RimWorld

RimWorld

No Edge Fade
38 Comments
Enrico 1 Sep, 2023 @ 3:29pm 
I've updated the lite-version of this mod to 1.4 and also added support for "Nature's Pretty Sweet (Continued)": https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3029378326
Copper Boltwire 25 Jun, 2023 @ 3:52pm 
Works with 1.4?
Yes, Just fine.
Why?
Because it uses the "patch system" to overwrite/remove a few details from the ground tiles.

Updating the mod is rather pointless, unless the new DLC adds new tiles.
eighmy_lupin 30 Dec, 2022 @ 4:02am 
Works fine with 1.4
Akaired 11 Nov, 2022 @ 4:52am 
1.4?
SeanMungo 8 Nov, 2022 @ 3:57am 
Sir. Lord. God Emperor, please. 1.4 my liege.
Mekkie 13 Sep, 2021 @ 11:50am 
Thank you so much for this! My garden looks much nicer now :D
okradonkey  [author] 24 Jul, 2021 @ 8:10am 
Updated to 1.3. I haven't tested this much beyond a quick basic check. If there are any game-breaking problems, I'll try to fix them quickly. Otherwise, I'll probably wait for some of the other mods to update to 1.3 (and any new mods to be requested by you!) before updating this one again. I haven't had a chance to play RimWorld much since before Royalty, so I'm unfamiliar with a lot of the new stuff - So, if I'm missing anything, please feel free to let me know. I just got 1.3 and Ideology so I'll be trying to spend some quality time on the Rim again soon. Enjoy!
JFKGotHeadEyes 22 Dec, 2020 @ 1:47am 
i fucking love you so much, i spent about 5 hours searching for a mod like this a few months ago. i would fucking marry you.
okradonkey  [author] 18 Oct, 2020 @ 8:50pm 
@pinbuck - Updated! If you see any more Royalty floor/terrain borders that don't look right, let me know.
pinbuck 14 Oct, 2020 @ 2:02pm 
update 4 royalty flooring pl0x
Copper Boltwire 25 Jul, 2020 @ 9:46am 
Now, if you like to support my mod, you can, and thus de-bloat the workshop just a tiny bit by making my own mini-mod pointless, sure, go ahead. (As if i could stop you in the first place...)
Copper Boltwire 25 Jul, 2020 @ 9:33am 
Made a separate mini mod that requires this and my own mod, and borrowed your preview image... If you want me to change the preview image, let me know, and I will ^_^
okradonkey  [author] 25 Jul, 2020 @ 8:13am 
@Copper Boltwire - Updated to include terrains from VGP Garden Tools. Thanks for the suggestion!
Copper Boltwire 25 Jul, 2020 @ 2:14am 
Of all mods, i'm surprised you don't cover VGP Garden Tools Reclaim soil, Place Soil, Garden Soil and Plow Soil. Considering the popularity of VGP.
Sepherix 12 Apr, 2020 @ 4:35pm 
this is so eerie and cool at the same time.
okradonkey  [author] 4 Apr, 2020 @ 12:37pm 
@John and everybody - Update! Check out the new mod, No Edge Fade - Lite . It only affects man-made floor tiles and lets all natural tiles retain their faded borders.

This mod also got a fresh update - it puts floor tiles at a higher priority than all other tiles, which should improve the rendering quality and clean up almost all floor tile borders. Let me know if you run into any problems.
okradonkey  [author] 4 Apr, 2020 @ 4:50am 
@John - Sorry, I don't think I can. This mod doesn't actually alter rough stone, it alters almost every other terrain. I'm afraid it's a "take it or leave it" mod for now.
pinbuck 26 Mar, 2020 @ 12:48pm 
That's pretty low priority, but glad you care
okradonkey  [author] 26 Mar, 2020 @ 11:10am 
@pinbuck - Yeah, water has its own edgeType=Water that handles its texture and animation but forces the faded shoreline. If we set it to edgeType=Hard it gets the hard edge but loses texture and animation like before. I think this is as good as it gets without becoming really complicated.

I haven't totally given up though. If I ever figure out how to modify the Unity shaders, I'll definitely push an update.
pinbuck 26 Mar, 2020 @ 10:30am 
water seems to not have the same hard edge as other stuff now, is that the intentional fix?
pinbuck 24 Mar, 2020 @ 9:10pm 
good work dude, this mod is nostalgia
Dutchglorius 24 Mar, 2020 @ 3:41pm 
oh chill, thanks
okradonkey  [author] 24 Mar, 2020 @ 2:08pm 
@Dutchglorius - Added terrains from Fertile Fields. Thanks for the request!
Dutchglorius 24 Mar, 2020 @ 10:57am 
i know it's a different mod related thing but edges keep fading with plowed soil from fertile fields
NobleSirBlack 24 Mar, 2020 @ 10:05am 
Nice!
pinbuck 24 Mar, 2020 @ 8:03am 
Thx
ubreitfeld 24 Mar, 2020 @ 12:49am 
Very nice. Now tiles look how they should look. :-)
okradonkey  [author] 23 Mar, 2020 @ 3:11pm 
@pinbuck - Water display has been fixed.
okradonkey  [author] 21 Mar, 2020 @ 1:20pm 
Yeah, water definitely looks worse with this mod.
ashhhh2 20 Mar, 2020 @ 9:59am 
alright well thanks for trying
okradonkey  [author] 20 Mar, 2020 @ 9:03am 
Unfortunately, edgeType=fadeRough is a property of the natural terrains, and that fade overrides the edgeType=Hard that floors already have. Therefore, the only way to fix it with XML is to set the fade property of natural terrains to also be Hard (which is basically what this mod does).

Somewhere in the C# code, there must be an innocent little function that could be patched to let the Hard edge type override fadeRough, but I can't seem to find it.
ashhhh2 20 Mar, 2020 @ 8:24am 
is it possible to get a version of this that only removes floor fade?
okradonkey  [author] 20 Mar, 2020 @ 5:14am 
Haha I don't know exactly what was in the old one but hopefully this is a good start.
okradonkey  [author] 19 Mar, 2020 @ 3:03pm 
Dub's Paint Shop is a great mod but as far as I can tell, it doesn't remove the fade between natural terrain and floor tiles. (Borders between floor tiles are crisp even in vanilla.)
aflamealenor 19 Mar, 2020 @ 2:32pm 
I use Dub's paint shop to paint terrain, it makes the borders crisp :)
CatLover366 19 Mar, 2020 @ 9:37am 
cursed