Total War: WARHAMMER II

Total War: WARHAMMER II

(SFO Grimhammer) Celestial Hurricanum
46 Comments
Castellan of sea 9 May, 2022 @ 1:23am 
Seems wh3 isnt quiet finished yet... how about doing some work on this mod
HashutChampion  [author] 23 Feb, 2022 @ 6:50am 
I wont be updating this because it is WH2 is done
Jon 29 Jan, 2022 @ 10:48am 
@Malikhacielo63: Yeah, I noticed that but still this needs an update like @Melanthor said. It's BUGGED.
Castellan of sea 27 Jan, 2022 @ 6:06am 
oh now is see this mod was the problem
Malanthor 6 Jan, 2022 @ 5:38pm 
The thing seem somewhat bugged. It just stands there for extended periods with targets in clear line of sight. Yea archers are not perfect here either but this thing is just hillarious from time to time. Two just got 5 and 7 kills when i tested against an enemy with just chaos marauders and i had the upper ground. And they were free to fire the whole battle. <shrugs> Dont know where the problem lies though.
malikhacielo63 31 Dec, 2021 @ 2:55pm 
@Jon
Do you have the original non-SFO Celestial Hurricanum mod and the SFO version active at the same time? I couldn't get TWWH2 to launch via KMM until I deactivated the non-SFO version. The game is launching and running fine now. The description does state that this is a standalone mod; you only need SFO, the Effects mod, and this SFO patch to get everything running.
Lobuno 31 Dec, 2021 @ 11:25am 
@Jon, it's working fine here. Must be a problem on your end. (KMM with 180+ mods)
Jon 19 Dec, 2021 @ 9:33pm 
After 2 fucking tedious hours I found the culprit. This mod is causing me freezes when I launch the game via KMM. This definitely needs updating! :steamfacepalm:
GrayWolf 29 Nov, 2021 @ 2:05am 
Pls can you update this submod?
SFO has had an update which has made this incompatible
James Stone 6 Nov, 2021 @ 7:01am 
YES. YEEEEEEEEEEEEEEEEES. THE HURRICANUM LIVES!
Dasd 20 Oct, 2021 @ 9:05pm 
update please:lunar2019shockedpig:
Mordecai 19 Oct, 2021 @ 5:50am 
Needs update please
Matdori 10 Sep, 2021 @ 4:26pm 
CTD..
Ashram 9 Sep, 2021 @ 6:41am 
Haven't actually recruited one yet but it seems to work.
unilateralism 27 Aug, 2021 @ 2:30pm 
Does this work or need an update? Working through around 50 outdated SFO submods, so I will have an answer in the next few days if nobody else does!
Mr.Necrophile 16 Jun, 2021 @ 11:05am 
I miss my fast shooty magic boi :( please update
Aku 20 May, 2021 @ 2:53pm 
need update
137438 10 May, 2021 @ 9:33am 
thanks for the mod, we need update
Leaf 1 May, 2021 @ 9:56pm 
other 2 is fine
Leaf 1 May, 2021 @ 9:56pm 
yup can confirm ths doesnt work anymore
Rio 2 Apr, 2021 @ 8:54am 
hi, thanks for the mod, plz update
Village Idiot 5 Mar, 2021 @ 7:47pm 
i get a CTD after warhammer logo every time. Tested with just latest SFO + celestial hurricanum, this submod + hurricanum effects submod.

Running hurricanum+effects (without SFO) works fine; hope you can look into this!
Confusedcius 28 Jan, 2021 @ 8:08pm 
Nice, been a while brother. Love that you are still passionate about the game.
HashutChampion  [author] 18 Jan, 2021 @ 7:09am 
no problem @unilateralism I was glad to do it :praisesun:
unilateralism 18 Jan, 2021 @ 5:35am 
Thank you for updating this!
unilateralism 17 Jan, 2021 @ 10:30am 
SFO has been updated!
unilateralism 14 Dec, 2020 @ 12:25pm 
Any plans to update for T&T?
madskittlesthataregreen 26 Jul, 2020 @ 8:07pm 
I'm a dumbass, it says it in the description. My bad
HashutChampion  [author] 25 Jul, 2020 @ 12:09am 
@madskittlesthataregreen it doesn't requires original Mod it just requires SFO and Effects
madskittlesthataregreen 24 Jul, 2020 @ 10:02pm 
FYI: this mod is crashing the game on startup for me. Just Celestial Hurricanum and SFO work individually, but when all combined it does not. Thank you for what you do!
Solaire 26 Jun, 2020 @ 8:43pm 
SFO is updated boiii
HashutChampion  [author] 19 Jun, 2020 @ 2:03pm 
@Master Necro I am currently making a Preparetions
Master Necro 19 Jun, 2020 @ 1:20pm 
How is this updated when SFO is still not released?
HashutChampion  [author] 21 May, 2020 @ 12:56am 
I mean as mod to change Data__ stuff
HashutChampion  [author] 21 May, 2020 @ 12:55am 
@a_dragon @Gm idk if you have something is Data__ that will might why but I will looking it right now before patch comes
a_dragoon 11 May, 2020 @ 1:35am 
The unit appears to fire 2-3 shots while stationary. Afterwards it will stop shooting until it moves again.
Normandy001 4 May, 2020 @ 12:00am 
Love this mod! However it seems that if you don't keep the model moving, the Celestial Hurricanum won't fire
gorhor90 19 Apr, 2020 @ 12:43am 
Oh, my fault. Thank you for your time.
HashutChampion  [author] 18 Apr, 2020 @ 5:04pm 
gorhor90 are you using vanilla version of it with this version , if you are , you gonna get crashes , and it says it Standalone soo it doesn't need Main Mod itself
gorhor90 13 Apr, 2020 @ 4:29pm 
I have a CTD with only SFO (current version, not beta), main mod, effects mod and the submod. I use KMM. Any idea what's wrong?
HashutChampion  [author] 18 Feb, 2020 @ 3:24am 
@gongoozler sure but I mostly prefer care about Campaign rather than MP , let me see what I can do
gongoozler 15 Feb, 2020 @ 11:17am 
hi, just a suggestion , can you change it more like sfo version, like 5 all-resistance, 15 magic resistance, and price adjustion.
HashutChampion  [author] 9 Feb, 2020 @ 6:39pm 
I changed name Celestial Hurricanum from Celestial Hurricaum:steamhappy:
Maal 9 Feb, 2020 @ 6:30pm 
Thanks for fixing the cost and fire-while-moving. :)
ChaosRobie 9 Feb, 2020 @ 3:15am 
Oh yeah, please update the name you have "Celestium Hurricaum" should be Celestial Hurricanum".
Equivocator 9 Feb, 2020 @ 3:11am 
It's Celestial Hurricanum, heretic. ;)