Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Please help; would love to play.
How hard would it be to add a "Random" mode to setup? Like, instead of it always picking Alien, Aliens, Alien 3, etc, could you possibly add a "Random" mode where it picks 3 random objectives and 4 random characters for the barracks?
It's not too bad to just set it up manually, but that would be a big timer saver in the long run!
Thanks again for your hard work on this mod - really nice to option to have when I don't feel like shuffling over and over in solo play haha.
I believe I have seen a bug like the one you described and it was a TTS bug. Do you have screenshots or a short video of the problem?
Now, the inverted Hive Deck bug seems to be fixed! Try it, please!
These snapping points are a little weird.
2- do we have to manually put drones and soldiers in or are they auto generated?
thanks
Thanks for the next update :)
Thanks for your commentary about you and your brother! Check out my other modules: https://steamhost.cn/steamcommunity_com/profiles/76561197976188224/myworkshopfiles/
Você disse que pegou uma carta e ela apareceu de costas na sua mão? Se for o caso, coloque o mouse sobre carta e tecla "F" (de flip) que ela desvira.
i have 1 question (probably stupid): when i drag cards to what i assume is my "hand area" and i flip them, i cannot see their frontside. i can only flip them normally when they're out of my hand, anywhere else on the board. what am i doing wrong?
You were right! The side boards had multiple copies stacked one over the other. I do not know how it happened but it is fixed now. I also removed some 3D modules that were been loaded but were not visible. I hope the this module runs lighter for you now.
Thanks for your feedback!
You will find the expansions' rules on their BGG page:
- https://boardgamegeek.com/boardgame/285158/legendary-encounters-alien-covenant
- https://boardgamegeek.com/boardgame/200090/legendary-encounters-alien-deck-building-game-expa
The setup is correct , according to the updated rules. What you described are the original rules, and they have been revised by the designers. On the first and second expansion, there is a new Drone Chart that replaces the one from the base game. That is the one I am using.
Check it: http://upperdeckstore.com/media/pdf/Legendary-Alien-Expansion-Rules.pdf
There should be 39 cards so sth is not ok.
Hive:
Drone cards: 6 cards should be added for 2 players.
Objective 1 - 9 cards
Objective 2 - 11 cards
Objective 3 - 13 cards
Reffy, it is not really missing cards, the number of hazard cards is correct. But you are right about the indication on the card misleading you. The important thing is that is is a Hazard card, do not mind the "set" it came from.
LtUlman, I will check the Covenant setup. Thanks for the feedback!
You need build Hive Deck like that:
9 cards - 1 objective - you need to add Drone Cards depending on how many players there are ( 1 card for 1 player, 2 cards for 2 players etc.)
11 cards - 2 objective - you need to add Drone Cards depending on how many players there are ( 1 card for 1 player, 2 cards for 2 players etc.)
13 cards - 3 objective - you need to add Drone Cards depending on how many players there are ( 1 card for 1 player, 2 cards for 2 players etc.)
Covenant expansion doesn't have the event cards from phase 1 and 2. Instead, it has duplicates of phase 3. Not a huge problem, but was confusing in the beginning.
Separately, this also suffers from the same problem as the other modules on which it is based, the hidden backs of some cards do not appear correct when in another player's hand, they appear as a solid black card.
What if I want to play with different characters in the barracks? Same thing, I have to pick apart the barracks deck.
Avatar cards are weirdly locked. That's unnecessary.
It would be nice if you could stop the scripts so I could make my own deck, or add more options to the "choose movie" screen.
Hopefully another update will fix that. I'll look into the config a little further too. I'm not really used to tweak this program yet.
I've let a couple of posts on the forum and bug section too.
Just when I began to understand how to beat the game ! :)
( only first campaign though)
It is really annoying that the board do not just appear, they slowly "grow". I have noticed that too after a Tabletop Simulator's update. There should be an option to turn this behavior off.
Now when I load it the table objects on which the cards lie don't spawn at full size. They just grow and all the card fall apart. When I launch a game the board is already a mess and it's unplayable.
The non-scripted version of the game apparently has the exact same problem.
I hope it can be fixed, I really like this mod.
https://www.youtube.com/watch?v=WJFZbxpktvI
The lowest card in the pile seems to go "under" the surface when another card goes on top of it.