Starbound

Starbound

Lifesteal
23 Comments
BobboilDandee 24 Nov, 2024 @ 4:06pm 
no longer works
NonstickNutsack 22 May, 2023 @ 7:21am 
you think its possible to make a psudeo bloodbourne type health retrieval system after taking damage? maybe a few tweaks to this? or is that too complex you think? great mod
Armok 2 Oct, 2021 @ 10:36pm 
@Nexolight awesome! thanks!
Nexolight  [author] 2 Oct, 2021 @ 11:17am 
@Armok
Absolutely, feel free to do so.
Armok 1 Oct, 2021 @ 7:20pm 
@Nexolight hey, I'm currently making a mod that involves a life-steal buff to the player, alongside other buffs and debuffs, would you be willing to lend me permission to use the lua of this mod here?
Braskizak 10 Dec, 2020 @ 1:48pm 
smoke weed evry day
vampireMan23 13 Sep, 2020 @ 7:29am 
What if you make a versio that scales off damage dealt, not off the victim's max health?
If you do, raise the percentages, of coures. Healing for 0.3% of damage dealt is just ridiculous.
In any case, thank you. I still like this mod and use it.
Raf-raf♀ 6 May, 2020 @ 7:06am 
Lifesteal's never been balanced...
endermako64 28 Apr, 2020 @ 4:37am 
could this be added on the chucklefish forums - community.starbound.com
Nexolight  [author] 28 Mar, 2020 @ 7:15pm 
@Gavin that is literally impossible. The only point this touches the player entity is when it uses the internal function calls to increase or decrease the health. This is used trough the whole game in the same way. If this could delete your character anything in this game could.
spaghetti9999 28 Mar, 2020 @ 12:05pm 
mod deleted my character
Beltasar 26 Mar, 2020 @ 1:29pm 
It's not a problem of this mod, you know, if you mean it's op on them
That's not a name 17 Mar, 2020 @ 4:59pm 
life steal on very challenging modded bosses is rather broken
Nexolight  [author] 16 Mar, 2020 @ 5:44am 
@CatOfLightShade
I have no idea.
It adds a listener for inflicted damage by the player, lt then looks up that enemy type and it's stats and grants you a certain percentage of it's max health.

The callback and lookup for sure will work locally. However I'm not sure what happens if the player health is modified on the client.
Kattail 14 Mar, 2020 @ 8:13pm 
Is it client side? I am curious if I can use this without having my friends install it.
Beltasar 25 Feb, 2020 @ 3:12am 
I see, any chance of making it as an EPP augment/tech in the close/distant future, maybe as a separate mod?
Nexolight  [author] 22 Feb, 2020 @ 10:37am 
@Beltasar
It just always works as long as installed.

@43770gaming
I wanted it to always work to not interfer with the visuals.
The best option would be to bind it to an item in the inventory that is not equipped or well add some mod bench that attaches the script to an existing weapon.

But this is officially my first mod ever done and I did it caus I wanted it. So don't expect much effort to make more.
Beltasar 21 Feb, 2020 @ 8:06am 
Is it a tech or it always works?
43770gaming 20 Feb, 2020 @ 6:50am 
Why don't you make some sort of weapon that does this health drain separate from this mod/increases the health drain?
Smallbuster 18 Feb, 2020 @ 10:28am 
Good
endermako64 17 Feb, 2020 @ 5:55pm 
finally i can releash my inner vampire :lunar2020contentsnake:
Nexolight  [author] 17 Feb, 2020 @ 4:36pm 
Would maybe be the better idea. Or somehow use the damage dealt instead.

The issue with that mod is a little bit that monsters have a high variety of healthpools and weapons either very slow or super fast.

This is basically why the gain for hits is so low and the kill relatively high.
You could go rapidfire low tier or aoe in a big crowd of enemies and live forever. The more enemies the more op it is.
43770gaming 17 Feb, 2020 @ 1:53pm 
This reminds me of a mod that probably stopped working that made enemies drop health recovery