Divinity: Original Sin 2

Divinity: Original Sin 2

Odinblade's Huntsman Class Overhaul [REQUIRES NORBYTE'S SCRIPT EXTENDER]
211 件のコメント
cc 6月25日 14時15分 
why in my game it scales with intelligence ?
Jorde 2月14日 17時43分 
Thanks for the reminder on how terrible steam comment sections can be
Dęąth Viper 2024年7月22日 17時34分 
Can you give me some info on how you make complex skills using scripting? I added you!
elendil 2024年6月3日 16時41分 
Is there any way to get this running without "Norbyte's Script Extender"?
I can not install that program, because I play on GeforceNow (streaming).
If only 1-2 skills wouldn't work, that would be fine for me.
Seven 2024年2月4日 16時21分 
-Accuracy +25%. Useless again.

If you are an Archer: Crossbows already give you +Accuracy making the Nimble buff obsolete, and if you are wearing the Vulture Armor Nimble becomes even more obsolete than ever.

If you are a mage: Accuracy is irrelevant. Magic doesn´t take accuracy into account.

If you are a melee unit: No reason to use Nimble over Cloak and Dagger.

That change alone ruined the entire rework for me.
Seven 2024年2月4日 16時21分 
I really enojy all your rework mods, so thank you for all the hard work.

I have an observation for this one in particular. Tactical Retreat was ruined completely, you remove the one good thing about it (Haste) and replaced it with something that is totally useless (Nimble).

- Movement +3: Completely useless. If I use Tactical Retreat is to reposition myself already where I want, so why would I want to move again? Even if for some (unlikely) reason I am forced to move again, I don´t think it will justify a +3 movement, and will just move enough to waste 1AP with or wihout nimble.
Tarso 2023年11月11日 3時59分 
Anyway to make the new *Animal Companion* skills work with Ifan's wolf?
odhrkrdlo 2023年8月23日 8時04分 
C:\Program Files (x86) / Steam / steamapps / common\Divinity / Original Sin 2 / DefEd / bin / dxgi.dll

It is not a bin folder in the Original Sin 2 folder, but a bin folder in the DefEd folder. I'm done doing this.

Download ScriptExtender here.
https://github.com/Norbyte/ositools/releases ->
Continue to external site click
Thraena84 2023年7月30日 5時58分 
I have same problems :(
1) Traps no work !!!
2) Summon cant be call !!!!
TOTAL DISAPPOINTING because is just two skill thnx i intal this mod (summon/trap) all other is only rework/or some other skill have in base game...
:(
Phuocster 2023年6月11日 22時14分 
Why the rework for Tactical Retreat? Compared to the previous version of it, this one doesn't seem all that great
Faesong 2023年5月14日 20時38分 
Why is it all now in Russian for the class names?
Scipii 2023年4月22日 2時01分 
Traps don't work, they just disappear and also summon a companion pet does not work either.
LeAwesomer 2023年4月17日 22時39分 
so I can't get the traps to work unfortunately. They just hit the ground and disappear immediately.
BrickBremm 2023年3月23日 15時51分 
Hey so i cant see the innate grenadier skill anywhere is that normal?
Keith Dragoon 2023年3月21日 9時13分 
Is there a reason this mod doesn't have a pet power add-on but all the other classes with summons do?
Rex Lupus 2023年3月8日 18時30分 
Is there a way to modify this? Is the code somewhere? I love the new skills on this, but the changes on tactical retreat remove any advantage this skill has over other mobility skills as I don't ever walk after using movement skill made the movement bônus worthless, so it's better just to use cloak and dagger that at least give the benefit of using it from stealth rather than no benefit from the new tactical retreat
Cailinus 2022年11月14日 22時36分 
EDIT

I have found the conflict! It seems that Custom Damage Types & Luminary has some sort of interaction with Odincore/Huntsman Overhaul/both, that causes those issues. I'll also post about it in the Bug Reports and Known Issues discussion for posterity.
Cailinus 2022年11月14日 16時46分 
Can anyone help me figure something out? There are only two issues that I'm running into with this mod.

1) Elemental Adaptation seems to only convert my basic attacks to elemental damage, but not any of my skills. The tooltips also don't reflect any elemental damage changes, only showing as physical.

2) Is the Grenadier passive supposed to be visible anywhere? If so, I'm also not seeing it anywhere (when hovering over Huntsman, in any tooltips, as a buff/passive), and none of the grenades' tooltips are being updated to reflect any increase in damage.

I use LL's Divinity Mod Manager, have the latest script extender, and have only started using this mod about a month ago, after its last update. Anything I'm missing, or can do to fix these things?
Pokedestined 2022年9月9日 9時17分 
@Psyclops

Don't know if you're joking or not, but arrows and skills that use a weapon always scale with whatever your current equipped weapon scales with... so if you are looking at arrows with a strength-based character, that's why it shows them as scaling with strength.
Psyclops 2022年9月1日 5時52分 
HA! I just noticed that the skills and arrow sold by the mod-vendor are strength-based!! I immediately disabled all your mods. :D
Ryu 2022年7月22日 3時53分 
My summon keeps getting madness in combat, nobody is casting anything that causes madness.
Nerviiouz 2022年7月7日 8時24分 
Every animal companion, summon, trap.. etc is absolutly buggued :steamthumbsdown:
Harold Smith 2021年11月25日 17時59分 
Warfare overhaul? The community needs a formal update instead of blatant silence.
Mumble 2021年11月12日 22時16分 
Has anyone figured out a way to fix the problem where Animal Companion does the animation, and goes on CD, but doesnt summon a companion?
Zlaxxi 2021年10月11日 12時18分 
i only has odinblades all class overhaul mods and majoras character creation and the more complex skills don't work. Like animal companion, primal roar and hunters trap. When they are casted they don't do anything
bidiguilo 2021年9月29日 13時08分 
I've tried using this mod's savvy hunter skill in conjunction with make grenades great again mod but it seems this mods overrides it.

From what i gather based on the mod authors posts it seems he edited each grenade so that it scales with finesse, but when i check in game the damage is only scaling with huntsman.

I've also tried swapping the load orders around to no effect. Is there a way to make grenades scale with finesse?
Itriandul 2021年9月18日 11時47分 
what happen with the addon for ifan's wolf? @Odinblade

Boomysum 2021年9月8日 19時39分 
Hey the Animal Companion spell isnt working for me. Anyone have any ideas?
LollapaloozaEUNE 2021年8月6日 2時15分 
Can this mod be applied to an existing save or will it cause issues?
classicwowftw 2021年6月7日 19時28分 
IS it intended or a bug that Animal companion does not work with the divinity unleashed version of petpal( having 2 summons at once)
Mokona 2021年6月4日 6時18分 
Does this mean I dont need to put points into pyromancy to deal damage with fire elemental arrows? Thats how I'm reading it at least but just want to make sure.
meow 2021年4月26日 11時27分 
Seeking Arrows sends out more arrows if you do damage to an enemy that has shackles of pain on them and retribution. In some cases the damage can become an infinite loop that murders them.
Rex Lupus 2021年4月19日 17時23分 
Is it possible to revert just one skill to its original way? Tactical Retreat just becomes useless with this mod's change, but the rest is great.
raw666 2021年4月7日 18時02分 
So, will you be doing Warfare and if so, or just thinking about it, can we make any suggestions?
One idea I like to see is to have some warfare spells great to specific weapons like shields have in the base game. Mainly to give weapon user of other types more feats to play and variety.
rock1120 2021年3月6日 13時31分 
@odinblade hi Odinblade !!thx u for mods ,I'm love it , and I come from asia, so I use google translate ,translate the some mods to Chinese,
included Aerotheurge(電氣)、Hydrosophist(水冰)、Pyrokinetic(火焰)、Geomancer(地毒) 、Huntsman(獵人)、Necromancer(死靈)、Spectre(幽靈)、Umbra(暗影)、Scoundrel(惡棍),even this quality is rough,but probably 70-80% content can understand for help Chinese people who don’t understand English at all .
here's link: https://docs.google.com/spreadsheets/d/1uhcwJqIurnhaMw-uRTuJMVitJ64GCYkHzpXzZr4oE8M/edit?usp=sharing
maybe u can add this in ur article , thx again for ur contribution :D
AmonAlouqua 2021年3月2日 12時01分 
Yo, ok it's good, I got the answer on Github, thanks for answering. ^_^
Odinblade  [作成者] 2021年3月2日 9時26分 
@AmonSéthis You should be able to use both .dll files -> just rename the ReShade one to DxgiNext.dll :steamhappy:

@Jägermeister That should be just fine, just ensure you have OdinCore enabled alongside Norbyte's Script Extender!
Jägermeister 2021年2月27日 10時35分 
Hey, can I replace Ryukis Huntsman Rework with yours mid-game?
AmonAlouqua 2021年2月24日 7時28分 
Hello
I am using Reshade which has the same .dll file as Norbyte's Script Extender. So I would like to know if it's possible, how do I use Norbyte's Script Extender and Reshade at the same time?
ArialnaSong 2021年2月16日 12時56分 
@thecommander630 True, Warfare would be interesting to see his take... but also Polymorph~ xD Which is what I'm hoping for, more-so... xD Mainly out of curiosity...
Palatinate 2021年2月15日 5時03分 
Hey everyone. if you are having issues i just found a solution to my problems so this might help.
NOTE (problems being summon animal skill not working and 'unable to create working story')

FIRST- download LL mod manager, https://github.com/LaughingLeader-DOS2-Mods/DivinityModManager/releases

THEN, load it up, and look under the dropdown 'tools'.

Finally click 'download and install script extender'. the script extender it downloads is Osiris extender, which is never mentioned to be needed, but is actually necessary for the mod to work fully. NOTE however, as far as i know, Norbytes SE is still needed as well, so make sure you got both.

I hope this helps!
thecommander630 2021年2月14日 19時59分 
When can you make a warfare class overhaul odinblade? I'd like to see my fighter smash through obstacles with cooler skills
rainlit 2021年1月11日 11時01分 
How do I make power shot use more than 1 AP?
Alex 2020年12月31日 21時13分 
@Dys
Both closer and larger enemies can get hit by more arrows but farther off enemies can be hit by one arrow that is individually more impactful.
Jzion 2020年12月31日 2時09分 
Edit: After playing around with mods, apperently Divine War changes the skill. Dunno if it's fixable.
Jzion 2020年12月31日 1時49分 
Just to add what mods I'm using actually.

DOS2-Divine War
Odincore -Mod Services
Odinblade's (Pretty much all of them)
DW-Odin-Compatibility Patch
Joyless Beginnings
Interesting Uniques
More Talent Points
LeaderLib -Definitive Edition
Void Touched Conjurer
Dire Wolf DE
Animations Plus
Mimicry

Thats it, could it be mod order related?
Jzion 2020年12月31日 1時22分 
Not sure what is causing it, but my Elemental Arrowheads skill has turned into Elemental Weapon somehow. Any idea what mod does this? Can't use the Adaption portion of this class because of it.
JuiceBoxes 2020年12月29日 18時40分 
Anyone else unable to empower the animal companion?
Anthaldin 2020年11月10日 17時55分 
I don't understand, i only up my demage weapon with might?
glove38_6 2020年11月3日 15時49分 
having a slight problem with the animal companion skill not doing anything when cast. any thoughts as to y :(