Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem
[[TTT2] Wrath [ROLE]] lua/terrortown/entities/roles/wrath/shared.lua:86: attempt to call method 'IsWrath' (a nil value)
1. fn - lua/terrortown/entities/roles/wrath/shared.lua:86
2. Run - lua/ulib/shared/hook.lua:109
3. SendFullStateUpdate - gamemodes/terrortown/gamemode/server/sv_networking.lua:232
4. unknown - gamemodes/terrortown/gamemode/server/sv_player.lua:39
I was able to fix the issue by replacing "wra" with "wrath"... although I haven't tested that the probabilities are correct.
Unknown command "ttt_wra_enabled"
Unknown command "ttt_wra_pct"
Unknown command "ttt_wra_max"
Unknown command "ttt_wra_random"
Unknown command "ttt_wra_min_players"
+The Wrath is confirmed as an Innocent.
+The Wrath doesn't know that he is Wrath.
If there is anything else, please comment about it. Feedback and praise is always nice to see!
(pls giv headpats)
Yes I am already working on this. But it turns out rather hard to pull off.
I'll update the whole "hide the wrath" thing some more later on, since there are still some parts that give him away.
I've also made an issue for a cvar that makes the wrath be confirmed as an innocent (confirmed as hidden) but I dont think that will happen anytime soon.