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Never could thought about it.
But actually there is another trouble )
Your buildings modifications is not very suitable with 4th tier minor settlements mod.
They cannot be constructed, while your mod is active.
There are present, but its probable your buildings are different entirely from vanilla ones, so condition to build a 4th tier isn't there. Its literally said that it need prior building, while having your 3rd tier ones.
Can we do something about that?
Maybe changing tag of your building on a vanilla ones or something else?
The Bretonnian garrison buildings are trash, so I modified their capital buildings instead.
In terms of data, they actually represent about 3/4 of the overall mod.
Sorry to disturb, can I ask your help?
Seems that Bretonian factions did not receive your modifications.
Checked with every race.
Only bretonians seems to lack somethin.
Can you update a little this one or help me somehow?
P.S.: uncheked every mod before launching only yours, everythin ok, except brets.
You should try it.
Vampire Counts will have one of their building chains split into two. This is due to an ongoing issue for lots of mods, which no-one has ever been able to get to the bottom of.
I kinda hope someone will magically mend everything :D
Right now i can see them in ports, and all red, purple and green buildings.
I'm also using Population Mechanic, i don't know if it's doing something funny with this.
Is it a known problem ? Am I doing something wrong ?
start campaign on easy with Repanse and take the starting province while killing the vampire faction living there. The fastest I got the quest is on turn 8. I'm not sure what triggers it. Maybe having a couple villages in the first province.
The mission also cannot be completed.
Anyway many thanks for the mod!
Also, Wurrzag & Skarsnik have a different setup in the base game (actually a lot like the way it’s done in this mod, but just for those two factions), so it’s no surprise to me if they’re different.