is possible. nice, very nice.
got a suggestion, maybe a crazy one (rofl) but is there a possebility to add an etheral juggenaut mount for the clan argund ghostly engineer hero?
Maal  [autor] 19 mart. 2020 la 18:48 
Click on the link at the beginning of the description, the original's mod page has many. Tho I could probably add one myself for simplicity sake.
Ciaphas Cain 19 mart. 2020 la 17:53 
Can we get a screenshot of it???
Invincible under the Heavens 14 mart. 2020 la 5:37 
ty for the update
Maal  [autor] 29 febr. 2020 la 17:10 
This isn't the first request to add unit caps to these. Most SFO submods didn't add any so I didn't bother and since I use the patched version of Cost Based cap, they are capped in my game anyways.

Once I am done with Return of the Lichmaster sfo submod, I'll do a pass and check how to add caps to these.
Maal  [autor] 12 febr. 2020 la 3:16 
The beta patch for Total War Warhammer 2 fixed the small mod limit. You just have to enable/choose it in steam in the game's setting.
老龙牙 7 febr. 2020 la 2:16 
GOOD
Wolf 6 febr. 2020 la 23:16 
nice