Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Would it be possible to add different soil types? For example:
Fertile Soil: 140%
Tilled Soil: 170 %
Rich Soil: 200%
Fertility configurable in mod settings.
The new type can be behind a research and/or specific rare resources (e.g. jade, gold). You could also add a light color of green (jade) or yellow (gold) for the soil type. I don't know how much effort it is to change the texture.
Having rich soil early is "to strong" overall. However, late game when the space gets limited, I would like to have the option to increase the soil fertility, even if it is expensive.
Still really like the customisation atm as I can make it a fairly tame bonus of like 5% for my own use as a kind of long term goal on the fields.
They have the same fertility, so if you get the same amount, it's fertility affecting the gains.
Now i don't need massive map-consuming farms just to feed my army of animals.
And what is the difference from Tilled and Non-Tilled? (Does Tilled have higher natural fertility)