RimWorld
Smokeleaf Industry Reborn [Adopted]
165 opmerkingen
WhatwouldJesusdo 16 uur geleden 
pls let me plant my smokeleaf in 1.6 with this great lovely mod !
Mushin 15 jul om 3:06 
1.6 please :KneelingBow:
irrelevantredundancy 12 jul om 13:46 
Has anyone had any luck just running this on 1.6? I think that's what I'm going to do. 🤞fingers crossed it doesn't break anything in 40 hours.
monet 10 jul om 15:04 
1.6? :summercat2023:
Lee Townage 2 jul om 0:08 
1.6?
The Memphis 16 jun om 21:40 
i humbly request smokeleaf hash oil be renamed to chemfuel hash oil to reflect on butane hash oil.
Leeum 20 apr om 16:42 
It would be cool if this was compatible with RImweed & smokeleaf expanded
sewnutty 19 nov 2024 om 19:05 
To spread the joy of brownies and cookies...and everything else.
Its time to get "Captain of Industry" on these supply chains because holy smokes is it intensive on material and setup XD
Shenzhen Special Zone Daily 5 okt 2024 om 15:43 
so all the machines from the mod are showing "GetInspectString exception on MedicinalsLab378574: System.InvalidCastException: Spesified cast is not valid. [Ref ECC2920] Duplicate stacktrace, see ref for original"
Scott-Sterling 29 aug 2024 om 18:52 
I'm having difficulty with the composite, the game isn't registering it as steel?
Phil_Fabuleux 26 aug 2024 om 17:16 
please can you maybe add smookleaf variety like reallife (i dont find any mod's doing this) ?
Ogliss  [auteur] 9 jun 2024 om 10:21 
the problem with being a smokeleaf user.......memory like a sieve!, should be fixed,
=>PR<= XxDEM0NIKSxX 9 jun 2024 om 9:57 
ermm what the sigma
Sorotham 1 jun 2024 om 10:34 
after version 1.1 the <basePowerConsumption>-3000</basePowerConsumption>
in MSI_Buildings_Power.xml file, the value is -1 for all other versions
Sorotham 1 jun 2024 om 10:17 
I have the same hempene solar generator provides 1W problem
Lord Shaw 29 apr 2024 om 9:11 
Thanks for your great work. I'm maintaining a translation mod for your mod. Feel free to contact me if there is any question.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2963604931
Meth n' Snails™ 23 apr 2024 om 16:57 
Am i missing something with the hemp solar generator? its output is only 1W for one panel and its in full sun
JayMeema 22 apr 2024 om 7:33 
Experiencing the same error @Renix.
Renix 17 apr 2024 om 1:26 
going to verify my load order
Renix 17 apr 2024 om 1:25 
1.5 error with VGP patch

[Smokeleaf Industry Reborn - Start of stack trace]
Verse.PatchOperationRemove(xpath="Defs/RecipeDef[defName = "Make_Bandagekit"]/ingredients/li/filter/thingDefs"): Failed to find a node with the given xpath
Verse.PatchOperationSequence: Error in the operation at position=1
Verse.PatchOperationFindMod(VGP Garden Medicine): Error in <match>
Verse.PatchOperationFindMod(VGP Garden Fabrics): Error in <match>
[End of stack trace]
The top operation is the one that failed, the ones below it are the parents
Source file: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2018570327\1.5\Patches\VGP_Patches\SmokeleafInd-VG_medicinePatch.xml
jacoby400000 12 apr 2024 om 17:21 
1.5 would be amazing :)
Taco 11 apr 2024 om 23:31 
Hoping this gets continued to 1.5! :weed:
roclops 6 apr 2024 om 7:17 
1.5? :)
Valikdu 1 nov 2023 om 13:33 
I've only noticed this now, but: making devilsleaf fabric spends more devilstrand than making actual devilstrand fabric, which is stronger.
Perhaps the devilsleaf recipe should be creating 50 units of fabric instead of 25 to balance things.
⬆️➡️⬇️⬇️⬇ 26 okt 2023 om 7:55 
ty
TheStorySmith 10 okt 2023 om 14:35 
How do I make the items from this mod help with smokeleaf dependence? Does anyone know or is this a mod conflict, cause no matter how many joints, hash or food I have anyone eat it doesn't work.
BoxingBud 26 sep 2023 om 9:30 
Thank you
东方彩虹🌈 25 jul 2023 om 17:39 
Drug lord
TraditionalHoney 9 jun 2023 om 8:24 
can you change the research on some of the basic stuff to tribal or medieval? this fits perfectly for my medieval play threw but the research is wrong :( people have done these things for 1000s of years so i think it fits tribal research
Shodan2072 4 jun 2023 om 22:36 
Is there any chance of making the grow light fixture actually ceiling mounted?
dvdmcwilliams 11 mei 2023 om 18:23 
Where do I craft the bio coal?
ImTrash 29 apr 2023 om 10:12 
Is this compatible with 1.4?
Ganja | Ham Mafia | 25 mrt 2023 om 10:27 
I am the one who knocks.
Daniel231154 24 mrt 2023 om 15:54 
my colonist with a smokeleaf dependency wont stop snuffing smokeleaf is this mod doing that?
Long-comment-san 24 mrt 2023 om 2:39 
Hi. Could you please do a bit of balance? Imo artificial lights should be a bit more power hungry - relative to sunlamps. Maybe change the length of drugs too, some - long effect less potent, some short but really strong
Ogliss  [auteur] 24 feb 2023 om 14:36 
@The Wizard of Nova Scotia
both are possible, but i think a better option would be a new bill that gave far less bud and more of the other two- im Half tempted to write some custom code that would make it so that if you left them long enough, they would flower, reducing the bud harvested to minimal levels (perhaps dependant on how long it was in the flowering phase), but increased the seed and fibre output

@Valikdu
fixed for next update, thank you for supplying the defname :)

@Black_moons
I'd Totallly forgotten about that, im still not sure its the best solution, i'd love to know Why the original author decided to do it this way- as whatever reason Might no longer be vaild or worth it compared to the downsides of using his own set of hediffs and addictions from smokeleaf
The Wizard of Nova Scotia 23 feb 2023 om 23:45 
would you be able to either buff the output of hemp seeds and fibre, or add a hemp plant that basically can be farmed for just the seeds and fibre. i love using hempcrete and all the alternitves but i find that i end up with a huge excess of drugs and never enough fibres
Valikdu 24 jan 2023 om 15:39 
I've found a problem with the patch for VGP Garden Gourmet:
the current version of VGPGG does not have "Sugar", it just uses sugar canes (Rawsugarcane) in recepies that make sweets.
currently, sweet things like cookies can't be made because of this, because the patch still refers to "Sugar".
Black_moons 11 jan 2023 om 4:19 
@Ogliss Any chance of merging in those changes Fartblaster submited?
Ogliss  [auteur] 16 nov 2022 om 14:00 
@Killerfradel123
try checking the supported versions
Killerfradel123 16 nov 2022 om 13:54 
Is there a version to user with 1.4 rimworld?
Fartblaster 8 nov 2022 om 13:22 
There's an updated pull request on Github with a fix for it
Starina 6 nov 2022 om 15:17 
Hello! Is there any way to fix thing wis Biotech with dependancy of smokeleaf?
Alleykat 2 nov 2022 om 5:24 
Well thank you so much for keeping it going. Take your time and good luck with your mods :)
Ogliss  [auteur] 2 nov 2022 om 4:49 
@Alleykat
Thats why Githubs for haha, at some point over the next week or so, when i have a moment, i will see about swapping it over, however it wont be untill after my own mods are updated to 1.4
re ideology stuff, if its keyed specifically to the hediffdef/chemicaldef/thingdef/drugdef then your correct, it wouldnt count as the same thing, im afraid im unsure if it is keyed though, having not really played rim since 1.1 was released, and not looked into ideology much in terms of modding, as im not fond of locking content behind DLC requirements
Alleykat 2 nov 2022 om 1:32 
@fartblaster ty!

@ogliss thanks for looking into it. I wonder if there's a way to test it without putting it out as a general update to everyone? I am wondering if it is simpler/less incompatible to just patch the gene from biotech than swapping the defs? But I know nothing about rimworld defs.

Does the different defs mean that, for example, any ideologion memes that work off smokeleaf, don't function properly with the smokeleaf from this mod?
Fartblaster 1 nov 2022 om 10:21 
I just switched the gene to psychite dependancy with dev mode, not an actual fix
Ogliss  [auteur] 1 nov 2022 om 9:12 
@Alleykat
offhand, not being sure Why its the way it is(the only reason i can think of would be avoiding editing vanilla files for compatibility sake), id be inclined to say yeah, could swap to using the vanilla def, though unsure what side effects it might have
Alleykat 1 nov 2022 om 8:24 
@ogliss thank you for maintaining this mod! do you think it would be possible to patch the addictions/dependency issue?

@fartblaster can you share what workaround you’re using with dev mode? Is it as simple as reassigning the addiction to this mods smokeleaf?
Fartblaster 28 okt 2022 om 7:59 
Ah. I'll dev mode it to rely on something else then. Thank you