Total War: WARHAMMER II

Total War: WARHAMMER II

Tailored Faction Garrisons
362 Comments
Bodongs 18 Nov, 2023 @ 8:21pm 
Good luck in your work!
John Austin  [author] 18 Nov, 2023 @ 7:51am 
That's kind of you, but I'm afraid I've moved on to other projects and I'm unlikely to return to modding in the short term. If another modder wants to take it on they are welcome to.
Bodongs 15 Nov, 2023 @ 7:47am 
John Austin just wanted to say I dream of this mod and your mods that improve garrison heroes to be ported to WH3.
Nixon#1 17 Jun, 2023 @ 2:38am 
Thats fine, thanks non the less.
John Austin  [author] 16 Jun, 2023 @ 3:07pm 
That kind of incompatibility would require a hell of a lot of work to fix. Sorry.
Nixon#1 11 Jun, 2023 @ 2:36am 
Nixon#1 11 Jun, 2023 @ 2:31am 
Oh, ok, thanks.
Never could thought about it.

But actually there is another trouble )
Your buildings modifications is not very suitable with 4th tier minor settlements mod.
They cannot be constructed, while your mod is active.
There are present, but its probable your buildings are different entirely from vanilla ones, so condition to build a 4th tier isn't there. Its literally said that it need prior building, while having your 3rd tier ones.

Can we do something about that?
Maybe changing tag of your building on a vanilla ones or something else?
John Austin  [author] 7 Jun, 2023 @ 1:28pm 
Hello Nixon.
The Bretonnian garrison buildings are trash, so I modified their capital buildings instead.
In terms of data, they actually represent about 3/4 of the overall mod.
Nixon#1 7 Jun, 2023 @ 12:00pm 
Good day, sir.
Sorry to disturb, can I ask your help?
Seems that Bretonian factions did not receive your modifications.
Checked with every race.
Only bretonians seems to lack somethin.
Can you update a little this one or help me somehow?

P.S.: uncheked every mod before launching only yours, everythin ok, except brets.:isaac:
HughJanus69 20 Sep, 2022 @ 6:32am 
compatible with sfo OvN?
fine shit 15 Sep, 2022 @ 10:34pm 
Miss this mod so much man, holy smokes battles are almost unplayable so samey :(
Elchardus 12 Sep, 2022 @ 11:19am 
The garrisons in TWW3 suck hard. When playing with Skarsnik, even if you haven't conquered Karak Eight Peaks (and hence have no access to Ork recruitment) every garrison you build elsewhere is full of Orks... sigh.
John Austin  [author] 26 Aug, 2022 @ 10:45am 
I would love to, but I would have to rebuilt it from the ground up and that will take a while. CA has mentioned that they're 'working on' garrisons for game 3, and I haven't even started modding game 3 yet, so it's not happening soon. But I might get round to it in a bit.
segoldcamp 25 Aug, 2022 @ 3:18pm 
Do you know if your going to port this over to IE
John Austin  [author] 1 Jun, 2022 @ 11:31pm 
Thanks for raising that, Riley.
Riley 31 May, 2022 @ 3:37pm 
I think Skryre minor city garrisons should get a ratling gun unit, even though it can't get on walls. Ratling guns are so good that it's worth having it on the ground
Riley 31 May, 2022 @ 3:13pm 
Hi, I've come across a pretty significant bug/oversight, tier 4 and 5 Skaven garrison buildings don't give extra warpbombs like they do in vanilla. That really sucks, because that's usually the primary reason for upgrading them
John Austin  [author] 8 Jan, 2022 @ 2:32am 
I'm afraid I think that's pretty fundamental to both mods - fixing it would require a submod or some pretty serious work to build one mod into the other
R-A-B 1 Jan, 2022 @ 1:29am 
Unfortunately this mod seems to conflict with "Building Progression icons 2" mod for major and minor walls. It's a tiny issue only overriding those two building chains but enough of a conflict to urk me somewhat. Do you know a workaround?
John Austin  [author] 28 Dec, 2021 @ 2:29am 
Skavenblight is a special case - like Altdorf, it has a unique garrison that's attached to the main settlement chain. The problem is, those main settlement chains are really finnicky to edit & there are absolutely tons of them. Long term I'd love to include them, but it's a lot of work & risk for not much reward unless CA can simplify the main settlement chain system a little in the next game.
LothvanyaInaloen 25 Dec, 2021 @ 2:20pm 
Hey, love the mod, but gotta ask, why doesn't Skavenblight get any Skryre units?
✠♠Kn1gHtFuRy♠✠ 22 Dec, 2021 @ 1:09pm 
Also, for your Garrison Problem, you have to choose "Exterminate" for Greenskin Faction. They won't appear in your Garrisons. (Look on the Top left side Blue Glow, Just next to the Menu Options)
✠♠Kn1gHtFuRy♠✠ 22 Dec, 2021 @ 1:07pm 
@Theobald - I have started using KMM, with 337 Mods. SFO, Pop Mech, Hertz Patrol, Ovn and tons of stuff. Fixed the issue. Been testing for a month, 4 Campaigns.
You should try it.
VsTheWall 12 Nov, 2021 @ 10:35pm 
oh shit, my bad. Should have read through everything
John Austin  [author] 12 Nov, 2021 @ 11:44am 
Yeah, it's a rare issue but when I asked around the modding discord I learned it was well known, and never fixed. Something weird in the game beyond what we can see.
Dom 12 Nov, 2021 @ 6:24am 
4) Any other known issues?
Vampire Counts will have one of their building chains split into two. This is due to an ongoing issue for lots of mods, which no-one has ever been able to get to the bottom of.
VsTheWall 11 Nov, 2021 @ 9:00pm 
Interesting bug I found. For the vampire counts (Kemmler in my case), the military buildings are now split in to two trees. One has the barrow and woods, the other has the cairn by itself. Tested the mod by itself and it still occurs so there's no conflicts with other mods causing it.
Theobald 3 Nov, 2021 @ 6:25am 
I didn't sadly, I just skipped on Population Mechanic for the moment... Some of my new games were crazy hard with SFO + Pop Mech for LLs that begin in provinces that are not of their main population.
I kinda hope someone will magically mend everything :D
✠♠Kn1gHtFuRy♠✠ 2 Nov, 2021 @ 5:23pm 
@Theobald - So this is incompatible with Population Mechanic? How did you fix your bug then?
John Austin  [author] 1 Nov, 2021 @ 11:37am 
No problem at all, glad you're enjoying the mod
Theobald 30 Oct, 2021 @ 6:42pm 
Sincere apologies, it was a weird Pop Mec interaction. Thank you for your hard work and the fun it brings us !
Theobald 30 Oct, 2021 @ 6:00pm 
All dark elves faction so far. I'm on a delf binge.
Right now i can see them in ports, and all red, purple and green buildings.

I'm also using Population Mechanic, i don't know if it's doing something funny with this.
John Austin  [author] 30 Oct, 2021 @ 2:13am 
Please can you give some examples?
John Austin  [author] 30 Oct, 2021 @ 2:12am 
@Theobald I didn't know about that, I'll look into it
Theobald 30 Oct, 2021 @ 12:04am 
I'm using this mod, the Reporting for Duty series and SFO, and I'm getting Orc Boyz in a lot of buildings as dedicated garrison - for every factions so far (as in "not greenskin ones").
Is it a known problem ? Am I doing something wrong ?
John Austin  [author] 25 Oct, 2021 @ 2:46pm 
Ah, that's probably it. I'll have a chat with Pierce - we collaborated on that one, and it looks like one of us might be using slightly mismatched keys.
Warsmith Forrix 25 Oct, 2021 @ 1:54pm 
I'm using quite a lot of mods, but the only other mod that should be affecting garrisons for me should be that Reporting for Duty mod
John Austin  [author] 25 Oct, 2021 @ 11:36am 
Yeah, that's 2 more than intended. What other mods are you using? Any other Garrison mods?
Warsmith Forrix 23 Oct, 2021 @ 4:39pm 
Not sure if this is a bug but for me tier 3 minor settlement garrisons for clan moulder have 4 brood horrors in them as well as other units, which seems quite unbalanced compared to the garrisons of other factions
Dom 13 Oct, 2021 @ 2:33pm 
Sounds great, thanks a lot for looking into it!
John Austin  [author] 13 Oct, 2021 @ 2:22pm 
Hey there @Dom, thanks for the report. That makes sense, I'll see if I can stop it. The quest will be pointing at a building that has been blocked, but the quest itself hasn't been changed. I'll see if I can either replace or block off the quest.
Dom 13 Oct, 2021 @ 8:47am 
To reproduce the bug:
start campaign on easy with Repanse and take the starting province while killing the vampire faction living there. The fastest I got the quest is on turn 8. I'm not sure what triggers it. Maybe having a couple villages in the first province.
The mission also cannot be completed.
Dom 13 Oct, 2021 @ 7:32am 
Got a small bug report: In Repanse de Lyonesse campaign there is a mission where you need to build a Town upgrade, but the [TOWN] objective text isn't shown in the mission explanation. Took me a while to go through my 98 mods to figure out who did this! Is this something fixable?
Moss Treader 2 Oct, 2021 @ 1:12pm 
This mod doesn't work with the Beta Cavalry update. :(
PseudoStalker 1 Sep, 2021 @ 8:45am 
No more Sisters of Avelorn for minor Avelorn's T3? Also Shadow Warriors for major T5 is meh.
Anyway many thanks for the mod!
John Austin  [author] 31 Aug, 2021 @ 12:28pm 
I don't think I've touched the Bretonnian settlements in a while - are you seeing Repanse without fire archers?
John Austin  [author] 28 Aug, 2021 @ 8:09am 
Yeah, this mod supplies alternate garrison buildings for everyone, and blocks the main one, so any changes to the garrison buildings will be lost.

Also, Wurrzag & Skarsnik have a different setup in the base game (actually a lot like the way it’s done in this mod, but just for those two factions), so it’s no surprise to me if they’re different.
Lord Muffintop 27 Aug, 2021 @ 12:22am 
It has partial compatibility with SFO. The new garrisons show up but you lose the traits/abilities the walls normally have in SFO i.e. Greenskin walls give an in-battle summon and Skaven walls consume food, both of which are missing in this mod. Also Wurrzag (maybe other factions? Didn't test them all) has two garrison buildings for whatever reason.
Drakken 26 Aug, 2021 @ 3:27pm 
It works with SFO.
John Austin  [author] 26 Aug, 2021 @ 10:45am 
I don't use SFO, so I don't know how the mods go together.