Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Iceni - Total Cheat Mod 2.2
79 Comments
abc 28 Aug, 2024 @ 1:03am 
works for me
fred2778 13 Feb, 2021 @ 6:32am 
update pls
snowyonetwo 8 Jan, 2021 @ 4:58pm 
Mod is only partially working. My units get some bonuses (EX: Ammunition) but not others (EX: Melee attack). How can I fix this?
RidiculousMate 5 Jan, 2019 @ 7:11pm 
Yes the mod is outdated, but the latest patch didn't change much. There is no need to urge for an update. Not for me atleast
Leogryph 2 Jan, 2019 @ 10:20pm 
this is one of the best mods that don't wreck the game. please update
abc 11 Jul, 2018 @ 6:36pm 
update please
JM 27 Dec, 2016 @ 2:35am 
Needs updating, none of the CHEAT.mods work for any faction no more!
GamerSkullz 6 Oct, 2016 @ 11:11am 
update
PANJABI RAMBO 30 Jan, 2016 @ 5:26am 
Stopped working ? I have all mods enabled too ?
Reny the Fox 19 Dec, 2015 @ 5:34pm 
@Predator
Go to SteamApps/common/Total War Rome II/Data and find the associated mod file to delete.
CW - Ultra Blood 23 Feb, 2015 @ 12:53pm 
good mod but how do i take it off? i unsubscribed but iceni still have the mod.. i want it to go back to normal
Zuldan98 16 Feb, 2015 @ 7:51am 
sorry for double posting, i meant of course if your playing a different faction and have another faction cheat mod active.
Zuldan98 16 Feb, 2015 @ 7:50am 
does the cheats work for the AI as well?
Johnny5USMC 14 Feb, 2015 @ 10:48pm 
Where does this MOD download to on a Mac? I think I know how to apply it but I literally have no idea where to find it after it is subscribed to. Anyone know?
darragh11 20 Jan, 2015 @ 4:36pm 
Make this mac compatible? PLEASE!
Rinkerdink 17 Jan, 2015 @ 1:17pm 
thanks
.takeR.  [author] 15 Jan, 2015 @ 12:57am 
Updated: 01/15/2015
Rinkerdink 2 Jan, 2015 @ 1:29pm 
Doesnt work at all and i am only using these other mods, B.A.M, B.M.M, B.C.S, please reply if you have any answers at all.
Thanks Rinkerdink
MasterQueef 21 Nov, 2014 @ 4:33pm 
could you please update this for the most recent version. this looks awesome
Lord Fuirendal 8 Nov, 2014 @ 12:46am 
Please update 1 turn construction dosen't work anymore :-(
virgin ninja 2 Nov, 2014 @ 7:38am 
Can you make a mod for Imperator Augustus campaign?
profile 29 Oct, 2014 @ 3:41am 
AMAZING!!!!!!!!!!!
Tiber'us 1 Oct, 2014 @ 6:21am 
are you working on updating them for the emperors mod?
The Overlander 21 Sep, 2014 @ 11:28am 
can u do a cheat mod for Imperator Augustus campaing? for armenia and the roman factions im sure people will apreciate this, keep up the good work.
Hanheni 21 Sep, 2014 @ 4:28am 
It eased everything beyond belief. I love it.
Tiberius Lacedaemon 18 Sep, 2014 @ 12:23pm 
Hi, not sure if you'll see this or not. Your Cheat Mods seem to work perfectly with the Imperial Edition except for one thing. The construction times have been reverted to the default times instead of 1 turn. Everything else such as units, research is fine. I really appreciate and really enjoy your mods since I love to RP, so I use these all the time. If its possible to patch these up, it would be great. Thanks so much.
Jumenfer 30 Aug, 2014 @ 4:53am 
Oh man, this is SOOOO awesome!
mykalbúcla 28 Aug, 2014 @ 10:27am 
Any chance this will be updated? it no longer works
srey4900 18 Aug, 2014 @ 9:46pm 
is this working? I tried loading and it crashed. Unsubsribed and my game loaded
Krathor 18 Aug, 2014 @ 3:43pm 
I was wondering is there a way to have all the tech research when I start a new campaign.
bos04011635 18 Aug, 2014 @ 2:47am 
Ship glitch, 1 unit per ship, have to unsubscribe I'm affraid. You managed to get rid of the same glitch on the previous patch, if you could do that again it would be fantastic.
Shakira 22 Jul, 2014 @ 8:33pm 
Hey I'm a big fan of these mods, hey I was wondering if you could make one for Knossos please? I dont know how hard it is for you to make new ones, but if you could, that'd be awesome!
Varau 26 Jun, 2014 @ 7:58am 
naval battle glitch? full stack of naval units(specifically levy freeman) in a coastal battle and it gives each individual unit its own ship lmao i must have had 500+ ships and they cant even land on the beach
mcapello 12 Jun, 2014 @ 10:02pm 
Build time, income, and a few other things don't appear to be compatible with Radious. I only say this because Radious is basically a default mod at this point... All the same, very good work, thanks for the mod.
.takeR.  [author] 30 May, 2014 @ 5:41pm 
Updated for Patch 1.13; please remember these mods cannot be activated together and may interfere with other major mods like Radious, DEI, etc.
Tonecas 28 May, 2014 @ 9:47am 
not working right now
Falcor 20 May, 2014 @ 6:40pm 
Also if you set unit recruitment to 0 turns it will complete 0-1--- Construction went normal turn # and I'm reinstalling and recreating appdata. More ways to effect exp for example exp per unit killed, or specific unit, earned points to level up req decrease and exp rewards based on victory type and support army/fleet as well. Just different ways to effect exp factors based on mods I've seen. These new things sound cool, Great work updating to include things quickly. Maybe exp mods I had running interfered. Still trying to find unit mod I had that gave Iceni Horse bowmen with canterbrian circle and headhunt melee as a suggestion for update to barbarian horde unit pack something like that would be neat, even if it is spears I think a slight range and melee buff with circle would be awesome. Keep up the good work..
.takeR.  [author] 19 May, 2014 @ 2:53pm 
Added: +4000% Growth Rate, +250% Tax Income, +75% Faster Leveling, +30 More Skillpoints and removed the Diplomatic Bonus
blakhawk12 18 May, 2014 @ 3:34pm 
This mod would be great if costal settlements wern't possessed by hundreds of ships massed in the harbour causing the game to crash. seriously this needs to be fixed.
.takeR.  [author] 15 May, 2014 @ 9:07pm 
Good idea @Falcor - we'll look into that :)
Falcor 15 May, 2014 @ 9:06pm 
Cool I've been waiting for the Iceni, I like to speed up other factions (with all faction mods) but stay ahead. This way I'll see elite units for more factions but not have to cut back on war fronts.You could add faster agent and general and unit XP. This is good though. Slower aging without more turns per year would be nice.
.takeR.  [author] 8 May, 2014 @ 9:58am 
Updated for Patch 12.0
Zubat Man 19 Apr, 2014 @ 11:47am 
Can you make one for Armenia?
.takeR.  [author] 15 Apr, 2014 @ 7:24pm 
It is not out of date, if you have downloaded the beta patch, then yes - it will not work. I just tested this mod and it works.
Tiber'us 15 Apr, 2014 @ 4:53pm 
oh just checked..needs updating XD
Tiber'us 15 Apr, 2014 @ 4:42pm 
just installed this but its not working, do i have to activate it or something?
DC™ 1 Apr, 2014 @ 2:39pm 
Is it possible for you to make one for the Etruscan?
Krathor 27 Mar, 2014 @ 11:38am 
Had a slight problem at beginning of new Iceni campaign where my spy wouldn't sabotage but after a few turns it went to normal.
.takeR.  [author] 26 Mar, 2014 @ 5:56pm 
Updated for Patch 11 - With the issues from the latest patch, I was unable to test this thoroughly, so please leave feedback regarding any issues that may arise and I will correct them promptly.
azzkrak 23 Mar, 2014 @ 1:15am 
got the ship bug it seems to think that the 2 units with 60 men each should each have their own boat instead of 60 men on one ship so i see 120 boats with 1 man on each boat