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I know I already asked, but please consider support for using the planner at numbers higher than 50. A config option for the goal level that defaults to 50 would be plenty.
Speaking of the infinite dungeon, is there any plan to support the potion of martial prowess or the antimagic wyrm bile? Planning ahead for these things might be a bit presumptious, but I've had more than one instance of spending points I'd set aside for them only to find one the next floor. >.>
Last question; is it possible to add catagories to the planner in an addon mod? Mostly for personal curiosity's sake, been considering making a personal mod to add planner support for some mod races/classes.
It's basically going to be a counterpart to the Lich.
It might not hurt to have the option for it to include categories from evolution prodigies at some point, like the technomancer trees and the upcoming lich and exarch evolution trees, but I can imagine that would be a pain to code.
With the revision of some prodigies on 1.6.1, I think it'd be interesting to add one of them to TPP. Specifically, the Adept prodigy, which increases talent masteries by 0.3.
Also, with this update the Worldly Knowledge prodigy changed as well, granting 5 generic talent points and the chosen talent at 1.0 mastery. The second part TPP is doing correctly, but the 5 extra points are missing. Oh, and for some reason the option for Wild Gift / Harmony (from Worldly Knowledge) seems to be bugged, at least on my game. It says "Include [??? wild-gif/harmony] tree from the Worldly Knowledge prodigy". Maybe there was a typo in the game code before? I'm not sure.
One other minor thing: before the Necromancy update it was possible to navigate the TPP options using the keyboard and use the Enter key to enable the selected option, but now the Enter key doesn't work anymore.
Thanks again.
However, I accidentally cheesed an achievement, and I was hoping you could update this so that others don't make the same mistake. (I don't think there is any way to revert it on my account.)
I used this to plan out a character for the "Sufficiently Advanced Technology" achievement. After setting it up to meet the requirements, I closed the Planner window. I decided to make some adjustments and when I reopened it, the game awarded me the achievement.
Thanks,
Anyway, big thanks for the quick update and sorry for the trouble.
In the meantime, I just published release 10.3.2, which fixes the mouse wheel problem. I also tweaked the visibility condition: the planner no longer requires a point in Blurred Mortality to show you the Lichform/Star Fury option; now only knowing the Spell/Necrosis tree is required.
As for you question, I don't know. I just think that on some builds one might wanna get Blurred Mortality (and the other Necrosis talents) later and spend their talent points somewhere else. For example, you could focus on Necrotic Minions talents (and similar ones) first when going for a summoner build. Or maybe most necro players go for that tree early, I don't know.
Honestly, I'm not very good at the game (^^;)
Also, I don't know if it was intended or not, but the new option only shows up when you get the "From Death, Life" quest; with every new character and not just the first time like the other options, which seems odd.
Or is it impossible to do with the way the addon works at the moment, since the character has to die while the talent is sustained?
Any thoughts on why there is a conflict? I get the same issue as Nagumo below (flickering loading screen when trying to start a new game) whenever both of the mods are active. Deactivating either allows the other to work normally.