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Сообщить о проблеме с переводом
Is it not compatible? Because I use both and I haven't noticed anything weird.
with this mod, it's a really nice mod combination for the hud.
░░░░░▐▀█▀▌░░░░▀█▄░░░
░░░░░▐█▄█▌░░░░░░▀█▄░░
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░░░░▄▄▄██▀▀▀▀░░░░░░░
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░░░▌░▄▄▄▐▌▀▀▀░░ THIS IS BOB
▄░▐░░░▄▄░█░▀▀ ░░
▀█▌░░░▄░▀█▀░▀ ░░ COPY AND PASTE HIM,
░░░░░░░▄▄▐▌▄▄░░░ SO, HE CAN TAKE
░░░░░░░▀███▀█░▄░░ OVER THE WORKSHOP
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Hoping for, but not expecting, a patch
creo que lo guardare por siempre
we'll impruve some textures in the future, but the most important thing now is everything is working!
we now using the CunningFox HUD method, this will help us a LOT!!
Now I Need to update other four HUDs
they could have used the hud2.tex file
we are trying to implement the Cunning Fox method for our HUD mods, so it would be easier to update them and even create many others.
thanks for keeping us informed
https://imgur.com/a/eaQUTag
And again Thanks for update I really appreciate that 💜
-Wx on rework got a new wetness graphic
-slots in celestial crown on spores have a default look
https://imgur.com/a/HLkv7D8
-new moon on the clock after defeating Chelestial Champion
-hp boats
https://imgur.com/AkrOkH2