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I ended up kinda unhappy with it too though, so there's a chance I change it back someday (maybe).
so kinda thanks
twice, with different moves
fsmash should probably be slightly faster and maybe stronger
I love the smooth animations of your mod and I always play random mod character with friends on the couch and would hate to pass this one up!
same with uair
dash_strip 6 and dash_strip 8
bair strip 7 and 9
when you run or do bair, upair, or uptilt the sprites become unreasonably large and move diagonally down and forward to the original sprite
Two notes, one when you use Shotput in Ultimate while you are in the air you can drift left/right a little while it comes out, which allows you to aim it just a bit. Perhaps the lack of this is intentional for balance reasons among the three neutral specials, just wanted to note.
Two, in Ultimate when you land with neutral air you can often mash tilt stick to do a really fast forward tilt which combos at lower percents, however the timing feels for that feels weird here, feels like there's a lot of landing lag. That said, sometimes it does seem to come up fast? Maybe I'm just hitting the stick too fast and ultimate handles that differently than Rivals. Only spent a bit with Brawler here so hard to say.