Total War: THREE KINGDOMS

Total War: THREE KINGDOMS

Guv's Tower Rabalance Mod
32 Comments
Guvenoren  [author] 17 Mar, 2024 @ 9:20am 
No clue what Trom changes, but it should work yes.
Dakier 17 Mar, 2024 @ 5:37am 
If I put this first over the TROM collection, will it overwrite their tower values? It's mad that Yuan Shu's first settlement battle is unwinnable because despite 'superior' forces because towers are basically machine guns.
Guvenoren  [author] 22 Jan, 2024 @ 6:27am 
Welcome!
Dou B Jin 21 Jan, 2024 @ 12:51pm 
Ty for the mod. It's absurd how those towers often rack up more kills than the entire enemy defense force.
maxime.ricard92 9 Nov, 2023 @ 9:23am 
@BloodyPork
Mod works fine. No needs to update
BloodyPork 30 May, 2022 @ 3:21am 
Can you update the mod?
Lateralus 12 Jun, 2021 @ 4:08pm 
So it turns out another mod I was using isn't compatible with this one. I removed them all and had to start a new campaign to get this one working again.
Lateralus 11 Jun, 2021 @ 1:58am 
Yeah they were shooting fast and hitting hard.
Guvenoren  [author] 11 Jun, 2021 @ 12:14am 
Did the arrows shoot really fast? My mod reduces their attack speed by a lot.
If you can reproduce this, I think I might find a way to fix it.
Lateralus 10 Jun, 2021 @ 6:03pm 
It seems there are some minor settlements that still have high tower damage. I've just had a battle in Danyang at the Copper Pits, which was level 2 and the towers did a lot of damage.
Guvenoren  [author] 8 Jun, 2021 @ 3:33am 
@Lateralus I can't say. Sorry
Lateralus 7 Jun, 2021 @ 8:27pm 
There are some walled defence towers that can't be captured because you can't move your infantry into the space below the towers. Is there any way to fix this with a mod?
888 4 Sep, 2020 @ 3:27pm 
thx ....bleh.... nice description gg.
Guvenoren  [author] 4 Sep, 2020 @ 3:23pm 
I have updated it, but workshop is bleh. IT works
888 4 Sep, 2020 @ 2:56pm 
@Guvenoren:
so this one doesnt need an update?
Duque de Alba 4 Sep, 2020 @ 6:14am 
Maybe an mistake about this,sorry.
Guvenoren  [author] 4 Sep, 2020 @ 6:11am 
I have no mod called that.
Duque de Alba 4 Sep, 2020 @ 6:08am 
yes
Guvenoren  [author] 4 Sep, 2020 @ 6:07am 
Artillery for commanders?
Duque de Alba 4 Sep, 2020 @ 6:01am 
You have not upadted Sima Wei can raze and Artillery for Commanders.
Guvenoren  [author] 4 Sep, 2020 @ 2:19am 
I did update most of em. If not all
Duque de Alba 4 Sep, 2020 @ 1:00am 
Please update all your mods to Three Kimgdoms.They are great.
Guvenoren  [author] 18 May, 2020 @ 11:38am 
Yes, there are a stupid amount of towers.
(RPPK)RejeanRaby 18 May, 2020 @ 11:38am 
the amount of towers on some maps also seems like a bit much, but i'm sure that cant be edited, like on some large town maps there are sometimes 8-11 sets of towers, and each cant be equal to an archer unit but with crossbow AP
Guvenoren  [author] 16 May, 2020 @ 3:07am 
In vanilla, yes. This mod nerfs that substantially.
(RPPK)RejeanRaby 15 May, 2020 @ 7:00pm 
The AP damage on Small Town, Town & Large Town's seems a little high, its taking 1/5th - 1/4th of my generals health before they can even get into the entrance
Guvenoren  [author] 20 Mar, 2020 @ 2:57am 
Quite a lot of changes on this patch. Check change notes for more info!
Guvenoren  [author] 19 Mar, 2020 @ 11:11am 
I sure made warhammer mods :P And yes planning to update!
DakkaDon 19 Mar, 2020 @ 10:59am 
This is much appreciated mate, a great mod with a good balance. Didn't you whip up some great Warhammer mods too?

Anyway appreciate this, will it be updated for the new patch?
Guvenoren  [author] 7 Mar, 2020 @ 2:11pm 
@Ryan-san Wall towers are quick to become obsolete, so having them good is an early staple of siege defence. Nerfing them will not make much of a difference, but they're already nerfed to deal significantly less damage. The courtyard towers are the problem. They deal the same damage in vanilla but a courtyard can have 8 of them or something in a good city. They will even kill lords. Happened to me before.

I will see how it in my campaign once it reaches lategame. I do suggest to get Packfilemanager yourself and see the edited entires in the mod and draw your own conclusion.
Ryan 7 Mar, 2020 @ 1:15pm 
This mod is great, before siege lvl 3 seige tower for me killed so many enemy unit and I won with no one even entering the city. I had 3000 vs 3000 and the enemy died so fast. This mod better the chance for enemy AI to get into the city with 80% of the army. Out of the question, can you increase the rate of tower dg after 100% fire? They take to long to burn down. Can you increase the reload time for lvl 3 towers (walled), it seem so odd they shoot like every 2 seconds, so can you increase it to 6 seconds? This is for custom battles, so I usually max out the city.
Guvenoren  [author] 6 Mar, 2020 @ 5:55pm 
I'd love some feedback. Made some updates to the mod to reduce freestanding towers' range and damage potential even further. Any results?