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https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3006527110
Please go check it out and thanks to everyone who downloaded and enjoyed this mod
Added a new bridge type and did some small tweaks.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3006527110
Thanks in advance.
An update working for 1.4 would be very neat.
If you want to i can take over the mod?
Or if ok with you use your Assemblies files to make a new bridge mod?
That is not planned, as it would require a major rework of the way the bridges work. (The bridges in this mod are considered 'buildings' by the game code, and buildings will always render on top of flooring, it's the same reason snow doesn't show up on them)
I added a load order requirement to About, but I want to make it clear, the issue here is a destructive patch from VFE:M, not my mod. I have had a conditional patch on my end, which is why it works if you load my mod after VFE:M. You should mention it to the VE team.
Good bridges, though.
Did you try loading VFE:M after this mod? (Or before, whichever?)
Updated. Watergazing spot error should be resolved.
@niklas7737
The research is in the main research tab, you are looking for "Advanced Bridge Building". Light bridges are unlocked at game start, no research needed, but ABB is a Medieval tech that allows the construction of heavy bridges from metal or stone capable of supporting more weight.
I uploaded a image for reference: https://imgur.com/a/zZtELX6
I'll look into that. I've not heard of anyone having that issue before, so it might be new with 1.3
Updated compatible versions for 1.3, let me know if you run across any issues.
Yes. All of my mods will be updated to 1.3
I just ask that you be patient, my father is in the hospital and work has been overwhelming, so my time for modding is limited right now.
Unfortunately, no. The problem is that the bridges in this mod are considered buildings by the game, so it renders them on top of the floor.
This is the line you would be looking for if you decide to make the change:
<terrainAffordanceNeeded>Light</terrainAffordanceNeeded>
Well, the issue you are having is specifically that skylights require a "terrain affordance" of light (the same as wooden walls) to build, and water or mud do not provide any terrain affordance at all (as opposed to light, medium or heavy), so when you try to place the skylight, it is placing bridges to give you the terrain affordance you need to place the skylight. That is the way Dub's mod is configured by default. Doesn't actually have anything to do with this mod, aside from this mod providing a bridge you can build. If you have the know-how, you could edit the file for the skylights so they don't require any terrain affordance, which would let you do what you describe. Thanks for the coffee! I was running low
Thank you for looking into it and thank you for the mods. I got you a few coffees.
Just tested with all three mods running, and I was able to place pipes directly onto a marsh and shallow water without bridges. Regarding the skylight, I don't know how you could have a skylight over water with no support, since skylights need to be built into an existing roof. Not sure what your issue is, but it is not a compatibility issue between these mods at least.
Incorporated the fix from vovann012347, which should also address the issue that infinite-jewery reported.
I will be updating all of my mods over the weekend, provided any required mods are updated. Please be patient until then.
There is another mod on the workshop that does something similar to what you describe, this mod uses a different approach. All I have done is maintain and update it after it was abandoned by the creator when they stopped modding Rimworld. I can't say what the thought process may have been that caused RainbeauFlambe to do it this way all those years ago. I enjoyed this mod back then, so I do what I can to support it so others can enjoy it as well.
A little late, but as long as they have the correct "attributes" identifying them as "woody", "stony" or whatever, there shouldn't be an issue.