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That said I would recommend using one of the mods linked in the post below yours, which are more up-to-date.
I would also recommend using
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2110289071
or
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2944957093
instead.
As for "new icons" I'm not sure what you mean but you shouldn't need to know any expansion rules when playing with only the base game.
If it continues to be an issue for you or anyone else, let me know with as much detail as you can remember or, even better, rewind time and send me a save file from before it happens.
Is there any way to put the real solo mode (plus 2 vikinds each round) ??
If you're still getting an error, please let me know or, even better, get me a save file right before the error happens.
- Now added a button to (violently) remove the left-most good from each mountain strip.
- All goods now have states to switch between orange/red <-> green/blue. Hover over the good and press '1' or '2'.
- Fixed an aesthetic issue where the U-shaped tiles weren't double-sided.
I'd also like to give a shout out to this mod:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2110289071
I haven't really checked it out but you should see if it suits you better.
1) Make a save game of the mod and open up the save game from the "save and load menu" (the next few steps will not work with the workshop version).
2) Open "Modding -> Scripting" from the menu up top.
3) On the left, click the gray boxes that say "custom model" until the large table glows blue.
4) Delete the three lines of code that say "function onload() ..." This will allow you to delete the large table.
5) Repeat this process for the other table.
6) Press "save and play". The mod will reload.
7) Use the "volume scale" gizmo tool (F8) to stretch one of the side tables so that it covers both of the large tables.
8) Right click and delete both of the large tables.
You'll end up with something that looks like this:
https://i.imgur.com/mJnkRqx.jpg
Works very well. Great work GC2 and earlier contributors!
On a fun note: I 'taught' the game to some locals here. But these guys keep coming up with TSS/AFFO "tricks", e.g. smarter ways to micro-puzzle the tiles around on the boards. Would be interesting to play more cross-region games. Anyone interested?
- The short game is now automatically supported; both the original short game and the (better) short game included in the Harvest rules.
That's basically everything on the to-do list but I am open to feedback and suggestions.
- Added some hand movers, so you can move your hand and your player board.
Full short game support when I work it in tonight or tomorrow, thanks to Iakona.
One typo: the tooltip for one of the action spaces under Crafting says: "Take 1 wood or ore to take a silver and a chest". It should be "Pay 1 wood or ore".
Another tiny issue: when I click the "Add mountain" button, the resources fall further to the left and right compared to their snap points, see screenshot here: https://imgur.com/a/StjSyHV
- All rulebooks are now pdf instead of internet tablets.
- Higher quality images for the Harvest resources.
- Added option for setting out the resource markers from Harvest.