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Yes, Just fine.
Why?
Because it uses the "patch system" to overwrite/remove a few details from the ground tiles.
Updating the mod is rather pointless, unless the new DLC adds new tiles.
This mod also got a fresh update - it puts floor tiles at a higher priority than all other tiles, which should improve the rendering quality and clean up almost all floor tile borders. Let me know if you run into any problems.
I haven't totally given up though. If I ever figure out how to modify the Unity shaders, I'll definitely push an update.
https://www.dropbox.com/s/nmuzxub1bl48opp/Screenshot%202020-03-21%2011.30.26.png?dl=0
https://www.dropbox.com/s/tbu8puj66ch5zqo/Screenshot%202020-03-21%2011.33.52.png?dl=0
Somewhere in the C# code, there must be an innocent little function that could be patched to let the Hard edge type override fadeRough, but I can't seem to find it.
https://steamhost.cn/steamcommunity_com/workshop/discussions/18446744073709551615/1631916887495284852/?appid=294100
https://steamhost.cn/steamcommunity_com/workshop/discussions/18446744073709551615/1750149365328072446/?appid=294100