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Ку. Мысль интересная, но это довольно сложно реализовать неинвазивными средствами.
Fixed, thanks.
I tested, it took about 5-6 throws, but I did get a 3 damage frag with Precision Explosives enabled.
Hmm, I'll check it out. Most likely you were just unlucky, because this mod doesn't fundamentally change how grenade damage works, or anything else along those lines, it just makes the grenaade "land" on a random tile. Note that the tile the grenade lands on visually can totally be different from the actual epicenter of the explosion.
I dunno, were you able to deal more than 2 damage without scatter?
Yes, I tested and it works. But it seemed out of scope of the Grenade Scatter mod and I was lazy to make another mod. It works for Viper's poison spit too.
No idea. I'm getting tired of repeating it, but I don't offer ANY kind of support for unreleased mods.
Thanks for an awesome mod!
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=616359783
This mod doesn't contain any "blocks of code", only configuration.
Open XComScatter.ini and delete everything under = LAUNCH GRENADE = block.
I was talking about the CONFIGURATION bit.
If it's in there it's not fully obvious because I'm not sure what phrasing exactly I'm looking for. It does say that launchers are MORE accurate than grenades, which I guess suffices with your DRLs with no spread modified in.
You modify your habits. Get into a habit of reading description before asking questions.
Fixed, thanks.
They should be scattering, I'll look into it.
First try adding the Grenade Launcher template name to the weapon exclusion list.
And if I want to make a particular grenade launcher (like the Blaster Launcher ) suffer no scatter whatsoever, I should add +SCATTER_ABILITY = (AbilityN2ame = "IRI_NoScatter_Passive_GL", AffectAbilities[0] = "LaunchGrenade", AimAdjust = 1000, SearchInventory = true) to XCOMScatter.ini, and then give it to the appropiate weapon via WSR, right?
> Does this effect enemy grenades
Yes
> MEC launchers?
No.
Cheers, glad you enjoy it :)
Thank you so much Iridar. Your mods enhance Xcom 2 to a level so high that I can't play without any of them!
in order to grant scatter-reducing abilities to Advanced and Beam Grenade Launchers.
Regarding the disorient thing - You could maybe mix a "disadvantage to hit" throw (roll twice and any of both rolls missing leads to a Miss-scatter) with a halved throw range.
Just thinking aloud though - I agree with you.
Right, didn't take launching into account. Will fix, thanks.
> how does this work with the beam grenade launcher mod?
I tested, it works. The grenade always visually lands in the same tile, but it explodes and deals damage in a scatter location correctly, so just a minor cosmetic issue.