Total War: WARHAMMER II

Total War: WARHAMMER II

Shipping Lanes
37 Comments
Deviant 13 Sep, 2022 @ 11:46pm 
WH3?
=[NK]= Col. Jack O'Neil 13 Sep, 2022 @ 8:17am 
BTW, here's a list of who gives what :) I tried to look at the script file to see why there wasn't any post battle reward notification coming up, but I can't do script stuff :(

boyz_of_the_forbidden_coast - Obsidian/Medicine
freebooters_of_port_royale - Dyes/Wine
the_churning_gulf_raiders - Salt/Pottery
bleak_coast_buccaneers - Beer/Iron/Gem
grey_point_scuttlers - Animals/Furs
tyrants_of_the_black_ocean - Spices/Timber/Trinkets
terrors_of_the_dark_straights - Marble/Gold idols
=[NK]= Col. Jack O'Neil 7 Jul, 2022 @ 7:23am 
So, this mod does work with SFO, although there doesn't seem to be any pop up like you have displayed in your pictures. But checking the resources I'm exporting, they are in my trade the next turn. How long am I able to export them? Is there a limit of like, 5-10 turns?
Vantas Strider 24 Nov, 2021 @ 2:15pm 
Ah thank you!
I missed the message at the time I encountered them
Cole Avenue  [author] 24 Nov, 2021 @ 1:56pm 
@Vantas Strider The periodic pirate sighting messages say what resources the sighted pirate gives. There isn't a list anywhere but I did try to have a method to my madness with the resource assignments. I'm pretty sure fur comes from the skaven pirates what with them being covered in fur and all. ;)
Vantas Strider 17 Nov, 2021 @ 9:34am 
Is there a list somewhere of which pirates give which resources? I'm playing as Thorek at the moment and need to get my hands on fur, which in the Vortex campaign means sending a force to Naggarond or Araby - or defeat whichever pirates give fur ;)
Cole Avenue  [author] 16 Jul, 2021 @ 11:38am 
re-uploaded for silence & the fury, was still working, no changes required
Marco_Mozzarelli 11 Jan, 2021 @ 8:10am 
Superb.
♥♥♥♥♥♥♥♥♥♥♥ 5 Dec, 2020 @ 3:42am 
Hey man - for whatever reason this seems to be broken, any chance you can take a look at it?
Krimson 1 Sep, 2020 @ 3:11pm 
My capital has a province modifier saying "shipping lanes secured" from turn 1, well before I have killed any pirates. Is it possible to only have that modifier once I have killed some of them?
flameshroud 3 Aug, 2020 @ 9:24pm 
Works fine if you ask me
REITERPALLASCH 17 Jul, 2020 @ 10:07am 
Does this need an update?
Echo 24 May, 2020 @ 1:13am 
I wonder if you could make it so Chaos invasion hordes do not target these pirates. In my campaign, they pretty much took them all out, and didn't even get any benefits in doing so.
Echo 19 Apr, 2020 @ 7:18am 
Does this work for the AI and is it first kill only? If the AI kills a pirate before you do, do they get the bonuses, and you don't after killing the same pirate? What about the reverse?
flameshroud 11 Apr, 2020 @ 12:55pm 
ok XD
Cole Avenue  [author] 11 Apr, 2020 @ 10:04am 
@flameshroud There are no innocent pirates :D The dialogs that pop up are to help you locate the pirates, but the location is just their current location at the time of the dilemma. They are initially rare because when all the pirates are alive you can’t help but stumble into them. The odds of seeing a dilemma increase when there are fewer remaining pirates to help you find the ones you haven’t killed yet.
flameshroud 7 Apr, 2020 @ 6:33am 
great mod! adds some nice depth to the game.
for my question, i don't know if its already in, at leastt i couldn't find it. is there a slide that tells me what the details mission were? for instance, i got a quest about +/- 50 turns back but couldn't go after it since i was holding on by the skin of my teeth XD. now i don't remember wich bloody pirate it was. and slaughtering innocents is something we don't do in the game ;)
Cole Avenue  [author] 22 Mar, 2020 @ 6:41am 
It works with all races / factions except pure hordes (trade resources require a settlement). Works with Nakai if you use my Settle Down, Nakai mod.
namale210 22 Mar, 2020 @ 5:32am 
Does this work with the dark elves?
dreadedladie 21 Mar, 2020 @ 8:18am 
Should definitely show this to Venris so it can potentially be amalgamated into SFO.
Sir_Isenhart 21 Mar, 2020 @ 3:50am 
Wow, excellent idea. Well done!
Coitus_Interruptus 20 Mar, 2020 @ 9:56pm 
Elegant solution to the strange (CA's) decision, thx u. Great idea.
CaledorNation 20 Mar, 2020 @ 1:30am 
Excellent idea! thank you so much
Parzival von Tronje 19 Mar, 2020 @ 5:32am 
"Shipping Lanes" is this kind of mod we need, to fill the world with activitys and goals.

Thx mod creator
totalwarwarhammer2 19 Mar, 2020 @ 3:09am 
Very cool
( ͡° ͜ʖ ͡°) 18 Mar, 2020 @ 7:48pm 
This is a beautiful idea for a mod.
TdizzleGod 18 Mar, 2020 @ 4:19pm 
is this mod savegame compatible
greenminogon 18 Mar, 2020 @ 11:59am 
This is such a fun and interesting way to make rogue pirates more enjoyable. Kudos to the author!
Ciaphas Cain 17 Mar, 2020 @ 12:47pm 
Sounds interesting!
[FS] Kapitan Wolfgang 17 Mar, 2020 @ 12:21pm 
Hi guys, I've tested it ingame. It's savegame compatible. Had an ongoing Luthor Harkon campaign. If you haven't taken down any rogue pirate armies yet the rewards are added to them. I don't know if you get the rewards retroactively if you've already killed the armies.
Mr.Necrophile 17 Mar, 2020 @ 12:02pm 
Hey, great idea - adds some importance to dealing with rogue armies. Can I make a request? Could you do a 'lite' version with a quarter or half the rewards?
Also, is this save game compatible?
Thanks
Cole Avenue  [author] 17 Mar, 2020 @ 12:00pm 
Added compatibility info to the description.
Bop 16 Mar, 2020 @ 9:20pm 
Compatabilities please, and if its save compatible and THANKS FOR THE MOD :D
EzUNreal 16 Mar, 2020 @ 6:28pm 
Hey I notice you have done a lot of good works! Just a suggestion, please state the compatibility in mod description:steamhappy:
Cole Avenue  [author] 16 Mar, 2020 @ 6:18pm 
@TheDevilKing 384 This is for all factions, the coast factions have a bit of an advantage in that they can locate the rogue pirate armies by looking at the pieces of eight panel, but all factions can gain the trade resources for killing the pirate armies. The only exception is pure horde factions, they can't access trade resources because trade resources can only be applied to settled provinces.
Taste of Capitalism 16 Mar, 2020 @ 6:02pm 
Nice mod so this make any faction can get trading money from killing pirate
TheDevilKing 384 16 Mar, 2020 @ 5:47pm 
Is this only for the coast factions