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https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2417954601
From now on, the Liberation one will be my main thing, and I am adding more gear and weapons as I create more factions to pop up these missions.
For the moment, it will be better to run the mission with the beta test version of the mod. I have updated it too.
I've learned to set liberation missions. Would you give it a try on my new Altis liberation mission? You play with the units in the mod, I gave a boost on the required factions. it needs the bets test for the moment.
Let me know if the mission loads everything right for you, because otherwise I can patch it up real quick for you.
Thanks for letting me know dude!
The thing which is not working is calling the amphibious APC. If it is on another island and I call it then it doesn't cross the water to come to me.
btw. how do i halo with full team? selecting all, key 6, doesnt work. I need to give em the order individually by F(1,2,3), 6 and give halo order. Otherwise my team stays behind thinking: "Verdammt, Herr Oberstürmbahnführer DM666 Ist Verschwunden!" "Mein Himmel! Wie denn??"
Finding these groups and clearing the areas they are in will take me to next op. (they're pretty hard to find without zeus so a support provider like a high altitude drone on sentry would be a nice feature, with availability intervals so it doesnt get to easy, no piloting or turret control for players. just color possible hotspots red on player request when drone is available. It has to RTB for refit and refuel regularly so it wouldn't be available at any time anyway. (or a condition where a sentry is available only once between every op. but with a minimum of 5 or 10 minutes from completing an op.
the spawn position near the diesel powerplant for example is close enough to create enemy forces on the diesel plant i know that now so that's the first location i clear. after that a new objective will trigger.
Every first objective that triggers right after mission init auto completes btw. (for me it does anyway)
Hope this helps!
about the missions not triggering; i strongly suspect it has to do with opposing groups spawning elsewhere because i passed the proximity spawn trigger on my way to the assigned mission. Enemy units spawn in but it goes unnoticed by me and the units don't show on the map. also when i send a drone out for recon units will spawn here and there. (figured that out by sneaking zeus editor into the mission.) they spawn in and keep lingering around if i am close by enough preventing the start of a new objective. (1/2)...
non the less, i was entertained for a good while. only the missions take some time to trigger sometimes.
Come and join us at:
https://units.arma3.com/unit/1eutfd
maybe you have some good ideas that could be added here as well
I'll test run today!
Hei DutchMenace666,
I have added civilians but, you will have to use the Daggerg beta test mod instead of the official one.
now I am working on adding more flavor :)
wanna do something really psychological...
civs come next, but I want to create the civs faction in a way that they look exactly the same as the bandits, in order to increase the pressure on the player