Total War: WARHAMMER II

Total War: WARHAMMER II

Total War Warhammer II : Cinematic Battle Effects 3.6+ Proper Effects Addon (SFO) (OLD) (READ DESCRIPTION)
55 Comments
excelatrate  [author] 18 Jan, 2021 @ 6:13am 
Mod description updated with new mod page.
TryToBeHappy 18 Jan, 2021 @ 12:31am 
Thank you so much, @Deer Trap.
excelatrate  [author] 17 Jan, 2021 @ 8:32pm 
THIS IS WHERE TO FIND THE CURRENT, UPDATED VERSION OF THIS MOD FOR NOW

https://drive.google.com/file/d/1YgXk1X0Czz5vMuSDAaTmA5FXqp_4Icyj/view?usp=sharing
Levi Yeager 17 Jan, 2021 @ 5:56pm 
Thank you for updating, I can't bear to play without CBE and this one. Love this so much :cozybethesda:
excelatrate  [author] 14 Jan, 2021 @ 1:56pm 
@TryToBeHappy

I’ve pretty much given up on keeping it up to date, CA and SFO update too often to keep on top of and I’ve pretty much stopped playing until it’s “finished”.

If someone wants to take over they’re free to do so the updates are pretty trivial just annoying to do.

Once TWII is “finished” and SFO is “finished” I will update the mod regardless.
TryToBeHappy 14 Jan, 2021 @ 1:19pm 
Hello. Will it be updated for latest sfo update that coming this saturday ?
† Holy Overseer † 21 Nov, 2020 @ 10:52pm 
I think the guy below me is trying to say that this mod crashes the game when the Vampire Coast weapon teams fire as that is what is responsible for my game to unfortunately to crash as well. I was able to deduce it to this mod as when I deactivate it the two weapons team was able to fire no problem.

To give an accurate run-threw as the weapon team fire their volley the game freezes then shortly crashes. I've notice that no "volleys" are shown when they fire their weapons the explosion is shown on the tip of the firearm but not the "missiles" themselves going to the target.

I do hope I was able to translate that poor creatures' attempt at the English language.

ooohhhh....After typing this comment I just realized I don't have the CBE original mod installed. WHOOPS
Crazyivan 3 Sep, 2020 @ 11:39pm 
lol
excelatrate  [author] 29 Aug, 2020 @ 1:18pm 
Once more in english please
kdyrla 29 Aug, 2020 @ 9:32am 
this mod make crush. when fight vamfire cost's cannon.
练为战 23 Jul, 2020 @ 12:54am 
WOW,thank you
RatboyW 16 Jul, 2020 @ 6:00am 
Ayy there it is, thank you! :)
Lendmeister 15 Jul, 2020 @ 10:41pm 
Cheers Man! Thx =)

excelatrate  [author] 15 Jul, 2020 @ 10:07am 
FINALLY, IT IS UP TO DATE! HUZZAH!
=[NK]= Col. Jack O'Neil 4 Jul, 2020 @ 8:29am 
No problem champ! :)
TryToBeHappy 3 Jul, 2020 @ 10:35pm 
Please, we are all waiting
excelatrate  [author] 3 Jul, 2020 @ 4:51pm 
Thanks! Ill get around to it...I promise!
=[NK]= Col. Jack O'Neil 3 Jul, 2020 @ 3:32pm 
Super keen for this when you've updated it! :)
aeON 3 Jul, 2020 @ 2:48pm 
Thanks for this mod :steamhappy:
Crazyivan 29 Jun, 2020 @ 1:02am 
as Deer Trap just siad mod not updated for SFO yet
DazMaZ 28 Jun, 2020 @ 9:28pm 
Vampire Coast crashes in fights. Any ideas?
excelatrate  [author] 28 Jun, 2020 @ 7:18am 
@Crazyivan i would follow this submod so you know when I update it, I'm spending some time with my SO the next few days however I promise I will get to it eventually!

In the meantime you can use @Railgun's "original" submod you will just encounter unbalanced artillery notably when using with SFO.
Crazyivan 27 Jun, 2020 @ 8:44pm 
as in your new proper effects mod
Crazyivan 27 Jun, 2020 @ 8:41pm 
can we still use it for SFO or can i use your updated one till this is updated for sfo
Falderal 26 Jun, 2020 @ 11:41pm 
@Deer Trap thank you for the response, I'll see if I can cook something up!
excelatrate  [author] 26 Jun, 2020 @ 5:30pm 
@Goma waiting for SFO to update
Goma 26 Jun, 2020 @ 4:53pm 
needs an update?
excelatrate  [author] 10 Jun, 2020 @ 9:42am 
@Falderal

No. I don't use CTT however if you go to Railgun's mod page it includes a guide on how to do the changes yourself. WH2 gets updated way too frequently along with SFO and in return CBE so it's enough just keeping this mod updated, maybe once the dust is settled and WH2 is officially "finished" I will consider making compatibility patches for other overhauls.
Falderal 9 Jun, 2020 @ 11:57am 
@Deer Trap hi,
Will you be making a submod that includes compatibility with CTT?
excelatrate  [author] 2 Jun, 2020 @ 1:20pm 
@Belisar1453 sorry for the late response, priority doesn't matter since Proper Effects adds effects, CBE and proper don't conflict by default as they do different things.
Timujin 25 Apr, 2020 @ 10:23am 
Should this load with priority over the main CBE mod?
excelatrate  [author] 24 Mar, 2020 @ 5:11pm 
It definitely changed, it does good HP damage now compared to my previous version. Anything else would be from SFO by default, not me.
Goma 24 Mar, 2020 @ 4:59pm 
Ok, I tested it and seems nothing changed sadly.
Something is wrong with explosion radius of Plagueclaw Catapult...
The radius is so small or almost non-existent now that it's performing worse than Bretonnian Trebuchet, which is not cool.

I will ask this on SFO thread too.
Goma 24 Mar, 2020 @ 4:01pm 
thanks!
excelatrate  [author] 24 Mar, 2020 @ 2:39pm 
UPDATED!

@Goma I just updated it and it now does pretty good damage to Saurus Warriors, inline with SFO by itself. I also noticed new, lingering effects left after their blasts that weren't there before. Yay for more effects!
excelatrate  [author] 24 Mar, 2020 @ 10:58am 
@Goma thank you for the notification, upon inspection the Plagueclaws ARE doing lower damage than in SFO. This will be fixed as soon as I have a chance.
Goma 24 Mar, 2020 @ 3:22am 
or perhaps that's how they are supposed to be in SFO in the first place, since I had been playing with CBE for a long time before this got released.
Goma 24 Mar, 2020 @ 3:18am 
Did Plagueclaw Catapult got nerfed hard in SFO?
I remember they used to destroy Saurus so easily, now they seem to do much less damage.
excelatrate  [author] 22 Mar, 2020 @ 9:23am 
...It makes artillery use the same values SFO does. SFO only changed some values for SOME artillery therefore playing the game without using this with CBE imbalances the game, period.
MagicTurtleV 21 Mar, 2020 @ 6:50pm 
So does this make the artillery better or worst?
excelatrate  [author] 10 Mar, 2020 @ 9:25am 
wut
Overlord 6 juin 1944 10 Mar, 2020 @ 6:44am 
How to say thank you, my graphics card has burned.
excelatrate  [author] 10 Mar, 2020 @ 2:26am 
Yuuup. Your artillery should be better now, but then again so is the AI's...
Goma 10 Mar, 2020 @ 12:51am 
oh my, does this mean I've been playing the game imbalanced for such a long time?

Thanks a lot for your work!
excelatrate  [author] 9 Mar, 2020 @ 7:25pm 
Yes, this is literally Proper Effects but with SFO compatibility baked in.
Overlord 6 juin 1944 9 Mar, 2020 @ 3:37pm 
Comment te dire merci, ma carte graphique a :steamhappy:brûlée.
Moogle 9 Mar, 2020 @ 3:32am 
So I just subscribe to this and it's good?

I've already downloaded and benefit from Battle Effects full version :D
excelatrate  [author] 6 Mar, 2020 @ 8:57pm 
Uh...I think you're having a case of "didn't read the description".

Cinematic Battle Effects is REQUIRED, it's optional submod "Proper Effects" is what this is but with SFO compatibility baked in.
Monarch 6 Mar, 2020 @ 4:44pm 
Does this require the original mod? Since it it placed as a requirement, but you say "unsubscribe from that," it is a bit confusing.
excelatrate  [author] 5 Mar, 2020 @ 2:54pm 
Provided I'm actively playing when SFO/PE is patched, yes otherwise I will rely on this comment section to inform me when SFO/PE is patched :)