安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
In the XCom Mod Launcher (which you should be using tbh), and select this mod. On the bottom section of the screen, you'll see a row of tabs(Info, Readme, Inspect, etc.), with one being Config. Select that tab, and from the dropdown list, select XComRPG.ini. You'll see a bunch of lines like this:
+AbilityWeaponCategoryRestrictions = (AbilityName=ABCXYZ, WeaponCategories=(wristblade, combatknife))
(Where ABCXYZ is just the ability in question)
Just add, under WeaponCategories, sword after wristblade and combatknife (with a comma separator). You can do this with basically any mod that has abilities tied to specific weapons, but obviously do this at your own risk.
Pretty sure the schematics for Vibroblade and Advanced Vibroblade are unlocked by the same autopsies as the ones for swords. Although it's possible other mods might change that.
There is a skirimisher spec, the first skill unlocks the ability to equip ripjacks.
SpecOps combat knives are actually swords. because reasons?
Would even be cool if you made a staff weapon or make use of such weapons/tools less popular like the holotargeter to direct the demons attacks.
I've been kicking around summoner ideas for a while, but haven't settled on anything yet.
bstar prolly hasn't updated New Perk Order with it yet. He's aware of the new specs, but he's been busy.
Control Undead has a few extra restrictions, like no large units (that is, take up multiple tiles), chosen, or psi-immune... because unlike other mind controls it bypasses mental immunity (needed so it could work on lost)
Also does the zombifiy status get applies to things that are immune to poison like an advent mec?
Thanks for the fast reply. I glad to have more melee glaive skills.
3 skill is enough since the other 2 skill breaches would be the focus, and since kill points are limited it works out just fine.
Infected, Silver and Health Heist are also available to glaives (and Flurry of Knives isn't). but I think having only one or two skills open in a line isn't high enough to justify mentioning them as allowed weapons for a spec.
In theory, you could open up more in the config, but Like A Scalpel and Float Like A Butterfly's restrictions are hard coded.
So with the Glaive (which is a primary weapon) I can only access the "Blademaw" skills/perks?
Verily I say unto you, RPGO is the Way and the Light!