XCOM 2
[WotC] Reload Rework (Reload Ends The Turn)
32 Comments
Stukov81-T.TV 31 May, 2024 @ 8:44am 
i just love this mod
Invertin 1 Aug, 2023 @ 5:43pm 
Just had a situation where my Proficiency Marine failed to get sustained fire from reloading. He DID just get finished shooting at Lost, so it might be a weird Headshot interaction? It's also the first time I've experienced any issues with this mod (that weren't caused by me fucking around with inis in ways I shoudn't)
Epigamesh 22 May, 2023 @ 12:23pm 
And after more testing, I've finally found the culprit (or at least one) : with Mitzruti's Perk Pack activated, the overdrive bug occurs, and without, everything works as intended.
I don't know why, though, all the more I wasn't expecting it at all.
@RustyDios @Wet Dog Squad I'm just tagging you in case this result would still interest you.
Epigamesh 22 May, 2023 @ 11:24am 
@Lago Concerning the spark overdrive bug, I tested a little and can at least confirm that :
- it works as intended with only this mod and its requirements active
- it works as intented with this mod and all modular sparks mods active (with all their requirements) at the same time
- Something in my 300+ remaining mods must cause an incompatibility and I still have no idea which it could be (and I have no choice but to do more testing to find it out)
Epigamesh 20 May, 2023 @ 11:50am 
@Lago Yes, the inis are great ; I've added compatibility for my current mods and will see how it plays out.
Lago  [author] 20 May, 2023 @ 9:19am 
It doesn't but it's set up to be easy to add to any weapon you want.
Epigamesh 20 May, 2023 @ 2:12am 
While I'm consulting ini files, does this mod includes compatibility for children of the king (I'm only seeing mamba from a better advent) ? If not, I will just add the rapid reload to the new followers too.
Epigamesh 20 May, 2023 @ 2:02am 
@RustyDios I encountered the same bug (or at least, exactly, that's what was indicating the cost-based ability colors mod, I didn't try to reload). I'm using modular spark mod (but don't know if it s the culprit ; I will report back if I find more).
@Lago Adding a rapid reaload to the Bolt Caster is a must have. I don't have built one so far in my new campaign, but hence I know it won't be useless. Though the mod impacts also the crossbow used by resistance vonlunteer in militia overhaul plus plus (but with the config file, I should find how to add them a rapid reload too without difficulty)
Lago  [author] 13 Feb, 2022 @ 11:33am 
I don't have that bug, so I'm not sure what's causing it.
RustyDios 12 Feb, 2022 @ 7:42pm 
Reloading still ends the turn when used with the SPARK's Overdrive ability. Any chance it can be added to the default config ?
Haite 10 Jul, 2021 @ 11:13pm 
A heads up for people using with Limited Reload mod; Limited Reload already have an option to make reloads end the turn. But this mod still has value for the exceptions, and not including the whole ammo concept.
Wet Dog Squad 6 Feb, 2021 @ 4:34pm 
Bug(?) Report: Reloading still ends the turn when used with the SPARK's Overdrive ability. It's not a major issue, but I get the feeling it's not working as intended.
Lago  [author] 16 Jun, 2020 @ 6:56am 
It affects enemies. It doesn't change their AI, but the AI reloads as their first action so rarely that it's probably a net buff to ADVENT.
MightNight 15 Jun, 2020 @ 7:34pm 
Does this also affect the AI?
tastiger841 19 Mar, 2020 @ 3:14am 
1 ... 2 ... 3 ... 4, waaahahhaha, sucker needed two turns to be able to shoot again!

Sent my ranger to hack him down ... wwaaaaaa, triggered a pod of vipers!!

S ... sooo ... tight ...
Brave Sir Sausage 17 Feb, 2020 @ 11:31pm 
I forgot about that, it seems very obvious now you mention it.
Thanks!
Lago  [author] 17 Feb, 2020 @ 7:44am 
Looking through the code, Limited Reloads sets up its own reload ability. That's why it doesn't work.

I've updated Reload Rework to affect Limited Reloads' custom reload ability. You should be able to use them together now.
Brave Sir Sausage 16 Feb, 2020 @ 10:07pm 
Tested it with Limited Reloads.

That mod has its own configuration for number of action points a reload should take and a separate option for whether it should end the turn, so for XCOM EU behaviour, you'd need to set it up to take one action point and to end the turn.

I only experimented with setting it to take 1AP, but whether or not it is set up to end the turn, that mod seems to override this one; I used this mod's WSR plugin to add the ability to weapons, and they are added correctly (although in the tactical UI it often appears twice), but it doesn't do anything.
Variant17 14 Feb, 2020 @ 5:07pm 
Kay thanks my mistake
Lago  [author] 14 Feb, 2020 @ 4:12pm 
Autoloaders still let you reload as a free action. This actually makes them stronger.
This is indeed how Enemy Within handled reloading.
Variant17 14 Feb, 2020 @ 3:47pm 
Judfin by what doesn't end the turn this also nerfs auto loaders. Also isn't this included normally in XCOM EU/EW?
Lago  [author] 13 Feb, 2020 @ 9:50am 
That depends on how Limited Reloads works under the hood. Give it a shot and tell me if it works. If it doesn't, I might be able to do a compatibility patch.
Brave Sir Sausage 12 Feb, 2020 @ 7:00pm 
Would this work with or could be made to work with Limited Reloads ?
I'd love for reload to end the turn except with certain skills, AND to have a limited number.
Flashstriker 12 Feb, 2020 @ 1:18am 
I love you
Ganches 11 Feb, 2020 @ 11:20pm 
Just what I've been looking for!
Lago  [author] 11 Feb, 2020 @ 5:25pm 
It affects everyone, although you can add exceptions wherever you want.
dmc32 11 Feb, 2020 @ 5:15pm 
Actually, I found what I needed belay that last question.
dmc32 11 Feb, 2020 @ 5:09pm 
@Lago, will this, at some point, effect advent as well, I didn't see that but curious because "Reload Ends Turn" does effect advent and other alien enemies which is pretty consistent.
dmc32 11 Feb, 2020 @ 5:01pm 
Very good, thanks! yeah, reloading is a tactical decision not just an "oh yeah" moment.
Deadput 11 Feb, 2020 @ 3:09pm 
I mean they do look quite distinct indeed.
Lago  [author] 11 Feb, 2020 @ 3:08pm 
It's a random Skirmisher from the Skirmish I took the title screenshot in.

I only noticed after I'd made the image, and it was too funny to get rid of.
Deadput 11 Feb, 2020 @ 3:05pm 
That Skirmisher going to a party or something? :P

Congrats on the release! Much appreciated getting a mod like this for tactical gameplay.