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@Nightwing
maybe will do the cost thing but I dunno. You can disband them and I want AI to have that little edge
IMO such a system would both make the world feel more alive and make the Chaos threat feel more real.
- every Karak Eight Peaks region (KEP itself count as 2, other regions count as 1) - occupation by non-Dwarf faction (Dwarven runesmiths help to improve the waystone network), sacking or razing by anyone.
Every time the Chaos Rift is spawned, the player would get an event which would also allow the player to check the location of the rift (by using the standard "zooming in" option). In case of Chaos Rifts, bribe option would be replaced by magical "containment". After a 5-turn cooldown (so there are no annoying instant-spawns), there would be a chance of spawning Chaos, Beastmen or mixed Chaos/Beastmen army. If the WoC faction exists, the spawned army would immediately become the vassal of WoC.
- every Ulthuan region (capitals count as 2, so 2 rifts are spawned; minor cities count as 1) - occupation by non-HE and non-Lizardmen faction (besides HE, only the Lizardmen truly "understand" the Vortex), sacking or razing by anyone (MOAR CHAOS);
- every Lustrian province capital and ritual site (Itza count as 3, other capitals count as 2, ritual sites count as 1) - occupation by non-Lizardmen faction (only the Slann help to keep the Vortex stable from their temples), sacking or razing by anyone;
- every Athel Loren region (they count as 1, while Oak of Ages count as 3) - occupation by non-WE faction (only the WE "belong" in Athel Loren), sacking or razing by anyone;
- every Albion region (province capital count as 2, other regions count as 1) - occupation by non-HE and non-Lizardmen faction (so Nakai is good), sacking or razing by anyone;
If you want ideas, here is something that might interest you. It's a repost of something which I suggested to Anyndel once.
I have an idea for a different version of this mod. In Vanilla, it irks me that even though the Great Vortex is visible on map, the Chaos incursion aspect of the game is very static. There are those stories about the waystones and the danger that Grom's invasion posed to the stability of the Vortex, but in-game even if entire Ulthuan is razed, nothing is changed. From the lore we also know that the Slann are helping to keep the Vortex stable as well, but again, even if entire Lustria is overrun by rats, the world doesn't change in-game. How about creating visible on-map Chaos Rifts around the globe? They would work sort of like Chaos Camps, but they wouldn't be spawned randomly, but only when various places are occupied/razed/sacked.
Will think on it mate. Tho there is only one problem, which is ai. So when you want to spawn a norscan army near tilea, skeggi may want to turn back to the new world lol. I'll try to use factions that have interest on those regions or hordes to let ai attack nearest settlements + I love dynamic events too mate, I just need more ideas for them. Without more dynamic ideas, events and dilemmas sadly should be tied to a turn number or a certain event like asrai intervention when u build shrine of khaine etc.
I think that similar migrations for Greenskins would be quite fitting. For example, wiped out Red Eyes could get "migration" spawns near the Kraka Drak, while the Leaf Cutterz could get migration spawns somewhere in Bretonnia and the Skullsmasherz - in Tilea or Estalia.
I also have a random idea for AI Tretch Craventail and Skarsnik. These two LLs are pretty isolated in their starting positions, but have other regions which are sort of natural areas for them. How about giving them a last chance to live on? When Clan Rictus gets wiped out, spawn a thematic army or two for the defeated faction near the Crookback Mountain and auto-DOW the province owner. Same for Skarsnik, but with a spawn near Karak Eight Peaks.