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Can't figure out why, I dont have any other mods that should interact with it
I made some changes to the numbers (mostly diving everything by 4, some times 8) and now, while still almost better in everything than a human, they have a single flaw: a base 95% movement speed.
It's a very good race mod, but for my tastes, it needs some balancing.
1) Empire faction is always foes -100 rep when I start new game
2) Had an event, a group of neolitic Thrumboian tribe spawned for hunting and they had sniper rifles. This is even more strange since I play Medieval Vanilla this time.
And being very simple xml stuff, there is nothing to break pawn behaviours. CE always come with a risk of doing something unexpected and illogical.
After reading through the comments and description page for issues, then troubleshooting with my 400+ mod list, I've found that this mod with CE (combat extended) breaks some of the UI. Usually with combat extended, you'd see and be able to change between firing modes, reload, and see exactly how much ammo was in the weapon. But for some odd reason the buttons simply aren't there, and in some rare cases I've had my pawns completely now use the weapon at all. As you'd expect, this is quite game breaking if you wanna use combat extended.
Other note
The same issues persist with the "Enable ammo system" setting enabled or disabled in CE settings.
I love this mod and hope that these problems can be fixed someday. Hope this helps :D
They starved to death, it was during a large expanse of poison ship radius.
Anyways, loved the damage balance they don't feel invicible and tanky since they are humanoid thrumbos after all, not the actual thrumbo.
you never had an encounter with the kinky part of the furry community
and the disgusting part with the straight up zoophiles (dont fuck nonhumans unless they are of high enough intelligence to give consent and gave such, consent is always important)