XCOM 2
[WOTC] Multiple Attacks Increase Chance To Graze
18 Comments
Classical Scholar 26 Jul, 2020 @ 7:44pm 
Thank a lot for spending your time replying me. Wish you have a good day.
shiremct  [author] 25 Jul, 2020 @ 11:11am 
I think it's actually a picture from XCOM: Enemy Within, not XCOM 2.
Classical Scholar 24 Jul, 2020 @ 7:00pm 
Can i know what is outfit mod in your mod's cover?
Flashstriker 20 Apr, 2020 @ 11:43am 
Ok good, that should mean it's not as deadly when facing Lost. Thanks!
shiremct  [author] 20 Apr, 2020 @ 11:38am 
That's correct, it does not stack.
Flashstriker 20 Apr, 2020 @ 11:20am 
Hey Shire, I just want to check I'm understanding this correctly - whether I take 2 shots or 5 (I don't know how I'd do that either but roll with it), every shot after the first one will have a flat +25% to graze, and it does not stack?
Be Anti-Speciesist 21 Mar, 2020 @ 4:13am 
DO NOT USE THIS MOD WITH THE HIVE MOD until something changes.

I would love a toggle or something, as mentioned previously. I have to unsubscribe from this mod for now while I'm using The Hive. Too many headshot-able enemies paired with too many strong non-headshot-able enemies. Breaks what balance there is.
Cato 20 Mar, 2020 @ 6:26am 
But saying that, I'm not certain my squads will survive Lost missions with the graze penalty. Happy to test it though.
Cato 20 Mar, 2020 @ 6:25am 
This may be the perfect solution for my own Infantry/Commando class suffering from the power creep of having two shots.
Be Anti-Speciesist 14 Mar, 2020 @ 9:46pm 
I've subscribed, but haven't played with it yet. I gotta say, this sounds like a brilliant way to slightly nerf late game power creep on the XCOM side. The idea gets a thumbs up from me!
Wonka Wonka 28 Feb, 2020 @ 10:19am 
My new favorite mod.
bstar 24 Feb, 2020 @ 8:04am 
Great idea shiremct! Now I can feel a little less shame when slapping multi-shot abilities on 75% of my soldiers in RPGO...
Rockfire ✘ 23 Feb, 2020 @ 3:06pm 
One of the main reasons I stopped using multi shot classes was because of how OP it was, this sounds like a great solution.
Lebowskichild 23 Feb, 2020 @ 12:50pm 
I would definitely be interested in a toggle. It may be a bit harsh against Lost otherwise.
shiremct  [author] 23 Feb, 2020 @ 12:39pm 
There is no special handling for headshots, so subsequent attacks will have the higher Graze chance. If there's enough interest, I may put together a toggle or something.
Lebowskichild 23 Feb, 2020 @ 10:47am 
How does this interact with the Lost headshot ability?
Elster 23 Feb, 2020 @ 8:51am 
I have always wanted a mod that balanced multishot classes by giving a "recoil" effect where their consecutive shots every turn are increasingly less accurate. This is even better than what I imagined, and will make a fine addition to my mod collection. It'll definitely help tone down Marines, Skirmishers and Tech Specialists with Marauder.
Flashstriker 23 Feb, 2020 @ 3:12am 
This mod might make the Infantry actually usable without breaking the game's balance completely. Nice