Conan Exiles

Conan Exiles

Dark Desires v11.6.15
75 Comments
Xarumondx 17 Feb @ 4:34pm 
what is the mod id dont i need that to add it into my dedicated server?
Amrita  [author] 12 Apr, 2024 @ 12:39am 
Hi Trenyc. As I recall it doesn't add to any drop tables (be it global or enemy specific), instead relying on server admins adding things through Pippi or the like. But I'd have to check the data to be certain (which I can't right this moment).
Trenyc 11 Apr, 2024 @ 10:42am 
Does this mod add to global drop tables or only to specific enemies? I'm wondering how well this mod would work with custom maps and custom NPCs. I know I can add to drop tables with Pippi and such, just wondering.
Lemniscate 21 Feb, 2024 @ 1:34pm 
is there a guide, i cant find any of those weapons
Sidereal 19 Jan, 2024 @ 1:43am 
Is anyone else having issues where bows from Dark Desires don't work with the archery post placeable from AoW 3?
Amrita  [author] 16 Dec, 2023 @ 6:27am 
And I've been told that it does indeed work again, so all good to go. :)
Amrita  [author] 16 Dec, 2023 @ 5:00am 
Hey all. Funcom updated the game with a mod-breaking patch the very day that I went on my long Christmas break. Great. I'd prepared a mod update, which I've now uploaded (v11.6.15), but I haven't been able to test that it'll actually keep the game from crashing. So use at your own risk (I'd advice trying it on a test server first before adding it back into your main servers). If there are any more issues I won't be able to look at them until I'm back in Jan (as I seriously can't run either CE or the toolkit on my poor little laptop). With my apologies.
pgames-food 5 Aug, 2023 @ 5:29pm 
hi it should be there in the feats section. (if you try searching for scale or trad it should find it, but the market trading shops i think i had to place manually as admin)
lensman67 5 Aug, 2023 @ 3:17pm 
How does one learn the Scales feat?
christine13black 6 Jun, 2023 @ 7:17pm 
I also have the issue with the cage door.
OunceOfBlood 1 Apr, 2023 @ 10:24pm 
Hi, regarding the cage kit, I am unable to get the Heavy Cage Door (or any other door) to attach to the Cage Doorframe. The Doorframe doesn't seem to be recognized as a proper piece for a door to snap into. The Cage Door will successfully snap into other doorway building pieces, such as a Reinforced Stone Doorframe.
Amrita  [author] 31 Mar, 2023 @ 12:34am 
There is no way for players to craft the custom banners right now, no. We made them on our server for specific guilds and events and such, so it wouldn't do if everyone could just craft them themselves. Admins either have to create them directly or set up some other way to provide them (Pippi offers various possibilities there).
Wolf_Rimor 29 Mar, 2023 @ 7:12am 
Hello, I would like to know how it is possible for players to have access to custom banners? I've been looking for it, but I can't find the workbench to make them. Is it only admins can have them from the admin panel? Thank you in advance for your answer.
And great job ^^
Amrita  [author] 27 Jan, 2023 @ 3:27pm 
That's quite possible Gordon. I'll have a look; I might need to rebake the textures or such.
Gordon 25 Jan, 2023 @ 6:04pm 
Some of the Statues have funcom watermarks on them as well as no colour - Specifically the derekto sculptures. Is anyone else having this or is it just me? - thanks!
Amrita  [author] 16 Sep, 2022 @ 2:06pm 
I'll have a look to see what's up with the trade posts.
Cirsee 15 Sep, 2022 @ 6:02pm 
Having an issue where the banners on the trade post and Sculptor house show no text. I also see funcom water marks on the windows of the tradepost. Purchasing inventories are also absent from the trade Post and Sculptor house (basically just open inventory slots with nothing but open first row of slots to the far right)
ramazon7 5 Sep, 2022 @ 1:07am 
@Amrita Thank you for reply! I will cross DD out. I should be fine without the hammer for a bit.
Amrita  [author] 4 Sep, 2022 @ 2:17pm 
The mod should work with 3.0 (the sorcery update) without needing an update. Though we still have one ready when needed. I am, however, aware that there is some issue with the mod and the crafting recipe for the new repair hammer (apparently it doesn't appear if the mod is active). This will be something I'll be looking at. Unfortunately I'm currently away on vacation and unable to do anything with the mod. Will take a couple of weeks. On our own server we've temporarily solved it with a Pippi kit to allow people to get the hammer.
ramazon7 4 Sep, 2022 @ 6:56am 
Does the mod work in Age of Sorcery? I can't check atm as my game gets fatal errors from, possibly, multiple mods. I'm just doing rounds on my fav mods to check :)
Lorem Ipsum 27 Aug, 2022 @ 1:09am 
@Amrita I am in a serious pickle. I have a shadow degradation placed underwater, total accident, and I can't remove it with any method I know of. I can't even target one with a buildingidentify command. Can I have the building id so I can delete this thing?
Amrita  [author] 17 Aug, 2022 @ 3:52pm 
I can well understand the desire to set your own prices for the three trade buildings. However, the way Maggie set those up that is tricky to do as that suggest dynamically adjusting crafting recipes (since that's what they really are).

That said, it shouldn't be too complicated for you to create your own tiny custom mod for the server that overrides the crafting recipes for the trade houses. That way you can set your own prices in the mod. I'd have to test it, but I think that should work. I'd have to share the table data for the recipes, but I'm happy to do that. Of course that does mean you'd have to create your own (tiny) mod.
Magrathias 16 Aug, 2022 @ 7:09pm 
I'm sure this has been asked before, but is it possible, or could it be made possible, even if only via FTP for servers, to adjust item prices, add items and remove items regarding the 3 trade buildings? I like the economy this adds but would like to expand on it without having to rely on additional mods to supplement what you've started here. It's an excellent mod with plenty of hidden gems that I'd prefer to use through the existing trade houses rather than having to admin spawn everything or use pippi merchants or bring in an entirely different eco mod.
Stuntguru 18 Apr, 2022 @ 2:19pm 
Always have a hard time placing the hunters hut? Whats the trick?
VietCongNoScope 6 Apr, 2022 @ 10:53am 
I have some idea...
1) 3 Station can be craftable with "200 Harden Steel bar + 200 Steel Reinforcement + 300 Harden Brick + 300 Insulated Wood"
2) Remove icon on the map (if these station can cralfable).
This is just my idea and thank you for your update of this mod !
QueenBae 11 Dec, 2021 @ 6:14am 
Thank you for updating this mod! Keep it up! thanks
Amrita  [author] 2 Dec, 2021 @ 2:54pm 
That video is no longer valid as I removed the book from ingame. Instead it's now just a feat that's available (called "Scales" IIRC). Don't recall of the top of my head if I added prerequisites for the feat, but it should be in your list either way.
Vorath 2 Dec, 2021 @ 1:11am 
Nevermind my question. I found the video on your discord showing where it is. Thanks : D
Vorath 2 Dec, 2021 @ 1:08am 
How do the players on the server this is on learn the Scales feat? I know the buildings need to be admin spawned but is the feat just available or does it need to be spawned too?
Amrita  [author] 6 Oct, 2021 @ 3:19pm 
I'm always open to listen to requests. And it's probably faster to make such requests in our Discord.
cshadow13 4 Oct, 2021 @ 11:55pm 
If we have some item requests to be added to the Trade House, is this something that you are open to? And if so, would you like that request here or a channel in your discord?
Crim 20 Sep, 2021 @ 6:44am 
Ok thank you. I just did not understand fully.
Amrita  [author] 20 Sep, 2021 @ 1:24am 
Yes, I removed that recipe since I didn't want to impose item placement like that on server admins. The item unlocked the Scale recipes in the various trade houses, but that's on a feat now.
Crim 19 Sep, 2021 @ 4:17pm 
The original mod mentions some kind of recipe you find on a rock behind the southern statue. I looked for this because I thought I may be missing something. I could not find it. I assume that is gone from this version? I am not even positive what it unlocked honestly.
Amrita  [author] 28 May, 2021 @ 4:18pm 
There are no thralls to put in the trade buildings (there are slots there, but there's nothing that you can put into them).
Drachen 28 May, 2021 @ 4:16pm 
Thank you, i was lookingat it last night and i was wondering, do you put any thralls int the buildings or do they just sit alone?
Amrita  [author] 28 May, 2021 @ 12:58pm 
It is, Drachen. Up-to-date at least. Whether it's good or not I'll leave for you to decide.
Drachen 27 May, 2021 @ 6:52pm 
Is this mod still good and current and up-to-date? Looks really interesting and would go great on my server.
azrael_1000 5 May, 2021 @ 12:19pm 
Ups...forget my posting before. It´s now active already and I guess I just overlooked it. Mea culpa.
azrael_1000 5 May, 2021 @ 10:41am 
I don´t find the Mod at g-portal, no matter if I type the Name (only the old Version is showing up) or the Mod ID. (not found). Any Idea about that?
forcecomdr 3 Apr, 2021 @ 4:26pm 
Hello, i got this mod for the glass building set, but in game the only thing i see is the trading house.

There's nothing under the construction tab. Where / how do i make the glass pieces?
Thanks.
Emily Mewens 30 Mar, 2021 @ 12:49pm 
Some placeable NPCs instead of the large trade buildings would be nice. Its a bit hard to set up a theme fitting village or city that has multiple of the trading spots that have a very distinct style.

If NPCs arent viable though, i would be totally fine if there were just placeable banners that function like the trade buildings, and we can just put out thespians or something as stand in merchants. I just really want to build my own trade post or whatnot and have it not stick out like a sore thumb.

If only pippi supported item for item trading =w=
Zathabar 1 Mar, 2021 @ 8:49am 
Thank you! I know there is a huge amount of work in a complex content adding Mod like thus! But any assistance accessioning your hard work gratefully accepted!
Amrita  [author] 27 Feb, 2021 @ 6:19am 
I've put a list of all items and their ids on my Google drive [drive.google.com]
Amrita  [author] 27 Feb, 2021 @ 5:38am 
@Arcuseus I'm removing the "Stygia Wall" in the next update. I don't think it ever worked and the thumbnail icon didn't match the intended appearance anyway. Use the "Cage Wall" instead.

@Zathabar I know that documentation is severely lacking for this mod, but I'll see what I can do about publishing a list of items.
Zathabar 4 Feb, 2021 @ 6:05am 
@Amrita. First up great Mod here, not encountered any issues yet Either :)
What I would ask is if you can list the item numbers it uses and or (best for me!) publish a simple list of all the items it adds? Not asking you to add a prefix (Like "DD-") or anything but just if you had a list of the assets someplace so I could sort through what was new with this Mod installed and so explore the possibilities it offers?
Arcuseus 1 Feb, 2021 @ 8:00am 
Hi!Great mod! I use it on my server. Stygian wall that looks like a cage crashing the game. :)
Dragoon 18 Jan, 2021 @ 11:44am 
your mod crashed my game, just so you know
PokolokosGR 27 Oct, 2020 @ 7:03pm 
thx for the fast help^^looking so much time for the merchant guys omg....
Amrita  [author] 27 Oct, 2020 @ 3:12pm 
You do not need to place any thralls in the three trade buildings (in fact you can not). Instead you need to unlock the "Scales" feat on your character to unlock the recipes in the trade buildings.