RimWorld

RimWorld

Choose What Filth Rain Washes Away
23 Comments
Aria~ムキ 23 Nov, 2024 @ 5:53pm 
Well if you ever willing to update this mod for 1.5 will keep eye out on this mod
Fathom 3 Nov, 2022 @ 7:30am 
Is there any chance you will consider updating this for 1.4? I really appreciate this mod and the work you've put into it.
Shootex  [author] 24 Jul, 2021 @ 1:24pm 
Update out, please let me know if there are any issues.
Shootex  [author] 18 Mar, 2021 @ 2:11am 
Update that removes dirt, apologies for the long delay. Also uploading source code to GitHub
Miyuri 11 Sep, 2020 @ 6:43pm 
Dirt now washes away in rain since 1.2.2753
Shootex  [author] 10 Aug, 2020 @ 7:33pm 
Updated to be compatible with 1.2 / 1.1
jim_0 10 Aug, 2020 @ 6:50pm 
vomit too please!
where can i start modding?
Shootex  [author] 5 Jun, 2020 @ 6:04pm 
Awesome! Yeah I was looking into the coding, I wasn't sure how I was gonna start. Still learning how to mod. I do it on my spare time!
Think3r 30 May, 2020 @ 2:19pm 
Forget my suggestion! The new RimWorld update has the following line in its changelog:
"- Filth like blood, dirt, rubble, etc now expires after a long time. This should reduce clutter buildup in long games."
Think3r 20 May, 2020 @ 3:03pm 
Not bad, but my suggestion goes the other way around: filth that vanishes only after x rains. Like rock rubble are hard to wash away with only one rainfall.
Shootex  [author] 20 May, 2020 @ 2:16pm 
I did end up looking more into it, I can actually add slider bars so if it doesn't rain within 2 days it will slowly disappear on its own within the amount of days you choose.
Think3r 20 May, 2020 @ 2:26am 
Nice, thank you very much! Do as you please. :)
Shootex  [author] 19 May, 2020 @ 2:25pm 
@Think3r, I looked more into your suggestion a bit into it. But I'm going to dig more into it and see what I can do over these next couple weeks and see what I can come up with.
Shootex  [author] 15 May, 2020 @ 12:26am 
I have been busy with school finals came up, I am going to look into it sometime this week. Sorry about the delay! :)
Think3r 14 May, 2020 @ 2:07am 
By any chance, have you found time to look into my suggestion, yet? No pressure.
Think3r 3 Apr, 2020 @ 3:21am 
@{S&A}Shootex, that'd be awesome! I think it makes sense from an immersive point of view.
Shootex  [author] 3 Apr, 2020 @ 12:04am 
@Think3r, I could look into it and see! I'm not quite sure If It's possible but I will look into it!
Shootex  [author] 2 Apr, 2020 @ 11:27pm 
Fixed the BaseFilth error. Should be all good to go!
Shootex  [author] 30 Mar, 2020 @ 10:21am 
I'm looking into the error, so far it's not effecting anything. It just searches for the list of base filth, then it finds all thingDefs named base filth, then the actual filth names. It's due to it being an abstract. It doesnt effect the mod, however if you have dev mode on it will pop up.
biship 30 Mar, 2020 @ 7:44am 
Do you change BaseFilth? I get this in my logs now: Failed to find Verse.ThingDef named BaseFilth. There are 4414 defs of this type loaded.
Think3r 30 Mar, 2020 @ 2:40am 
Suggestion going along your future implementation plans: adjustable filth types, which are only washed away after x rains.
Bielskii 29 Mar, 2020 @ 5:51pm 
Great mod!
Mistletoe The Bard 28 Mar, 2020 @ 7:17am 
Nice mod!