A Hat in Time

A Hat in Time

Windmill's Jumps (Death Wish)
4 Comments
01felixma 19 Jan, 2021 @ 7:49am 
Now do it in Wound-up Windmill instead lmfaooooo (no jk even I can't do that)
Neypah_Tit  [author] 9 Apr, 2020 @ 7:54am 
@Houkou, sorry for late response, but when I was testing this, all the pitfalls that i have fallen into could be escaped with no jumps. Then again, this map is probably much harder if you don't know that you can climb without increasing the jump count.

If you wanna know the trick, I can tell you right here :D, but do know that this trick will also make levels like this a fair bit easier (in my experience) on execution department.
Houkou 3 Apr, 2020 @ 8:54pm 
Haven't managed to finish this one... There's elements here that I really like, but enough really significant pitfalls it's becoming frustrating to play. Holes you can't get out without jumps (and even with jumps, it's inconsistent with just a single jump), and the non-sequential nature of the Windmill's checkpoints is utterly frustrating with a jump limit like this. I'm getting sick of falling only to respawn at an earlier checkpoint.

I like the experience it's trying to deliver, there's just a few issues with this stage in particular where this sort of challenge is concerned.
BBerry 2 Mar, 2020 @ 1:05pm 
So I’m not the only one who thought of this