安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
error below:
[string "../mods/workshop-2016036704/modmain.lua"]:628: attempt to index upvalue 'ThePlayer' (a nil value)
LUA ERROR stack traceback:
../mods/workshop-2016036704/modmain.lua(628,1)
=(tail call) ?
=[C] in function 'xpcall'
scripts/mods.lua(187,1) in function 'fn'
scripts/entityscript.lua(634,1) in function 'AddComponent'
scripts/prefabs/player_common.lua(973,1) in function 'fn'
scripts/entityscript.lua(1208,1) in function 'PushEvent'
scripts/mainfunctions.lua(523,1)
I'm unsure of why its crashing but its one of my most used mods and its the only mod having an issue atm so I would love for it to be fixed.
1. Carry a statue.
2. Mouse cursor will automatically switch to 9 circles in a 3x3 grid (this indicates precision mode is now active, if this isn't the case then use Shift+R to toggle precision mode on/off)
3. Left-click on a circle. Character will move towards it.
4. At this point, give it a few secs, as character will move towards circle and will then eventually wiggle until they're perfectly locked into place, automatically.
5. Wait until you see random numbers appear in the center of the screen (like in the mod screenshot above). This indicates that your character has now successfully/perfectly positioned into place.
6. Hit Z to drop statue.
Can confirm this works on latest DST to date.
Thanks for the mod!
Anything am I missing or is it broken this patch?
Hardcore keyboard user xD/
Remember to disable lag compensation if you want accurate dropping. And it is currently not possible to drop statues like drop item in client side, or alteast, im not good enough to bypass it.
suggestions: enable the configuration of default drop point position: default by wall position or have it tweaked
-having atleast one armor item (require this item to use the same slot as statue) in your inventory.
-equip that type of armor after you done walking to correct point.
by doing this you dont have to reload game just to disable/enable mods.
I used to do this before making drop function, so it should work perfectly fine.