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Make me a list of the missing ones and I will let my script run over the list to collect what I have. (since Im only missing about 3)
Let me take this opportunity to make a note about the particular way I sorted the figurines, for anyone that might be curious. Non-combatants are humanoids that don't have weapons, Fighters are the same but do have weapons. Creeps are humanoids that seem like jerks, Freaks are humanoids that have in some way surpassed human form somewhat but still seem conscious, Monsters are creatures or humanoids that are straight up supernatural or terrible. Weirdos are strange individuals that stood out from the other categories. Beasts are all seemingly non monstrous animals. Synthetics are largely robots.
I'm about to start running Curse of Strahd for some friends and this seems like a great way to spend some time while I wait for them to make characters.
This is an amazing tool that I'm sure will be used by great DM's for years to come.
But I don't know if I should download it if it won't be maintained. I would hate to rely on this only for half of it to be completely useless a couple months from now because the mods they are linked to are no longer supported.
so if you can find these 10 files locally, at the pathes i described in the pastebin with the given file names, the mod would be complete and i could even give you your missing files, if you missed something back then from other mods.
so even if you dont fix it or cant maintain it, i think it is do-able to look up these 10 files as described in the small tutorial in pastebin.
thanks in advance
As to any broken links/models/images etc, since I am not hosting any of these assets and everything exists at the whim of other mods, as time goes on there will only be more and more broken stuff in this pack as stuff goes offline. Congratulations to those getting this in March 2020, you have the most complete version there will ever be. Given that, I'm not going to be able to maintain it from this point forward. Maybe someday I'll re-upload a tighter version, but for now consider it to be what it is.
@Jake Hammer I'm fairly certain there's a working street lamp or two in Special FX > Lights.
https://pastebin.com/5zB6E3ZC